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assetBrowser
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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base
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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classIcons
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Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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2019-12-03 00:09:18 -06:00 |
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componentEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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convexEditor
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Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
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2020-08-30 04:59:26 -05:00 |
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datablockEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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debugger
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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decalEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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editorClasses
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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forestEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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gui
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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guiEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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levels
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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MainEditor
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Moved unneeded modules to Templates/Modules
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2019-09-29 06:44:43 -05:00 |
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materialEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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meshRoadEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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missionAreaEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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navEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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particleEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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physicsTools
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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resources
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Force proper update of box probe when attenuation changes
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2019-08-19 01:14:34 -05:00 |
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riverEditor
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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roadEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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shapeEditor
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Fixes logic when opening shapeEditor with a TSStatic selected, it'll attempt to load up the shapeAsset if one is set on the static.
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2020-08-28 02:49:26 -05:00 |
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shapes
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noshape.dae should go inside core
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2017-07-10 20:00:23 -05:00 |
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VerveEditor
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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VPathEditor
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Changed default terrain paths to go into data/terrains if nothing is set
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2019-12-23 12:37:55 -06:00 |
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worldEditor
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Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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2020-09-11 03:21:56 -05:00 |
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fbx.sis
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Adds function to get material definition by mapTo usage
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2020-08-24 04:41:17 -05:00 |
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glb.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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gltf.sis
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Import Options gui Update
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2019-05-21 01:19:35 -04:00 |
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main.cs
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Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
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2020-08-30 04:59:26 -05:00 |
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settings.xml
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Fixes issue where it would try and load a SIS file even if it doesnt exist
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2020-08-26 13:40:04 -05:00 |
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Tools.cs
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |
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Tools.module
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Adds function for sceneObjects to report utilized assets
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2020-08-19 18:30:42 -05:00 |