Torque3D/Engine/source/terrain
Daniel Buckmaster 6ff1db6c0c Made the flipped y-axis on terrain import optional.
Pass a final boolean argument to TerrainBlock::import to control
y-axis flipping. It is enabled by default, since this was the previous
default behavior.

This should be added as an option in the terrain import dialog - see
game/tools/worldEditor/gui/guiTerrainImportGui.gui
2013-03-21 09:22:07 +11:00
..
glsl Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
hlsl Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCell.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCellMaterial.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCellMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCollision.cpp Fix for Issue #114 for Footstep Sounds 2012-11-05 19:04:49 -05:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
terrData.h Made the flipped y-axis on terrain import optional. 2013-03-21 09:22:07 +11:00
terrExport.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrFeatureTypes.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrFeatureTypes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrFile.cpp Made the flipped y-axis on terrain import optional. 2013-03-21 09:22:07 +11:00
terrFile.h Made the flipped y-axis on terrain import optional. 2013-03-21 09:22:07 +11:00
terrImport.cpp Made the flipped y-axis on terrain import optional. 2013-03-21 09:22:07 +11:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Remove hard coded paths pass 1 2013-01-30 14:09:23 -05:00
terrMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrRender.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00