Torque3D/Engine/source/gui/containers/guiStackCtrl.h
2012-09-19 11:15:01 -04:00

112 lines
4.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUISTACKCTRL_H_
#define _GUISTACKCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#include "gfx/gfxDevice.h"
#include "console/console.h"
#include "console/consoleTypes.h"
/// A stack of GUI controls.
///
/// This maintains a horizontal or vertical stack of GUI controls. If one is deleted, or
/// resized, then the stack is resized to fit. The order of the stack is
/// determined by the internal order of the children (ie, order of addition).
class GuiStackControl : public GuiControl
{
protected:
typedef GuiControl Parent;
bool mResizing;
S32 mPadding;
S32 mStackHorizSizing; ///< Set from horizSizingOptions.
S32 mStackVertSizing; ///< Set from vertSizingOptions.
S32 mStackingType;
bool mDynamicSize; ///< Resize this control along the stack axis to fit the summed extent of the children (width or height depends on the stack type)
bool mDynamicNonStackExtent; ///< Resize this control along the non-stack axis to fit the max extent of the children (width or height depends on the stack type)
bool mDynamicPos; ///< Reposition this control along the stack axis when it is resized (by mDynamicSize) (left or up depends on the stack type)
bool mChangeChildSizeToFit; ///< Does the child resize to fit i.e. should a horizontal stack resize its children's height to fit?
bool mChangeChildPosition; ///< Do we reset the child's position in the opposite direction we are stacking?
public:
GuiStackControl();
enum StackingType
{
stackingTypeVert, ///< Always stack vertically
stackingTypeHoriz, ///< Always stack horizontally
stackingTypeDyn ///< Dynamically switch based on width/height
};
enum HorizontalType
{
horizStackLeft = 0,///< Stack from left to right when horizontal
horizStackRight, ///< Stack from right to left when horizontal
};
enum VerticalType
{
vertStackTop, ///< Stack from top to bottom when vertical
vertStackBottom, ///< Stack from bottom to top when vertical
};
bool resize(const Point2I &newPosition, const Point2I &newExtent);
void childResized(GuiControl *child);
bool isFrozen() { return mResizing; };
/// prevent resizing. useful when adding many items.
void freeze(bool);
bool onWake();
void onSleep();
void updatePanes();
virtual void stackVertical(bool fromTop);
virtual void stackHorizontal(bool fromLeft);
S32 getCount() { return size(); }; /// Returns the number of children in the stack
void addObject(SimObject *obj);
void removeObject(SimObject *obj);
bool reOrder(SimObject* obj, SimObject* target = 0);
static void initPersistFields();
DECLARE_CONOBJECT(GuiStackControl);
DECLARE_CATEGORY( "Gui Containers" );
DECLARE_DESCRIPTION( "A container that stacks its children horizontally or vertically." );
};
typedef GuiStackControl::StackingType GuiStackingType;
typedef GuiStackControl::HorizontalType GuiHorizontalStackingType;
typedef GuiStackControl::VerticalType GuiVerticalStackingType;
DefineEnumType( GuiStackingType );
DefineEnumType( GuiHorizontalStackingType );
DefineEnumType( GuiVerticalStackingType );
#endif