Torque3D/Engine/source/gui/buttons/guiButtonBaseCtrl.h

141 lines
4.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIBUTTONBASECTRL_H_
#define _GUIBUTTONBASECTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
/// Base class for all button controls. Subclasses are mostly for specific
/// rendering types.
///
class GuiButtonBaseCtrl : public GuiControl
{
public:
typedef GuiControl Parent;
enum ButtonType
{
ButtonTypePush,
ButtonTypeCheck,
ButtonTypeRadio,
};
protected:
StringTableEntry mButtonText;
StringTableEntry mButtonTextID;
bool mDepressed;
bool mHighlighted;
bool mStateOn;
S32 mButtonType;
S32 mRadioGroup;
bool mUseMouseEvents;
/// Point where left mouse button was pressed down. Used to find when to start
/// a mouse drag.
Point2I mMouseDownPoint;
///
bool mMouseDragged;
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onMouseDown, () );
DECLARE_CALLBACK( void, onMouseUp, () );
DECLARE_CALLBACK( void, onClick, () );
DECLARE_CALLBACK( void, onRightClick, () );
DECLARE_CALLBACK( void, onDoubleClick, () );
DECLARE_CALLBACK( void, onMouseEnter, () );
DECLARE_CALLBACK( void, onMouseLeave, () );
DECLARE_CALLBACK( void, onMouseDragged, () );
DECLARE_CALLBACK( void, onHighlighted, (bool));
/// @}
public:
GuiButtonBaseCtrl();
bool onWake();
DECLARE_CONOBJECT( GuiButtonBaseCtrl );
DECLARE_CATEGORY( "Gui Buttons" );
DECLARE_DESCRIPTION( "A basic button control." );
static void initPersistFields();
void setText(const char *text);
void setTextID(S32 id);
void setTextID(const char *id);
const char *getText();
void setStateOn( bool bStateOn );
bool getStateOn() const { return mStateOn; }
void setDepressed( bool depressed ) { mDepressed = depressed; }
void resetState()
{
mDepressed = false;
mHighlighted = false;
onHighlighted_callback(false);
}
void setHighlighted(bool highlighted)
{
mHighlighted = highlighted;
onHighlighted_callback(highlighted);
}
bool isHighlighted() { return mHighlighted; }
void acceleratorKeyPress(U32 index);
void acceleratorKeyRelease(U32 index);
void onMouseDown(const GuiEvent &);
void onMouseUp(const GuiEvent &);
void onMouseDragged( const GuiEvent& event );
void onRightMouseUp(const GuiEvent &);
void onMouseEnter(const GuiEvent &);
void onMouseLeave(const GuiEvent &);
bool onKeyDown(const GuiEvent &event);
bool onKeyUp(const GuiEvent &event);
void setScriptValue(const char *value);
const char *getScriptValue();
void onMessage(GuiControl *,S32 msg);
void onAction();
bool usesMouseEvents() const { return mUseMouseEvents; }
void setUseMouseEvents( bool val ) { mUseMouseEvents = val; }
};
typedef GuiButtonBaseCtrl::ButtonType GuiButtonType;
DefineEnumType( GuiButtonType );
#endif