mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
87 lines
2 KiB
C++
87 lines
2 KiB
C++
#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <memory>
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#include <QMainWindow>
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#include <QListWidget>
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namespace Ui {
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class MainWindow;
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}
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class MainWindow : public QMainWindow {
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Q_OBJECT
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private Q_SLOTS:
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void cancelCloseAction();
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void saveCurrentConfig();
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void saveConfigAsFile();
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void loadConfigFromFile();
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void showAboutPage();
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void enableApplyButton();
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void updateResamplerLabel(int num);
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void updatePeriodSizeEdit(int size);
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void updatePeriodSizeSlider();
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void updatePeriodCountEdit(int count);
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void updatePeriodCountSlider();
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void selectQuadDecoderFile();
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void select51DecoderFile();
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void select61DecoderFile();
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void select71DecoderFile();
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void select3D71DecoderFile();
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void updateJackBufferSizeEdit(int size);
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void updateJackBufferSizeSlider();
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void updateHrtfModeLabel(int num);
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void addHrtfFile();
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void removeHrtfFile();
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void updateHrtfRemoveButton();
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void showEnabledBackendMenu(QPoint pt);
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void showDisabledBackendMenu(QPoint pt);
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void selectOSSPlayback();
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void selectOSSCapture();
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void selectSolarisPlayback();
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void selectWaveOutput();
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public:
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explicit MainWindow(QWidget *parent=nullptr);
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~MainWindow() override;
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private:
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std::unique_ptr<QValidator> mPeriodSizeValidator;
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std::unique_ptr<QValidator> mPeriodCountValidator;
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std::unique_ptr<QValidator> mSourceCountValidator;
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std::unique_ptr<QValidator> mEffectSlotValidator;
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std::unique_ptr<QValidator> mSourceSendValidator;
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std::unique_ptr<QValidator> mSampleRateValidator;
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std::unique_ptr<QValidator> mJackBufferValidator;
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std::unique_ptr<Ui::MainWindow> ui;
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bool mNeedsSave{};
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void closeEvent(QCloseEvent *event) override;
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void selectDecoderFile(QLineEdit *line, const char *caption);
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QStringList collectHrtfs();
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void loadConfig(const QString &fname);
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void saveConfig(const QString &fname) const;
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};
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#endif // MAINWINDOW_H
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