Torque3D/Engine/source/sim
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
..
actionMap.cpp Input event changes 2013-01-22 18:17:41 -05:00
actionMap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
connectionStringTable.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
connectionStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.h Input event changes 2013-01-22 18:17:41 -05:00
netDownload.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netEvent.cpp Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
netGhost.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netInterface.cpp Input event changes 2013-01-22 18:17:41 -05:00
netInterface.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netStringTable.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00