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https://github.com/TorqueGameEngines/Torque3D.git
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68 lines
3.1 KiB
C++
68 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "component/moreAdvancedComponent.h"
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TEST(MoreAdvancedComponent, MoreAdvancedComponent)
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{
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// Create component instances and compose them.
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SimComponent *parentComponent = new SimComponent();
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SimpleComponent *simpleComponent = new SimpleComponent();
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MoreAdvancedComponent *moreAdvComponent = new MoreAdvancedComponent();
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// CodeReview note that the interface pointer isn't initialized in a ctor
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// on the components, so it's bad memory against which you might
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// be checking in testDependentInterface [3/3/2007 justind]
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parentComponent->addComponent( simpleComponent );
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parentComponent->addComponent( moreAdvComponent );
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simpleComponent->registerObject();
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moreAdvComponent->registerObject();
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// Put a break-point here, follow the onAdd call, and observe the order in
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// which the SimComponent::onAdd function executes. You will see the interfaces
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// get cached, and the dependent interface query being made.
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parentComponent->registerObject();
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// If the MoreAdvancedComponent found an interface, than the parentComponent
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// should have returned true, from onAdd, and should therefore be registered
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// properly with the Sim
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EXPECT_TRUE( parentComponent->isProperlyAdded() )
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<< "Parent component not properly added!";
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// Now lets test the interface. You can step through this, as well.
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EXPECT_TRUE( moreAdvComponent->testDependentInterface() )
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<< "Dependent interface test failed.";
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// CodeReview is there a reason we can't just delete the parentComponent here? [3/3/2007 justind]
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//
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// Clean up
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parentComponent->removeComponent( simpleComponent );
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parentComponent->removeComponent( moreAdvComponent );
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parentComponent->deleteObject();
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moreAdvComponent->deleteObject();
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simpleComponent->deleteObject();
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};
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#endif |