Torque3D/Engine/source/platform/test/testNet.cpp
2012-09-19 11:15:01 -04:00

194 lines
5.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformNet.h"
#include "unit/test.h"
#include "core/util/journal/process.h"
using namespace UnitTesting;
CreateUnitTest( TestTCPRequest, "Platform/Net/TCPRequest")
{
NetSocket mSocket;
S32 mDataRecved;
void handleNotify(NetSocket sock, U32 state)
{
// Only consider our own socket.
if(mSocket != sock)
return;
// Ok - what's the state? We do some dumb responses to given states
// in order to fulfill the request.
if(state == Net::Connected)
{
U8 reqBuffer[] = {
"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
};
Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
test(e == Net::NoError, "Got an error sending our HTTP request!");
}
else if(state == Net::Disconnected)
{
Process::requestShutdown();
mSocket = NULL;
}
}
void handleReceive(NetSocket sock, RawData incomingData)
{
// Only consider our own socket.
if(mSocket != sock)
return;
char buff[4096];
dMemcpy(buff, incomingData.data, incomingData.size);
buff[incomingData.size] = 0;
UnitPrint("Got a message...\n");
UnitPrint(buff);
UnitPrint("------\n");
mDataRecved += incomingData.size;
}
void run()
{
mSocket = InvalidSocket;
mDataRecved = 0;
// Initialize networking - done by initLibraries currently
//test(Net::init(), "Failed to initialize networking!");
// Hook into the signals.
Net::smConnectionNotify. notify(this, &TestTCPRequest::handleNotify);
Net::smConnectionReceive.notify(this, &TestTCPRequest::handleReceive);
// Open a TCP connection to garagegames.com
mSocket = Net::openConnectTo("ip:72.246.107.193:80");
while(Process::processEvents())
;
// Unhook from the signals.
Net::smConnectionNotify. remove(this, &TestTCPRequest::handleNotify);
Net::smConnectionReceive.remove(this, &TestTCPRequest::handleReceive);
test(mDataRecved > 0, "Didn't get any data back!");
}
};
CreateUnitTest( TestTCPRequestJournal, "Platform/Net/JournalTCPRequest")
{
NetSocket mSocket;
S32 mDataRecved;
void handleNotify(NetSocket sock, U32 state)
{
// Only consider our own socket.
if(mSocket != sock)
return;
// Ok - what's the state? We do some dumb responses to given states
// in order to fulfill the request.
if(state == Net::Connected)
{
U8 reqBuffer[] = {
"GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
};
Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
test(e == Net::NoError, "Got an error sending our HTTP request!");
}
else if(state == Net::Disconnected)
{
Process::requestShutdown();
mSocket = NULL;
}
}
void handleReceive(NetSocket sock, RawData incomingData)
{
// Only consider our own socket.
if(mSocket != sock)
return;
char buff[4096];
dMemcpy(buff, incomingData.data, incomingData.size);
buff[incomingData.size] = 0;
UnitPrint("Got a message...\n");
UnitPrint(buff);
UnitPrint("------\n");
mDataRecved += incomingData.size;
}
void makeRequest()
{
mSocket = InvalidSocket;
mDataRecved = 0;
// Initialize networking - done by initLibraries currently
//test(Net::init(), "Failed to initialize networking!");
// Hook into the signals.
Net::smConnectionNotify. notify(this, &TestTCPRequestJournal::handleNotify);
Net::smConnectionReceive.notify(this, &TestTCPRequestJournal::handleReceive);
// Open a TCP connection to garagegames.com
mSocket = Net::openConnectTo("ip:72.246.107.193:80");
// Let the callbacks enable things to process.
while(Process::processEvents())
;
// Unhook from the signals.
Net::smConnectionNotify. remove(this, &TestTCPRequestJournal::handleNotify);
Net::smConnectionReceive.remove(this, &TestTCPRequestJournal::handleReceive);
test(mDataRecved > 0, "Didn't get any data back!");
}
void run()
{
Journal::Record("journalTCP.jrn");
makeRequest();
S32 bytesRead = mDataRecved;
Journal::Stop();
Journal::Play("journalTCP.jrn");
makeRequest();
Journal::Stop();
test(bytesRead == mDataRecved, "Didn't get same data back from journal playback.");
}
};