Torque3D/Engine/source/ts/arch/tsMeshIntrinsics.sse.cpp
2016-10-14 17:37:00 -05:00

70 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "ts/tsMesh.h"
#if (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))
#include "ts/tsMeshIntrinsics.h"
#include <xmmintrin.h>
void zero_vert_normal_bulk_SSE(const dsize_t count, U8 * __restrict const outPtr, const dsize_t outStride)
{
// A U8 * version of the in/out pointer
char *outData = reinterpret_cast<char *>(outPtr);
__m128 vPos;
__m128 vNrm;
__m128 vMask;
const __m128 _point3f_zero_mask = { 0.0f, 0.0f, 0.0f, 1.0f };
vMask = _mm_load_ps((const F32*)&_point3f_zero_mask);
// pre-populate cache
for(S32 i = 0; i < 8; i++)
_mm_prefetch(reinterpret_cast<const char *>(outData + outStride * i), _MM_HINT_T0);
for(S32 i = 0; i < count; i++)
{
TSMesh::__TSMeshVertexBase *curElem = reinterpret_cast<TSMesh::__TSMeshVertexBase *>(outData);
// prefetch 8 items ahead (should really detect cache size or something)
_mm_prefetch(reinterpret_cast<const char *>(outData + outStride * 8), _MM_HINT_T0);
// load
vPos = _mm_load_ps(curElem->_vert);
vNrm = _mm_load_ps(curElem->_normal);
// mask
vPos = _mm_mul_ps(vPos, _point3f_zero_mask);
vNrm = _mm_mul_ps(vNrm, _point3f_zero_mask);
// store
_mm_store_ps(curElem->_vert, vPos);
_mm_store_ps(curElem->_normal, vNrm);
// update output pointer
outData += outStride;
}
}
//------------------------------------------------------------------------------
#endif // TORQUE_CPU_X86