Torque3D/Engine/source/assets/declaredAssets.h
Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00

74 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECLARED_ASSETS_H_
#define _DECLARED_ASSETS_H_
#ifndef _SIM_H_
#include "console/sim.h"
#endif
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _CONSOLEOBJECT_H_
#include "console/consoleObject.h"
#endif
//-----------------------------------------------------------------------------
class DeclaredAssets : public SimObject
{
friend class AssetManager;
private:
typedef SimObject Parent;
StringTableEntry mPath;
StringTableEntry mExtension;
bool mRecurse;
public:
DeclaredAssets() :
mPath( StringTable->EmptyString() ),
mExtension(StringTable->EmptyString()),
mRecurse( false )
{}
virtual ~DeclaredAssets() {}
static void initPersistFields();
inline void setPath( const char* pPath ) { mPath = StringTable->insert( pPath ); }
inline StringTableEntry getPath( void ) const { return mPath; }
inline void setExtension( const char* pPath ) { mExtension = StringTable->insert( pPath ); }
inline StringTableEntry getExtension( void ) const { return mExtension; }
inline void setRecurse( const bool recurse ) { mRecurse = recurse; }
inline bool getRecurse( void ) const { return mRecurse; }
/// Declare Console Object.
DECLARE_CONOBJECT( DeclaredAssets );
};
#endif // _DECLARED_ASSETS_H_