mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo) Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
1167 lines
39 KiB
Plaintext
1167 lines
39 KiB
Plaintext
//options settings
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//Screen and Display menu
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//Renderer Mode
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//Screen resolution
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//Windowed/fullscreen(borderless?)
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//VSync
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//Screen brightness
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//screen brightness
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//screen gamma
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//Lighting Menu
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//Shadow Distance(Distance shadows are drawn to. Also affects shadowmap slices)
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//Shadow Quality(Resolution of shadows rendered, setting to none disables dynamic shadows)
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//Soft Shadows(Whether shadow softening is used)
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//Shadow caching(If the lights enable it, shadow caching is activated)
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//Light Draw Distance(How far away lights are still drawn. Doesn't impact vector lights like the sun)
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//Mesh and Textures Menu
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//Draw distance(Overall draw distance) -slider
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//Object draw distance(Draw distance from small/unimportant objects) -slider
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//Mesh quality
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//Texture quality
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//Foliage draw distance
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//Terrain Quality
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//Decal Quality
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//Effects Menu
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//Parallax
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//HDR
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//Light shafts
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//Motion Blur
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//Depth of Field
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//SSAO
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//AA(ModelXAmount)[defualt is FXAA]
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//Anisotropic filtering
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//Keybinds
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//Camera
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//horizontal mouse sensitivity
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//vert mouse sensitivity
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//invert vertical
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//zoom mouse sensitivities(both horz/vert)
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//headbob
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//FOV
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$yesNoList = "No\tYes";
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$onOffList = "Off\tOn";
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function OptionsMenu::onAdd(%this)
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{
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if(!isObject(%this.optionsCategories))
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{
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%this.optionsCategories = new ArrayObject();
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}
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if(!isObject(%this.unappliedChanges))
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{
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%this.unappliedChanges = new ArrayObject(OptionsMenuUnappliedChanges);
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}
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%this.currentCategory = "";
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addOptionsMenuCategory("Display", "populateDisplaySettingsList();");
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addOptionsMenuCategory("Graphics", "populateGraphicsSettingsList();");
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addOptionsMenuCategory("Audio", "populateAudioSettingsList();");
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addOptionsMenuCategory("Keyboard & Mouse", "populateKeyboardMouseSettingsList();");
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addOptionsMenuCategory("Gamepad", "populateGamepadSettingsList();");
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callOnModules("populateOptionsMenuCategories", "Game");
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}
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function OptionsMenu::onOpen(%this)
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{
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OptionsMenuCategoryList.clear();
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for(%i=0; %i < %this.optionsCategories.count(); %i++)
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{
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%catName = %this.optionsCategories.getKey(%i);
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%callback = %this.optionsCategories.getValue(%i);
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%newCatButton = new GuiButtonCtrl() {
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text = %catName;
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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position = "0 180";
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extent = "248 35";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMenuButtonProfile";
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visible = "1";
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active = "1";
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command = %callback;
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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OptionsMenuCategoryList.add(%newCatButton);
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}
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%this.unappliedChanges.empty();
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OptionsMenuCategoryList.setAsActiveMenuList();
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$activeMenuButtonContainer-->button1.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
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$activeMenuButtonContainer-->button2.disable();
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$activeMenuButtonContainer-->button3.set("", "Space", "Apply", "OptionsMenu.apply();");
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$activeMenuButtonContainer-->button4.set("btn_a", "", "Select", "OptionsMenu.select();");
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$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
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}
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//We capitalize on the canClose test here, because we want to prompt for unapplied options changes before
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//backing out. So when the UINavigation test canClose, we can see if we have unapplied settings and prompt
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//that via the message box and return false.
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//This gives the user a chance to choose how they wish to proceed before we allow the
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//UINavigation to move away from the options menu
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function OptionsMenu::canClose(%this)
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{
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//Another special case is us catching the 'back/pop' action by just shifting from one
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//menu list to another. In this case, we check if we were on the settings list as our active MenuList
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//if so, then the back/pop just moves us to the Category list as our active and we inform the
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//UINavigation to not close the page
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if(OptionsMenuSettingsList.isActiveMenuList())
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{
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OptionsMenuCategoryList.setAsActiveMenuList();
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return false;
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}
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else
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{
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//Here, we're on the category list as our active, so we're actually trying to leae the page
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//If we have unapplied changes, we want to prompt about them before closing the page and navigating away
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//If we don't, then we can process the popPage as normal and let the OptionsMenu close
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if(%this.unappliedChanges.count() != 0)
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{
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MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to apply or discard them?",
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"OptionsMenu.apply(); MainMenuGUI.popPage();", "" @ %this @ ".unappliedChanges.empty(); " @ %this @ ".navigation.popPage();",
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"Apply", "Discard");
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return false;
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}
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}
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return true;
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}
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function OptionsMenu::onClose(%this)
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{
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}
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function OptionsMenuSettingsList::onAdd(%this)
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{
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}
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function OptionsMenuSettingsList::getOptionsList(%this, %index)
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{
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}
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function OptionsMenu::select(%this)
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{
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if(OptionsMenuCategoryList.isActiveMenuList())
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{
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OptionsMenuSettingsList.setAsActiveMenuList();
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}
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}
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function OptionsMenu::apply(%this)
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{
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//Now we run through our list of unapplied changes and... apply them.
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%hasKeybindChanges = false;
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%hasVideoChanges = false;
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%hasPostFXChanges = false;
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%hasAudioChanges = false;
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%hasGraphicsChanges = false;
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for(%i=0; %i < %this.unappliedChanges.count(); %i++)
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{
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%targetVar = %this.unappliedChanges.getKey(%i);
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%newValue = strReplace(%this.unappliedChanges.getValue(%i), "\"", "");
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//First, lets just check through our action map names, see if any match
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%wasKeybind = false;
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for(%am=0; %am < ActionMapGroup.getCount(); %am++)
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{
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%actionMap = ActionMapGroup.getObject(%am);
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if(%actionMap == GlobalActionMap.getId())
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continue;
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%actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
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if(%actionMapName $= %targetVar)
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{
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%hasKeybindChanges = true;
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%wasKeybind = true;
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break;
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}
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}
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if(!%wasKeybind)
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{
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%sanitizedVar = strReplace(%targetVar, "[", "");
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%sanitizedVar = strReplace(%sanitizedVar, "]", "");
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%sanitizedVar = strReplace(%sanitizedVar, ",", "_");
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%currentValue = getVariable(%sanitizedVar);
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if(%currentValue !$= %newValue)
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{
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setVariable(%targetVar, %newValue);
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//now, lets check for special cases that need additional handling
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//for updates
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if ( %targetVar $= "$pref::Video::displayDevice" )
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{
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schedule(32, 0, "MessageBoxOK", "Change requires restart", "Please restart the game for a display device change to take effect.");
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}
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else if(startsWith(%targetVar, "$pref::PostFX::"))
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{
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%hasPostFXChanges = true;
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}
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else if(startsWith(%targetVar, "$pref::Video::"))
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{
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%hasVideoChanges = true;
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//if it's the resolution, it's possible we got the human-friendly
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//version stored off. if so, reprocess into the usable state
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if(%targetVar $= "$pref::Video::Resolution")
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{
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if(strpos(%newValue, " x ") != -1)
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{
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%newValue = strreplace(%newValue, " x ", " ");
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setVariable(%targetVar, %newValue);
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}
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}
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//This is a bit of hackery to have an intermediate variable because we display in text
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//but save by index, so we take the applied name and get the index of the deviceId
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else if(%targetVar $= "$pref::Video::displayDeviceId")
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{
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%deviceId = getDisplayDeviceId($pref::Video::displayDeviceId);
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if(%deviceId == -1)
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%deviceId = 0;
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$pref::Video::deviceId = %deviceId;
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$pref::Video::displayDeviceId = "";
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}
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}
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else if(startsWith(%targetVar, "$pref::SFX::"))
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{
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%hasAudioChanges = true;
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}
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else if(startsWith(%targetVar, "$pref::Graphics::"))
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{
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%hasGraphicsChanges = true;
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}
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}
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}
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}
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//If we had keybind changes, go ahead and save those out
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if(%hasKeybindChanges)
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{
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%prefPath = getPrefpath();
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%actionMapCount = ActionMapGroup.getCount();
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%actionMapList = "";
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%append = false;
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for(%i=0; %i < %actionMapCount; %i++)
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{
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%actionMap = ActionMapGroup.getObject(%i);
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if(%actionMap == GlobalActionMap.getId())
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continue;
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%actionMap.save( %prefPath @ "/keybinds." @ $TorqueScriptFileExtension, %append );
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if(%append != true)
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%append = true;
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}
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}
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if(%hasPostFXChanges)
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{
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updatePostFXSettings();
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}
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if(%hasVideoChanges)
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{
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updateDisplaySettings();
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}
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if(%hasAudioChanges)
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{
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updateAudioSettings();
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}
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if(%hasGraphicsChanges)
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{
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updateGraphicsSettings();
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}
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//Finally, write our prefs to file
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%prefPath = getPrefpath();
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export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
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OptionsMenu.unappliedChanges.empty();
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}
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function OptionsMenu::resetToDefaults(%this)
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{
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MessageBoxOKCancel("", "This will set the graphical settings back to the auto-detected defaults. Do you wish to continue?", "AutodetectGraphics();", "");
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}
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function OptionsMenu::refresh(%this)
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{
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//cache our scroll position so we can ensure we end up back at it after the refresh
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%lastScrollPos = OptionsMenuSettingsScroll.getScrollPosition();
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%cat = %this.currentCategory;
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if(%this.currentCategory !$= "")
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{
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if(!isInt(%this.currentCategory))
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{
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%this.currentCategory = getOptionsCategoryIndexByName(%this.currentCategory);
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}
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if(%this.currentCategory == -1)
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return;
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%category = %this.optionsCategories.getKey(%this.currentCategory);
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%command = %this.optionsCategories.getValue(%this.currentCategory);
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eval(%command);
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}
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//now, because we reconstruct the displayed set, we'll force the mouse(if we're using it as our input)
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//to be poked so we can re-track to whatever control, if any, we're over
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if($activeControllerType !$= "gamepad")
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{
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Canvas.setCursorPos(Canvas.getCursorPos());
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}
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//restore scroll position
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OptionsMenuSettingsScroll.setScrollPosition(%lastScrollPos.x, %lastScrollPos.y);
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}
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function OptionsMenu::getOptionVariableValue(%this, %variableName)
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{
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%unappliedPrefIndex = %this.unappliedChanges.getIndexFromKey(%variableName);
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if(%unappliedPrefIndex != -1)
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{
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%value = %this.unappliedChanges.getValue(%unappliedPrefIndex);
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return strreplace(%value, "\"", "");
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}
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%sanitizedVar = strReplace(%variableName, "[", "");
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%sanitizedVar = strReplace(%sanitizedVar, "]", "");
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%sanitizedVar = strReplace(%sanitizedVar, ",", "_");
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return getVariable(%sanitizedVar);
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}
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function OptionsMenuSelectButton::onVisible(%this, %state)
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{
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//We're sorta cheating here.
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//This button should only be displayed when we're in the categories list
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//so whenever the status changes, such as automatically refreshing due to
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//navigation events, we'll just do a quick check to ensure we're
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//in the right visibility mode
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if(%state && OptionsMenuSettingsList.isActiveMenuList())
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{
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%this.setHidden(true);
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}
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}
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//
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//
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//
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function populateDisplaySettingsList()
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{
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OptionsMenuSettingsList.clear();
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OptionsMenu.currentCategory = "Display";
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if(isObject(OptionName))
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OptionName.setText("");
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if(isObject(OptionDescription))
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OptionDescription.setText("");
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%apiList = "";
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%apiCount = GFXInit::getAdapterCount();
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%apiIdx = 0;
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for(%i=0; %i < %apiCount; %i++)
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{
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%api = GFXInit::getAdapterType(%i);
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if(%api !$= "NullDevice")
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{
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if(%apiIdx==0)
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%apiList = %api;
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else
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%apiList = %apiList TAB %api;
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%apiIdx++;
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}
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}
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trim(%apiList);
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%displayDevice = OptionsMenu.getOptionVariableValue("$pref::Video::displayDevice");
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if(%displayDevice $= "")
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%displayDevice = getDisplayDeviceType();
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OptionsMenuSettingsList.addOptionRow("Display API", "$pref::Video::displayDevice", %apiList, false, "", true, "The display API used for rendering.", %displayDevice);
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%numDevices = Canvas.getMonitorCount();
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%devicesList = getDisplayDeviceList();
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if($pref::Video::displayDeviceId $= "")
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$pref::Video::displayDeviceId = getField(%devicesList, $pref::Video::deviceId);
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OptionsMenuSettingsList.addOptionRow("Display Device", "$pref::Video::displayDeviceId", %devicesList, false, "", true, "The display devices the window should be on.");
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if (%numDevices > 1)
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OptionsMenuSettingsList.setRowEnabled(1, true);
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else
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OptionsMenuSettingsList.setRowEnabled(1, false);
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%mode = OptionsMenu.getOptionVariableValue("$pref::Video::deviceMode");
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if(isInt(%mode))
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%mode = getField($Video::ModeTags, $pref::Video::deviceMode);
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OptionsMenuSettingsList.addOptionRow("Window Mode", "$pref::Video::deviceMode", $Video::ModeTags, false, "", true, "", %mode);
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if(%mode !$= "Borderless")
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{
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%resolutionList = getScreenResolutionList($pref::Video::deviceId, $pref::Video::deviceMode);
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%resolution = OptionsMenu.getOptionVariableValue("$pref::Video::Resolution");
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if(%resolution $= "")
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%resolution = $pref::Video::mode;
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%resolution = _makePrettyResString(%resolution);
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OptionsMenuSettingsList.addOptionRow("Resolution", "$pref::Video::Resolution", %resolutionList, false, "", true, "Resolution of the game window", %resolution);
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}
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OptionsMenuSettingsList.addOptionBoolRow("VSync", "$pref::Video::enableVerticalSync", $YesNoList, false, "", true, "", "");
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%refreshList = getScreenRefreshList($pref::Video::mode);
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OptionsMenuSettingsList.addOptionRow("Refresh Rate", "$pref::Video::RefreshRate", %refreshList, false, "", true, "", OptionsMenu.getOptionVariableValue("$pref::Video::RefreshRate"));
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//move to gameplay tab
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//OptionsMenuSettingsList.addSliderRow("Field of View", "", 75, 5, "65 100", "");
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//OptionsMenuSettingsList.addSliderRow("Brightness", "", 0.5, 0.1, "0 1", "");
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//OptionsMenuSettingsList.addSliderRow("Contrast", "", 0.5, 0.1, "0 1", "");
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}
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//
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//
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//
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function populateGraphicsSettingsList()
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{
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OptionsMenuSettingsList.clear();
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OptionsMenu.currentCategory = "Graphics";
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if(isObject(OptionName))
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OptionName.setText("");
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if(isObject(OptionDescription))
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OptionDescription.setText("");
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%yesNoList = "No\tYes";
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%onOffList = "Off\tOn";
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%anisoFilter = "Off\t4\t8\t16";
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%aaFilter = "Off\t1\t2\t4";
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OptionsMenuSettingsList.addOptionQualityLevelRow("Lighting Quality", "$pref::Graphics::LightingQuality",
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LightingQualityList, false, "", true, "Amount and drawdistance of local lights");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Shadow Quality", "$pref::Graphics::ShadowQuality",
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ShadowQualityList, false, "", true, "Shadow revolution quality");
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%shadowQuality = OptionsMenu.getOptionVariableValue("$pref::Graphics::ShadowQuality");
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if(%shadowQuality !$= "None")
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{
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OptionsMenuSettingsList.addOptionQualityLevelRow("Soft Shadow Quality", "$pref::Graphics::SoftShadowQuality",
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SoftShadowList, false, "", true, "Amount of softening applied to shadowmaps");
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}
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OptionsMenuSettingsList.addOptionQualityLevelRow("Mesh Quality", "$pref::Graphics::MeshQuality",
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MeshQualityGroup, false, "", true, "Fidelity of rendering of mesh objects");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Object Draw Distance", "$pref::Graphics::ObjectDrawDistance",
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MeshDrawDistQualityGroup, false, "", true, "Dictates if and when static objects fade out in the distance");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Texture Quality", "$pref::Graphics::TextureQuality",
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TextureQualityGroup, false, "", true, "Fidelity of textures");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Terrain Quality", "$pref::Graphics::TerrainQuality",
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TerrainQualityGroup, false, "", true, "Quality level of terrain objects");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Decal Lifetime", "$pref::Graphics::DecalLifetime",
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DecalLifetimeGroup, false, "", true, "How long decals are rendered");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Ground Cover Density", "$pref::Graphics::GroundCoverDensity",
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GroundCoverDensityGroup, false, "", true, "Density of ground cover items, such as grass");
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OptionsMenuSettingsList.addOptionQualityLevelRow("Shader Quality", "$pref::Graphics::ShaderQuality",
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ShaderQualityGroup, false, "", true, "Dictates the overall shader quality level, adjusting what features are enabled.");
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OptionsMenuSettingsList.addOptionRow("Anisotropic Filtering", "$pref::Video::defaultAnisotropy", %anisoFilter, false, "", true, "Amount of Anisotropic Filtering on textures, which dictates their sharpness at a distance");
|
|
OptionsMenuSettingsList.addOptionRow("Anti-Aliasing", "$pref::Video::AA", %aaFilter, false, "", true, "Amount of Post-Processing Anti-Aliasing applied to rendering");
|
|
|
|
OptionsMenuSettingsList.addOptionBoolRow("Parallax", "$pref::Video::enableParallaxMapping", %onOffList, false, "", true, "Whether the surface parallax shader effect is enabled", "");
|
|
OptionsMenuSettingsList.addOptionBoolRow("Water Reflections", "$pref::Water::enableTrueReflections", %onOffList, false, "", true, "Whether water reflections are enabled", "");
|
|
|
|
OptionsMenuSettingsList.addOptionBoolRow("SSAO", "$pref::PostFX::EnableSSAO", %onOffList, false, "", true, "Whether Screen-Space Ambient Occlusion is enabled");
|
|
OptionsMenuSettingsList.addOptionBoolRow("Depth of Field", "$pref::PostFX::EnableDOF", %onOffList, false, "", true, "Whether the Depth of Field effect is enabled");
|
|
OptionsMenuSettingsList.addOptionBoolRow("Vignette", "$pref::PostFX::EnableVignette", %onOffList, false, "", true, "Whether the vignette effect is enabled");
|
|
OptionsMenuSettingsList.addOptionBoolRow("Light Rays", "$pref::PostFX::EnableLightRays", %onOffList, false, "", true, "Whether the light rays effect is enabled");
|
|
}
|
|
|
|
function updateGraphicsSettings()
|
|
{
|
|
if($pref::Graphics::LightingQuality !$= getCurrentQualityLevel(LightingQualityList))
|
|
LightingQualityList.applySetting($pref::Graphics::LightingQuality);
|
|
if($pref::Graphics::ShadowQuality !$= getCurrentQualityLevel(ShadowQualityList))
|
|
ShadowQualityList.applySetting($pref::Graphics::ShadowQuality);
|
|
if($pref::Graphics::SoftShadowQuality !$= getCurrentQualityLevel(SoftShadowList))
|
|
SoftShadowList.applySetting($pref::Graphics::SoftShadowQuality);
|
|
|
|
if($pref::Graphics::MeshQuality !$= getCurrentQualityLevel(MeshQualityGroup))
|
|
MeshQualityGroup.applySetting($pref::Graphics::MeshQuality);
|
|
if($pref::Graphics::ObjectDrawDistance !$= getCurrentQualityLevel(MeshDrawDistQualityGroup))
|
|
MeshDrawDistQualityGroup.applySetting($pref::Graphics::ObjectDrawDistance);
|
|
if($pref::Graphics::TextureQuality !$= getCurrentQualityLevel(TextureQualityGroup))
|
|
{
|
|
TextureQualityGroup.applySetting($pref::Graphics::TextureQuality);
|
|
|
|
reloadTextures();
|
|
}
|
|
if($pref::Graphics::TerrainQuality !$= getCurrentQualityLevel(TerrainQualityGroup))
|
|
TerrainQualityGroup.applySetting($pref::Graphics::TerrainQuality);
|
|
if($pref::Graphics::DecalLifetime !$= getCurrentQualityLevel(DecalLifetimeGroup))
|
|
DecalLifetimeGroup.applySetting($pref::Graphics::DecalLifetime);
|
|
if($pref::Graphics::GroundCoverDensity !$= getCurrentQualityLevel(GroundCoverDensityGroup))
|
|
GroundCoverDensityGroup.applySetting($pref::Graphics::GroundCoverDensity);
|
|
}
|
|
|
|
function updateDisplaySettings()
|
|
{
|
|
//Update the display settings now
|
|
%deviceName = getDisplayDeviceName();
|
|
%newDeviceID = getWord(%deviceName, 0) - 1;
|
|
|
|
if(!isInt($pref::Video::deviceMode))
|
|
{
|
|
//probably saved out as the mode name, so just translate it back
|
|
for(%i=0; %i < getFieldCount($Video::ModeTags); %i++)
|
|
{
|
|
if(getField($Video::ModeTags, %i) $= $pref::Video::deviceMode)
|
|
{
|
|
$pref::Video::deviceMode = %i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
%deviceModeName = getField($Video::ModeTags, $pref::Video::deviceMode);
|
|
%newDeviceMode = 0;
|
|
foreach$(%modeName in $Video::ModeTags)
|
|
{
|
|
if (%deviceModeName $= %modeName)
|
|
break;
|
|
else
|
|
%newDeviceMode++;
|
|
}
|
|
|
|
if($pref::Video::deviceMode == $Video::ModeBorderless)
|
|
{
|
|
//if we're changing to borderless, we swap to the full resolution of the desktop
|
|
$pref::Video::mode = Canvas.getBestCanvasRes($pref::Video::deviceId, $pref::Video::deviceMode);
|
|
|
|
$pref::Video::Resolution = $pref::Video::mode.x SPC $pref::Video::mode.y;
|
|
}
|
|
|
|
%newRes = $pref::Video::Resolution;
|
|
%newBpp = 32; // ... its not 1997 anymore.
|
|
%newFullScreen = %deviceModeName $= "Fullscreen" ? true : false;
|
|
%newRefresh = $pref::Video::RefreshRate;
|
|
%newVsync = $pref::Video::enableVerticalSync;
|
|
%newFSAA = $pref::Video::AA;
|
|
|
|
// Build the final mode string.
|
|
%newMode = $pref::Video::Resolution SPC %newFullScreen SPC %newBpp SPC %newRefresh SPC %newFSAA;
|
|
|
|
// Change the video mode.
|
|
if ( %newMode !$= $pref::Video::mode || %newDeviceID != $pref::Video::deviceId ||
|
|
%newVsync != $pref::Video::enableVerticalSync || %newDeviceMode != $pref::Video::deviceMode)
|
|
{
|
|
//****Edge Case Hack
|
|
// If we're in fullscreen mode and switching to a different monitor at the
|
|
// same resolution and maintaining fullscreen, GFX...WindowTarget::resetMode()
|
|
// will early-out because there is no "mode change" and the monitor change
|
|
// will not get applied. Instead of modifying platform code, we're going to
|
|
// move onto the new monitor in borderless and immediately switch to FS.
|
|
if (%newFullScreen && $pref::Video::FullScreen &&
|
|
($pref::Video::Resolution $= %newRes) && ($pref::Video::deviceId != %newDeviceID))
|
|
{
|
|
$pref::Video::deviceId = %newDeviceID;
|
|
$pref::Video::deviceMode = $Video::ModeBorderless;
|
|
%tmpModeStr = Canvas.getMonitorMode(%newDeviceID, 0);
|
|
Canvas.setVideoMode(%tmpModeStr.x, %tmpModeStr.y, false, 32, getWord(%tmpModeStr, $WORD::REFRESH), %newFSAA);
|
|
}
|
|
|
|
$pref::Video::mode = %newMode;
|
|
$pref::Video::enableVerticalSync = %newVsync;
|
|
$pref::Video::deviceId = %newDeviceID;
|
|
$pref::Video::deviceMode = %newDeviceMode;
|
|
$pref::Video::Resolution = %newRes;
|
|
$pref::Video::FullScreen = %newFullScreen;
|
|
$pref::Video::RefreshRate = %newRefresh;
|
|
$pref::Video::AA = %newFSAA;
|
|
configureCanvas();
|
|
}
|
|
}
|
|
|
|
function updatePostFXSettings()
|
|
{
|
|
PostFXManager.settingsEffectSetEnabled(SSAOPostFx, $pref::PostFX::EnableSSAO);
|
|
PostFXManager.settingsEffectSetEnabled(DepthOfFieldPostFX, $pref::PostFX::EnableDOF);
|
|
PostFXManager.settingsEffectSetEnabled(LightRayPostFX, $pref::PostFX::EnableLightRays);
|
|
PostFXManager.settingsEffectSetEnabled(vignettePostFX, $pref::PostFX::EnableVignette);
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function populateAudioSettingsList()
|
|
{
|
|
OptionsMenuSettingsList.clear();
|
|
|
|
OptionsMenu.currentCategory = "Audio";
|
|
|
|
if(isObject(OptionName))
|
|
OptionName.setText("");
|
|
if(isObject(OptionDescription))
|
|
OptionDescription.setText("");
|
|
|
|
%buffer = sfxGetAvailableDevices();
|
|
%count = getRecordCount( %buffer );
|
|
%audioDriverList = "";
|
|
%audioProviderList = "";
|
|
%audioDeviceList = "";
|
|
|
|
$currentAudioProvider = $currentAudioProvider $= "" ? $pref::SFX::provider : $currentAudioProvider;
|
|
|
|
for(%i = 0; %i < %count; %i++)
|
|
{
|
|
%record = getRecord(%buffer, %i);
|
|
%provider = getField(%record, 0);
|
|
%device = getField(%record, 1);
|
|
|
|
//When the client is actually running, we don't care about null audo devices
|
|
if(%provider $= "null")
|
|
continue;
|
|
|
|
if(%audioProviderList $= "")
|
|
%audioProviderList = %provider;
|
|
else
|
|
%audioProviderList = %audioProviderList @ "\t" @ %provider;
|
|
|
|
if(%provider $= $currentAudioProvider)
|
|
{
|
|
if(%audioDeviceList $= "")
|
|
%audioDeviceList = %device;
|
|
else
|
|
%audioDeviceList = %audioDeviceList @ "\t" @ %device;
|
|
}
|
|
}
|
|
|
|
OptionsMenuSettingsList.addOptionRow("Audio Provider", "$pref::SFX::AudioProvider", %audioProviderList, false, "audioProviderChanged", true, "");
|
|
OptionsMenuSettingsList.addOptionRow("Audio Device", "$pref::SFX::device", %audioDeviceList, false, "", true);
|
|
|
|
OptionsMenuSettingsList.addSliderRow("Master Volume", "$pref::SFX::masterVolume", 0.1, "0 1", "");
|
|
OptionsMenuSettingsList.addSliderRow("GUI Volume", "$pref::SFX::channelVolume[" @ $GuiAudioType @ "]", 0.1, "0 1", "");
|
|
OptionsMenuSettingsList.addSliderRow("Effects Volume", "$pref::SFX::channelVolume[" @ $SimAudioType @ "]", 0.1, "0 1", "");
|
|
OptionsMenuSettingsList.addSliderRow("Music Volume", "$pref::SFX::channelVolume[" @ $MusicAudioType @ "]", 0.1, "0 1", "");
|
|
}
|
|
|
|
function audioProviderChanged()
|
|
{
|
|
//Get the option we have set for the provider
|
|
%provider = OptionsMenuSettingsList.getCurrentOption(0);
|
|
$currentAudioProvider = %provider;
|
|
|
|
//And now refresh the list to get the correct devices
|
|
populateAudioSettingsList();
|
|
}
|
|
|
|
function updateAudioSettings()
|
|
{
|
|
//$pref::SFX::masterVolume = OptionsMenuSettingsList.getValue(2);
|
|
sfxSetMasterVolume( $pref::SFX::masterVolume );
|
|
|
|
//$pref::SFX::channelVolume[ $GuiAudioType ] = OptionsMenuSettingsList.getValue(3);
|
|
//$pref::SFX::channelVolume[ $SimAudioType ] = OptionsMenuSettingsList.getValue(4);
|
|
//$pref::SFX::channelVolume[ $MusicAudioType ] = OptionsMenuSettingsList.getValue(5);
|
|
|
|
sfxSetChannelVolume( $GuiAudioType, $pref::SFX::channelVolume[ $GuiAudioType ] );
|
|
sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ $SimAudioType ] );
|
|
sfxSetChannelVolume( $MusicAudioType, $pref::SFX::channelVolume[ $MusicAudioType ] );
|
|
|
|
//$pref::SFX::provider = OptionsMenuSettingsList.getCurrentOption(0);
|
|
//$pref::SFX::device = OptionsMenuSettingsList.getCurrentOption(1);
|
|
|
|
if ( !sfxCreateDevice( $pref::SFX::provider,
|
|
$pref::SFX::device,
|
|
$pref::SFX::useHardware,
|
|
-1 ) )
|
|
error( "Unable to create SFX device: " @ $pref::SFX::provider
|
|
SPC $pref::SFX::device
|
|
SPC $pref::SFX::useHardware );
|
|
|
|
if( !isObject( $AudioTestHandle ) )
|
|
{
|
|
sfxPlay(menuButtonPressed);
|
|
}
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function populateKeyboardMouseSettingsList()
|
|
{
|
|
OptionsMenuSettingsList.clear();
|
|
|
|
OptionsMenu.currentCategory = "Keyboard & Mouse";
|
|
|
|
if(isObject(OptionName))
|
|
OptionName.setText("");
|
|
if(isObject(OptionDescription))
|
|
OptionDescription.setText("");
|
|
|
|
$remapListDevice = "keyboard";
|
|
fillRemapList();
|
|
|
|
//OptionsMenuSettingsList.refresh();
|
|
}
|
|
|
|
function populateGamepadSettingsList()
|
|
{
|
|
OptionsMenuSettingsList.clear();
|
|
|
|
OptionsMenu.currentCategory = "Gamepad";
|
|
|
|
if(isObject(OptionName))
|
|
OptionName.setText("");
|
|
if(isObject(OptionDescription))
|
|
OptionDescription.setText("");
|
|
|
|
$remapListDevice = "gamepad";
|
|
fillRemapList();
|
|
|
|
OptionsMenuSettingsList.updateStack();
|
|
}
|
|
|
|
//
|
|
//
|
|
//
|
|
function getDisplayDeviceList()
|
|
{
|
|
%numDevices = Canvas.getMonitorCount();
|
|
%devicesList = "";
|
|
for(%i = 0; %i < %numDevices; %i++)
|
|
{
|
|
%device = (%i+1) @ " - " @ Canvas.getMonitorName(%i);
|
|
if(%i==0)
|
|
%devicesList = %device;
|
|
else
|
|
%devicesList = %devicesList @ "\t" @ %device;
|
|
}
|
|
|
|
return %devicesList;
|
|
}
|
|
|
|
function getDisplayDeviceId(%displayDeviceName)
|
|
{
|
|
%deviceList = getDisplayDeviceList();
|
|
|
|
%deviceCount = getFieldCount(%deviceList);
|
|
for(%d = 0; %d < %deviceCount; %d++)
|
|
{
|
|
%deviceName = getField(%deviceList, %d);
|
|
if(%deviceName $= %displayDeviceName)
|
|
return %d;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
//
|
|
//
|
|
//
|
|
function OptionsMenuList::activateRow(%this)
|
|
{
|
|
//OptionsMenuSettingsList.setFirstResponder();
|
|
OptionsMenuSettingsList.setAsActiveMenuList();
|
|
}
|
|
|
|
function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
|
|
{
|
|
%option = %this.getObject(%row);
|
|
if(isObject(%option))
|
|
{
|
|
%option.setEnabled(%status);
|
|
}
|
|
}
|
|
|
|
function OptionsMenuSettingsList::addOptionRow(%this, %label, %targetPrefVar, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue)
|
|
{
|
|
if(%enabled $= "")
|
|
%enabled = true;
|
|
|
|
%optionsRowSize = 30;
|
|
%optionColumnWidth = %this.extent.x * 0.3;//todo, calculate off longest option text?
|
|
|
|
%option = new GuiGameSettingsCtrl() {
|
|
class = "MenuOptionsButton";
|
|
profile = "GuiMenuButtonProfile";
|
|
horizSizing = "width";
|
|
vertSizing = "bottom";
|
|
position = "0 0";
|
|
extent = %this.extent.x SPC %optionsRowSize;
|
|
columnSplit = %optionColumnWidth;
|
|
useMouseEvents = true;
|
|
previousBitmapAsset = "UI:previousOption_n_image";
|
|
nextBitmapAsset = "UI:nextOption_n_image";
|
|
};
|
|
|
|
%option.targetPrefVar = %targetPrefVar; //create a var-option association
|
|
|
|
if(%defaultValue $= "")
|
|
{
|
|
%unappliedPrefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetPrefVar);
|
|
if(%unappliedPrefIndex != -1)
|
|
{
|
|
%value = OptionsMenu.unappliedChanges.getValue(%unappliedPrefIndex);
|
|
%defaultValue = strreplace(%value, "\"", "");
|
|
}
|
|
|
|
if(%defaultValue $= "")
|
|
{
|
|
%sanitizedVar = strReplace(%targetPrefVar, "[", "");
|
|
%sanitizedVar = strReplace(%sanitizedVar, "]", "");
|
|
%sanitizedVar = strReplace(%sanitizedVar, ",", "_");
|
|
%defaultValue = getVariable(%sanitizedVar);
|
|
}
|
|
}
|
|
|
|
/*if(%defaultValue $= "Off" || %defaultValue $= "No")
|
|
%defaultValue = "0";
|
|
if(%defaultValue $= "On" || %defaultValue $= "Yes")
|
|
%defaultValue = "1";*/
|
|
|
|
%option.setListSetting(%label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue);
|
|
|
|
%this.add(%option);
|
|
}
|
|
|
|
function OptionsMenuSettingsList::addOptionQualityLevelRow(%this, %label, %targetPrefVar, %qualityLevelList, %wrapOptions, %callback, %enabled, %description, %defaultValue)
|
|
{
|
|
if(%defaultValue $= "")
|
|
{
|
|
%unappliedPrefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetPrefVar);
|
|
if(%unappliedPrefIndex != -1)
|
|
{
|
|
%value = OptionsMenu.unappliedChanges.getValue(%unappliedPrefIndex);
|
|
%defaultValue = strreplace(%value, "\"", "");
|
|
}
|
|
|
|
if(%defaultValue $= "")
|
|
{
|
|
%sanitizedVar = strReplace(%targetPrefVar, "[", "");
|
|
%sanitizedVar = strReplace(%sanitizedVar, "]", "");
|
|
%sanitizedVar = strReplace(%sanitizedVar, ",", "_");
|
|
%defaultValue = getVariable(%sanitizedVar);
|
|
}
|
|
|
|
if(%defaultValue $= "")
|
|
%defaultValue = getCurrentQualityLevel(%qualityLevelList);
|
|
}
|
|
|
|
return %this.addOptionRow(%label, %targetPrefVar, getQualityLevels(%qualityLevelList),
|
|
%wrapOptions, %callback, %enabled, %description, %defaultValue);
|
|
}
|
|
|
|
function OptionsMenuSettingsList::addOptionBoolRow(%this, %label, %targetPrefVar, %qualityLevelList, %wrapOptions, %callback, %enabled, %description, %defaultValue, %inverted)
|
|
{
|
|
if(%defaultValue $= "")
|
|
%defaultValue = OptionsMenu.getOptionVariableValue(%targetPrefVar);
|
|
|
|
if(%inverted $= "")
|
|
%inverted = false;
|
|
|
|
//Lame and hacky, but some variables are 'disabled' and some are 'enabled'
|
|
if(isInt(%defaultValue) && %inverted)
|
|
{
|
|
if(%defaultValue == 0)
|
|
%defaultValue = 1;
|
|
else
|
|
%defaultValue = 0;
|
|
}
|
|
|
|
if(%qualityLevelList $= $yesNoList && isInt(%defaultValue))
|
|
{
|
|
%defaultValue = convertBoolToYesNo(%defaultValue);
|
|
}
|
|
else if(%qualityLevelList $= $onOffList && isInt(%defaultValue))
|
|
{
|
|
%defaultValue = convertBoolToOnOff(%defaultValue);
|
|
}
|
|
|
|
return %this.addOptionRow(%label, %targetPrefVar, %qualityLevelList,
|
|
%wrapOptions, %callback, %enabled, %description, %defaultValue);
|
|
}
|
|
|
|
function OptionsMenuSettingsList::addSliderRow(%this, %label, %targetPrefVar, %increment, %range, %callback, %enabled, %description, %defaultValue)
|
|
{
|
|
if(%enabled $= "")
|
|
%enabled = true;
|
|
|
|
%optionsRowSize = 30;
|
|
%optionColumnWidth = %this.extent.x - 450;//todo, calculate off longest option text?
|
|
|
|
%option = new GuiGameSettingsCtrl() {
|
|
class = "MenuOptionsButton";
|
|
profile = "GuiMenuButtonProfile";
|
|
horizSizing = "width";
|
|
vertSizing = "bottom";
|
|
position = "0 0";
|
|
extent = %this.extent.x SPC %optionsRowSize;
|
|
columnSplit = %optionColumnWidth;
|
|
useMouseEvents = true;
|
|
};
|
|
|
|
%option.targetPrefVar = %targetPrefVar; //create a var-option association
|
|
|
|
if(%defaultValue $= "")
|
|
%defaultValue = OptionsMenu.getOptionVariableValue(%targetPrefVar);
|
|
|
|
%option.setSliderSetting(%label, %defaultValue, %increment, %range, %callback, %enabled, %description);
|
|
|
|
%this.add(%option);
|
|
}
|
|
|
|
function OptionsMenuSettingsList::addKeybindRow(%this, %label, %bitmapName, %callback, %enabled, %description)
|
|
{
|
|
if(%enabled $= "")
|
|
%enabled = true;
|
|
|
|
%optionsRowSize = 40;
|
|
%optionColumnWidth = %this.extent.x - 450;
|
|
|
|
%option = new GuiGameSettingsCtrl() {
|
|
class = "MenuOptionsButton";
|
|
profile = "GuiMenuButtonProfile";
|
|
horizSizing = "width";
|
|
vertSizing = "bottom";
|
|
position = "0 0";
|
|
extent = %this.extent.x SPC %optionsRowSize;
|
|
columnSplit = %optionColumnWidth;
|
|
useMouseEvents = true;
|
|
};
|
|
|
|
%option.setKeybindSetting(%label, %bitmapName, %callback, %enabled, %description);
|
|
|
|
%this.add(%option);
|
|
}
|
|
|
|
//
|
|
function OptionsMenuCategoryList::onNavigate(%this, %index)
|
|
{
|
|
OptionsMenu.currentCategory = %index;
|
|
%this.getObject(%index).performClick();
|
|
}
|
|
|
|
function convertOptionToBool(%val)
|
|
{
|
|
if(%val $= "yes" || %val $= "on")
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
function convertBoolToYesNo(%val)
|
|
{
|
|
if(%val == 1)
|
|
return "Yes";
|
|
else if(%val == 0)
|
|
return "No";
|
|
|
|
return %val;
|
|
}
|
|
|
|
function convertBoolToOnOff(%val)
|
|
{
|
|
if(%val == 1)
|
|
return "On";
|
|
else if(%val == 0)
|
|
return "Off";
|
|
|
|
return %val;
|
|
}
|
|
|
|
function getDisplayDeviceName()
|
|
{
|
|
%numDevices = Canvas.getMonitorCount();
|
|
%devicesList = "";
|
|
for(%i = 0; %i < %numDevices; %i++)
|
|
{
|
|
%device = (%i+1) @ " - " @ Canvas.getMonitorName(%i);
|
|
if(%i==0)
|
|
%devicesList = %device;
|
|
else
|
|
%devicesList = %devicesList @ "\t" @ %device;
|
|
}
|
|
|
|
return getField(%devicesList, $pref::Video::deviceId);
|
|
}
|
|
//
|
|
//
|
|
//
|
|
function MenuOptionsButton::onMouseEnter(%this)
|
|
{
|
|
if(isObject(OptionName))
|
|
OptionName.setText(%this.getLabel());
|
|
if(isObject(OptionDescription))
|
|
OptionDescription.setText(%this.getToolTip());
|
|
}
|
|
|
|
function MenuOptionsButton::onMouseLeave(%this)
|
|
{
|
|
if(isObject(OptionName))
|
|
OptionName.setText("");
|
|
if(isObject(OptionDescription))
|
|
OptionDescription.setText("");
|
|
}
|
|
|
|
function MenuOptionsButton::onHighlighted(%this, %state)
|
|
{
|
|
MenuListButton::onHighlighted(%this, %state);
|
|
}
|
|
|
|
function MenuOptionsButton::onChange(%this)
|
|
{
|
|
%optionMode = %this.getMode();
|
|
%optionName = %this.getLabel();
|
|
%tooltipText = %this.getTooltip();
|
|
|
|
%targetVar = %this.targetPrefVar;
|
|
|
|
OptionName.setText(%optionName);
|
|
OptionDescription.setText(%tooltipText);
|
|
|
|
if(%optionMode == 0)
|
|
{
|
|
%currentValue = %this.getCurrentOption();
|
|
if(%currentValue !$= "")
|
|
{
|
|
if(%currentValue $= "yes" || %currentValue $= "on")
|
|
%saveReadyValue = 1;
|
|
else if(%currentValue $= "no" || %currentValue $= "off")
|
|
%saveReadyValue = 0;
|
|
else
|
|
%saveReadyValue = %currentValue;
|
|
|
|
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetVar);
|
|
if(%prefIndex == -1)
|
|
{
|
|
echo("Setting UnappliedChanges via add: key:" @ %targetVar @", value: " @ %saveReadyValue);
|
|
OptionsMenu.unappliedChanges.add(%targetVar, "\"" @ %saveReadyValue @ "\"" );
|
|
}
|
|
else
|
|
{
|
|
echo("Setting UnappliedChanges via modify: key:" @ %targetVar @", value: " @ %saveReadyValue);
|
|
OptionsMenu.unappliedChanges.setValue("\"" @ %saveReadyValue @ "\"", %prefIndex);
|
|
}
|
|
}
|
|
}
|
|
else if(%optionMode == 1)
|
|
{
|
|
%currentValue = %this.getValue();
|
|
|
|
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetVar);
|
|
if(%prefIndex == -1)
|
|
{
|
|
echo("Setting UnappliedChanges via add: key:" @ %targetVar @", value: " @ %currentValue);
|
|
OptionsMenu.unappliedChanges.add(%targetVar, "\"" @ %currentValue @ "\"" );
|
|
}
|
|
else
|
|
{
|
|
OptionsMenu.unappliedChanges.setValue("\"" @ %currentValue @ "\"", %prefIndex);
|
|
}
|
|
}
|
|
|
|
//Update the UI in case there's responsive logic
|
|
OptionsMenu.schedule(32, "refresh");
|
|
}
|
|
|
|
function OptionsMenu::onKeybindChanged(%this, %actionMap, %keybind)
|
|
{
|
|
%prefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%actionMap);
|
|
if(%prefIndex == -1)
|
|
OptionsMenu.unappliedChanges.add(%actionMap, %keybind);
|
|
else
|
|
OptionsMenu.unappliedChanges.setValue(%keybind, %prefIndex);
|
|
}
|
|
|
|
//
|
|
// Indicates what category the options item should be added into
|
|
//
|
|
function addOptionsMenuCategory(%categoryName, %selectCallback)
|
|
{
|
|
//Don't add duplicates!
|
|
%index = OptionsMenu.optionsCategories.getIndexFromKey(%categoryName);
|
|
if(%index == -1)
|
|
OptionsMenu.optionsCategories.add(%categoryName, %selectCallback);
|
|
}
|
|
|
|
function removeOptionsMenuCategory(%categoryName)
|
|
{
|
|
%index = OptionsMenu.optionsCategories.getIndexFromKey(%categoryName);
|
|
if(%index != -1)
|
|
OptionsMenu.optionsCategories.erase(%index);
|
|
}
|
|
|
|
function getOptionsCategoryIndexByName(%categoryName)
|
|
{
|
|
for(%i=0; %i < OptionsMenu.optionsCategories.count(); %i++)
|
|
{
|
|
if(OptionsMenu.optionsCategories.getKey(%i) $= %categoryName)
|
|
return %i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
function addListOption(%label, %description, %targetPrefVar, %optionsList, %wrapOptions, %callback, %enabled)
|
|
{
|
|
if(%wrapOptions $= "")
|
|
%wrapOptions = false;
|
|
|
|
if(%enabled $= "")
|
|
%enabled = true;
|
|
|
|
OptionsMenuSettingsList.addOptionRow(%label, %targetPrefVar, %optionsList, %wrapOptions, %callback, %enabled, %description, %targetPrefVar);
|
|
}
|
|
|
|
function addSliderOption(%label, %description, %targetPrefVar, %defaultValue, %increment, %range, %callback, %enabled)
|
|
{
|
|
if(%enabled $= "")
|
|
%enabled = true;
|
|
|
|
OptionsMenuSettingsList.addSliderRow(%label, %targetPrefVar, %defaultValue, %increment, %range, %callback, %enabled, %description);
|
|
}
|
|
|
|
function addKeybindOption(%label, %description, %bitmapName, %callback, %enabled)
|
|
{
|
|
if(%enabled $= "")
|
|
%enabled = true;
|
|
|
|
OptionsMenuSettingsList.addSliderRow(%label, %bitmapName, %callback, %enabled, %description);
|
|
}
|