mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
255 lines
11 KiB
Plaintext
255 lines
11 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function initializeMeshRoadEditor()
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{
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echo(" % - Initializing Mesh Road Editor");
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exec( "./meshRoadEditor." @ $TorqueScriptFileExtension );
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exec( "./meshRoadEditorGui.gui" );
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exec( "./meshRoadEditorToolbar.gui");
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exec( "./meshRoadEditorGui." @ $TorqueScriptFileExtension );
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MeshRoadEditorGui.setVisible( false );
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MeshRoadEditorOptionsWindow.setVisible( false );
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MeshRoadEditorTreeWindow.setVisible( false );
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MainSceneTabPanel.add( MeshRoadEditorGui );
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MainSceneTabPanel.add( MeshRoadEditorOptionsWindow );
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MainSceneTabPanel.add( MeshRoadEditorTreeWindow );
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new ScriptObject( MeshRoadEditorPlugin )
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{
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superClass = "EditorPlugin";
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editorGui = MeshRoadEditorGui;
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};
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%map = new ActionMap();
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%map.bindCmd( keyboard, "backspace", "MeshRoadEditorGui.deleteNode();", "" );
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%map.bindCmd( keyboard, "1", "MeshRoadEditorGui.prepSelectionMode();", "" );
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%map.bindCmd( keyboard, "2", "ToolsPaletteArray->MeshRoadEditorMoveMode.performClick();", "" );
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%map.bindCmd( keyboard, "3", "ToolsPaletteArray->MeshRoadEditorRotateMode.performClick();", "" );
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%map.bindCmd( keyboard, "4", "ToolsPaletteArray->MeshRoadEditorScaleMode.performClick();", "" );
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%map.bindCmd( keyboard, "5", "ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();", "" );
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%map.bindCmd( keyboard, "=", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
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%map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
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%map.bindCmd( keyboard, "-", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
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%map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
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%map.bindCmd( keyboard, "z", "MeshRoadEditorShowSplineBtn.performClick();", "" );
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%map.bindCmd( keyboard, "x", "MeshRoadEditorWireframeBtn.performClick();", "" );
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%map.bindCmd( keyboard, "v", "MeshRoadEditorShowRoadBtn.performClick();", "" );
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%map.bindCmd( keyboard, "p", "MeshRoadEditorShowProfileBtn.performClick();", "");
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MeshRoadEditorPlugin.map = %map;
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MeshRoadEditorPlugin.initSettings();
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}
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function destroyMeshRoadEditor()
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{
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}
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function MeshRoadEditorPlugin::onWorldEditorStartup( %this )
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{
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// Add ourselves to the window menu.
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%accel = EditorGui.addToEditorsMenu( "Mesh Road Editor", "", MeshRoadEditorPlugin );
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// Add ourselves to the ToolsToolbar
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%tooltip = "Mesh Road Editor (" @ %accel @ ")";
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EditorGui.addToToolsToolbar( "MeshRoadEditorPlugin", "MeshRoadEditorPalette", "ToolsModule:mesh_road_editor_n_image", %tooltip );
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//connect editor windows
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GuiWindowCtrl::attach( MeshRoadEditorOptionsWindow, MeshRoadEditorTreeWindow);
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// Add ourselves to the Editor Settings window
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exec( "./meshRoadEditorSettingsTab.gui" );
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//ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage );
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ESettingsWindow.addEditorSettingsPage("MeshRoadEditor", "Mesh Road Editor");
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}
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function EditorGui::SetMeshRoadPalletBar()
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{
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//Clears the button pallete stack
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EWToolsPaletteWindow.setStackCtrl(ToolsPaletteArray); //legacy ctrl adhereance
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EWToolsPaletteWindow.clearButtons();
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EWToolsPaletteWindow.setActionMap(WorldEditorInspectorPlugin.map);
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//Adds a button to the pallete stack
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//Name Icon Click Command Tooltip text Keybind
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EWToolsPaletteWindow.addButton("Select", "ToolsModule:arrow_n_image", "MeshRoadEditorGui.prepSelectionMode();", "", "Select Arrow", "1");
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EWToolsPaletteWindow.addButton("Move", "ToolsModule:translate_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorMoveMode\");", "", "Move Selection", "2");
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EWToolsPaletteWindow.addButton("Rotate", "ToolsModule:rotate_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorRotateMode\");", "", "Rotate Selection", "3");
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EWToolsPaletteWindow.addButton("Scale", "ToolsModule:Scale_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorScaleMode\");", "", "Scale Selection", "4");
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EWToolsPaletteWindow.addButton("Add", "ToolsModule:add_mesh_road_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorAddRoadMode\");", "", "Create Road", "5");
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EWToolsPaletteWindow.addButton("Insert", "ToolsModule:add_point_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorInsertPointMode\");", "", "Insert Point", "+");
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EWToolsPaletteWindow.addButton("Remove", "ToolsModule:subtract_point_n_image", "MeshRoadEditorGui.setMode(\"MeshRoadEditorRemovePointMode\");", "", "Remove Point", "-");
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EWToolsPaletteWindow.refresh();
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}
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function MeshRoadEditorPlugin::onActivated( %this )
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{
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%this.readSettings();
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ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();
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EditorGui.bringToFront( MeshRoadEditorGui );
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MeshRoadEditorGui.setVisible( true );
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MeshRoadEditorGui.makeFirstResponder( true );
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MeshRoadEditorOptionsWindow.setVisible( true );
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EditorGuiToolbarStack.remove( EWorldEditorToolbar );
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EditorGuiToolbarStack.add( MeshRoadEditorToolbar );
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MeshRoadEditorTreeWindow.setVisible( true );
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MeshRoadTreeView.open(ServerMeshRoadSet,true);
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%this.map.push();
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// Store this on a dynamic field
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// in order to restore whatever setting
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// the user had before.
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%this.prevGizmoAlignment = GlobalGizmoProfile.alignment;
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// The DecalEditor always uses Object alignment.
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GlobalGizmoProfile.alignment = "Object";
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// Set the status bar here until all tool have been hooked up
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EditorGuiStatusBar.setInfo("Mesh road editor.");
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EditorGuiStatusBar.setSelection("");
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Parent::onActivated(%this);
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EditorGui.SetMeshRoadPalletBar();
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}
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function MeshRoadEditorPlugin::onDeactivated( %this )
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{
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%this.writeSettings();
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MeshRoadEditorGui.setVisible( false );
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MeshRoadEditorOptionsWindow.setVisible( false );
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EditorGuiToolbarStack.add( EWorldEditorToolbar );
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EditorGuiToolbarStack.remove( MeshRoadEditorToolbar );
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MeshRoadEditorTreeWindow.setVisible( false );
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%this.map.pop();
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// Restore the previous Gizmo
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// alignment settings.
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GlobalGizmoProfile.alignment = %this.prevGizmoAlignment;
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Parent::onDeactivated(%this);
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}
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function MeshRoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
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{
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%hasSelection = false;
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if( isObject( MeshRoadEditorGui.road ) )
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%hasSelection = true;
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%editMenu.enableItem( 3, false ); // Cut
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%editMenu.enableItem( 4, false ); // Copy
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%editMenu.enableItem( 5, false ); // Paste
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%editMenu.enableItem( 6, %hasSelection ); // Delete
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%editMenu.enableItem( 8, false ); // Deselect
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}
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function MeshRoadEditorPlugin::handleDelete( %this )
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{
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MeshRoadEditorGui.deleteNode();
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}
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function MeshRoadEditorPlugin::handleEscape( %this )
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{
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return MeshRoadEditorGui.onEscapePressed();
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}
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function MeshRoadEditorPlugin::isDirty( %this )
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{
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return MeshRoadEditorGui.isDirty;
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}
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function MeshRoadEditorPlugin::onSaveMission( %this, %missionFile )
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{
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if( MeshRoadEditorGui.isDirty )
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{
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getScene(0).save( %missionFile );
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MeshRoadEditorGui.isDirty = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Settings
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//-----------------------------------------------------------------------------
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function MeshRoadEditorPlugin::initSettings( %this )
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{
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EditorSettings.beginGroup( "MeshRoadEditor", true );
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EditorSettings.setDefaultValue( "DefaultWidth", "10" );
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EditorSettings.setDefaultValue( "DefaultDepth", "5" );
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EditorSettings.setDefaultValue( "DefaultNormal", "0 0 1" );
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EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 255 255" );
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EditorSettings.setDefaultValue( "SelectedSplineColor", "192 0 192 255" );
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EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
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EditorSettings.setDefaultValue( "TopMaterialName", "DefaultRoadMaterialTop" );
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EditorSettings.setDefaultValue( "BottomMaterialName", "DefaultRoadMaterialOther" );
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EditorSettings.setDefaultValue( "SideMaterialName", "DefaultRoadMaterialOther" );
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EditorSettings.endGroup();
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}
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function MeshRoadEditorPlugin::readSettings( %this )
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{
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EditorSettings.beginGroup( "MeshRoadEditor", true );
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MeshRoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
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MeshRoadEditorGui.DefaultDepth = EditorSettings.value("DefaultDepth");
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MeshRoadEditorGui.DefaultNormal = EditorSettings.value("DefaultNormal");
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MeshRoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
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MeshRoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
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MeshRoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
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MeshRoadEditorGui.topMaterialName = EditorSettings.value("TopMaterialName");
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MeshRoadEditorGui.bottomMaterialName = EditorSettings.value("BottomMaterialName");
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MeshRoadEditorGui.sideMaterialName = EditorSettings.value("SideMaterialName");
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EditorSettings.endGroup();
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}
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function MeshRoadEditorPlugin::writeSettings( %this )
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{
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EditorSettings.beginGroup( "MeshRoadEditor", true );
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EditorSettings.setValue( "DefaultWidth", MeshRoadEditorGui.DefaultWidth );
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EditorSettings.setValue( "DefaultDepth", MeshRoadEditorGui.DefaultDepth );
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EditorSettings.setValue( "DefaultNormal", MeshRoadEditorGui.DefaultNormal );
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EditorSettings.setValue( "HoverSplineColor", MeshRoadEditorGui.HoverSplineColor );
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EditorSettings.setValue( "SelectedSplineColor", MeshRoadEditorGui.SelectedSplineColor );
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EditorSettings.setValue( "HoverNodeColor", MeshRoadEditorGui.HoverNodeColor );
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EditorSettings.setValue( "TopMaterialName", MeshRoadEditorGui.topMaterialName );
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EditorSettings.setValue( "BottomMaterialName", MeshRoadEditorGui.bottomMaterialName );
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EditorSettings.setValue( "SideMaterialName", MeshRoadEditorGui.sideMaterialName );
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EditorSettings.endGroup();
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}
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