Torque3D/Engine/source/forest/editor
James Urquhart f44a3f27d6 Fix stack balancing problems by refactoring execution calls
- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
..
forestBrushElement.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
forestBrushElement.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestBrushTool.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
forestBrushTool.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
forestEditorCtrl.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
forestEditorCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestSelectionTool.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
forestSelectionTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestUndo.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
forestUndo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00