Torque3D/Tools/CMake/modules/navigation.cmake
marauder2k7 392df11e2b VCPKG Full refactor
uses local cache for assets now so should be able to produce an offline build with vcpkg. Only a couple of libraries left that are too big, and the vcpkg repo itself has files that are blocked from the repo. We could get around both issues by utilizing a submodule
2026-06-19 18:06:19 +01:00

15 lines
1 KiB
CMake

# Navigation module
option(TORQUE_NAVIGATION "Enable Navigation module" ON)
if(TORQUE_NAVIGATION)
message("Enabling Navigation Module")
file(GLOB TORQUE_NAV_SOURCES "${CMAKE_SOURCE_DIR}/Engine/source/navigation/*.cpp" "${CMAKE_SOURCE_DIR}/Engine/source/navigation/*.h")
if(TORQUE_TOOLS)
file(GLOB_RECURSE TORQUE_NAV_TOOLS "${CMAKE_SOURCE_DIR}/Engine/source/navigation/navMeshTools/*.cpp" "${CMAKE_SOURCE_DIR}/Engine/source/navigation/navMeshTools/*.h")
endif()
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_NAV_SOURCES} ${TORQUE_NAV_TOOLS})
find_package(recastnavigation CONFIG REQUIRED)
set(TORQUE_LINK_THIRDPARTY ${TORQUE_LINK_THIRDPARTY} RecastNavigation::Detour RecastNavigation::Recast RecastNavigation::DebugUtils RecastNavigation::DetourCrowd)
set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} recast TORQUE_NAVIGATION_ENABLED)
source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/navigation/" PREFIX "Modules/NAVIGATION" FILES ${TORQUE_NAV_SOURCES} ${TORQUE_NAV_TOOLS})
endif(TORQUE_NAVIGATION)