Torque3D/Engine/source/platformWin32/winTimer.cpp
Jeff Hutchinson dee89e25b8 Changes profiler to use the high precision timer built into windows.
Also removes the legacy GetTickCount() fallback as that is no longer necessary in modern versions of windows (Windows XP and greater support QueryPerformanceCounter)
2020-12-28 18:14:21 -05:00

74 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Grab the win32 headers so we can access QPC
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "platform/platformTimer.h"
#include "math/mMath.h"
class Win32Timer : public PlatformTimer
{
private:
S64 mPerfCountCurrent;
S64 mPerfCountNext;
S64 mFrequency;
F64 mPerfCountRemainderCurrent;
F64 mPerfCountRemainderNext;
public:
Win32Timer()
{
mPerfCountRemainderCurrent = 0.0f;
mPerfCountRemainderNext = 0.0f;
QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency);
QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent);
mPerfCountNext = 0.0;
}
const S32 getElapsedMs()
{
// Use QPC, update remainders so we don't leak time, and return the elapsed time.
QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext);
F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency));
elapsedF64 += mPerfCountRemainderCurrent;
U32 elapsed = (U32)mFloor(elapsedF64);
mPerfCountRemainderNext = elapsedF64 - F64(elapsed);
return elapsed;
}
void reset()
{
// Do some simple copying to reset the timer to 0.
mPerfCountCurrent = mPerfCountNext;
mPerfCountRemainderCurrent = mPerfCountRemainderNext;
}
};
PlatformTimer *PlatformTimer::create()
{
return new Win32Timer();
}