mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
250 lines
6.9 KiB
C++
250 lines
6.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/controls/guiTextCtrl.h"
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#include "gui/core/guiDefaultControlRender.h"
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "core/color.h"
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#include "i18n/lang.h"
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#include "gfx/gfxDrawUtil.h"
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#include "console/engineAPI.h"
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IMPLEMENT_CONOBJECT( GuiTextCtrl );
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ConsoleDocClass( GuiTextCtrl,
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"@brief GUI control object this displays a single line of text, without TorqueML.\n\n"
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"@tsexample\n"
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" new GuiTextCtrl()\n"
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" {\n"
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" text = \"Hello World\";\n"
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" textID = \"\"STR_HELLO\"\";\n"
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" maxlength = \"1024\";\n"
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" //Properties not specific to this control have been omitted from this example.\n"
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" };\n"
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"@endtsexample\n\n"
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"@see GuiControl\n"
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"@see Localization\n\n"
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"@ingroup GuiCore\n"
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);
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GuiTextCtrl::GuiTextCtrl()
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{
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//default fonts
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mInitialText = StringTable->EmptyString();
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mInitialTextID = StringTable->EmptyString();
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mText[0] = '\0';
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mMaxStrLen = GuiTextCtrl::MAX_STRING_LENGTH;
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}
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DefineEngineMethod( GuiTextCtrl, setText, void, (const char* text),,
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"@brief Sets the text in the control.\n\n"
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"@param text Text to display in the control.\n"
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"@tsexample\n"
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"// Set the text to show in the control\n"
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"%text = \"Gideon - Destroyer of World\";\n\n"
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"// Inform the GuiTextCtrl control to change its text to the defined value\n"
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"%thisGuiTextCtrl.setText(%text);\n"
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"@endtsexample\n\n"
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"@see GuiControl")
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{
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object->setText( text );
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}
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DefineEngineMethod( GuiTextCtrl, setTextID, void, (const char* textID),,
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"@brief Maps the text ctrl to a variable used in localization, rather than raw text.\n\n"
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"@param textID Name of variable text should be mapped to\n"
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"@tsexample\n"
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"// Inform the GuiTextCtrl control of the textID to use\n"
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"%thisGuiTextCtrl.setTextID(\"STR_QUIT\");\n"
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"@endtsexample\n\n"
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"@see GuiControl"
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"@see Localization")
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{
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object->setTextID( textID );
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}
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void GuiTextCtrl::initPersistFields()
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{
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docsURL;
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addProtectedField("text", TypeCaseString, Offset(mInitialText, GuiTextCtrl), setText, getTextProperty,
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"The text to show on the control.");
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addField( "textID", TypeString, Offset( mInitialTextID, GuiTextCtrl ),
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"Maps the text of this control to a variable used in localization, rather than raw text.");
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addField( "maxLength", TypeS32, Offset( mMaxStrLen, GuiTextCtrl ),
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"Defines the maximum length of the text. The default is 1024." );
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Parent::initPersistFields();
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}
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bool GuiTextCtrl::onAdd()
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{
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if(!Parent::onAdd())
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return false;
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dStrncpy(mText, (UTF8*)mInitialText, MAX_STRING_LENGTH);
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mText[MAX_STRING_LENGTH] = '\0';
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return true;
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}
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void GuiTextCtrl::inspectPostApply()
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{
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Parent::inspectPostApply();
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if(mInitialTextID && *mInitialTextID != 0)
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setTextID(mInitialTextID);
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else if( mConsoleVariable[ 0 ] )
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setText( getVariable() );
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else
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setText(mInitialText);
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}
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bool GuiTextCtrl::onWake()
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{
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if ( !Parent::onWake() )
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return false;
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if( !mProfile->mFont )
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{
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Con::errorf( "GuiTextCtrl::onWake() - no valid font in profile '%s'", mProfile->getName() );
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return false;
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}
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if(mInitialTextID && *mInitialTextID != 0)
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setTextID(mInitialTextID);
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if ( mConsoleVariable[0] )
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{
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const char *txt = Con::getVariable( mConsoleVariable );
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if ( txt )
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{
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if ( dStrlen( txt ) > mMaxStrLen )
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{
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char* buf = new char[mMaxStrLen + 1];
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dStrncpy( buf, txt, mMaxStrLen );
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buf[mMaxStrLen] = 0;
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setScriptValue( buf );
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delete [] buf;
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}
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else
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setScriptValue( txt );
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}
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}
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//resize
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autoResize();
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return true;
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}
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void GuiTextCtrl::autoResize()
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{
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if( mProfile->mAutoSizeWidth || mProfile->mAutoSizeHeight)
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{
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if( !mProfile->mFont )
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{
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mProfile->loadFont();
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if( !mProfile->mFont )
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return;
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}
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Point2I newExtents = getExtent();
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if ( mProfile->mAutoSizeWidth )
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newExtents.x = mProfile->mFont->getStrWidth((const UTF8 *) mText );
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if ( mProfile->mAutoSizeHeight )
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newExtents.y = mProfile->mFont->getHeight() + 4;
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setExtent( newExtents );
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}
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}
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void GuiTextCtrl::setText(const char *txt)
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{
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//make sure we don't call this before onAdd();
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if( !mProfile )
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return;
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// The txt pointer is sometimes the same as the mText pointer, so make sure
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// we don't call strncpy with overlapping src and dest.
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if (txt && txt != mText)
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dStrncpy(mText, (UTF8*)txt, MAX_STRING_LENGTH);
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mText[MAX_STRING_LENGTH] = '\0';
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setVariable((char*)mText);
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setUpdate();
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autoResize();
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}
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void GuiTextCtrl::setTextID(const char *id)
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{
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S32 n = Con::getIntVariable(id, -1);
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if(n != -1)
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{
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mInitialTextID = StringTable->insert(id);
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setTextID(n);
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}
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}
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void GuiTextCtrl::setTextID(S32 id)
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{
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const UTF8 *str = getGUIString(id);
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if(str)
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setText((const char*)str);
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//mInitialTextID = id;
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}
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void GuiTextCtrl::onPreRender()
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{
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Parent::onPreRender();
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const char * var = getVariable();
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if(var && var[0] && dStricmp((char*)mText, var))
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setText(var);
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}
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void GuiTextCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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renderBorder( RectI( offset, getExtent() ), mProfile );
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GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
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renderJustifiedText(offset, getExtent(), (char*)mText);
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//render the child controls
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renderChildControls(offset, updateRect);
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}
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const char *GuiTextCtrl::getScriptValue()
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{
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return getText();
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}
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void GuiTextCtrl::setScriptValue(const char *val)
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{
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setText(val);
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}
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