Torque3D/Engine/lib/bullet/examples/MultiBody
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
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InvertedPendulumPDControl.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
InvertedPendulumPDControl.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
KinematicMultiBodyExample.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
KinematicMultiBodyExample.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MultiBodyConstraintFeedback.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
MultiBodyConstraintFeedback.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MultiBodySoftContact.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
MultiBodySoftContact.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MultiDofDemo.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
MultiDofDemo.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
Pendulum.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Pendulum.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
pendulum_gold.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
SerialChains.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
SerialChains.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
TestJointTorqueSetup.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
TestJointTorqueSetup.h update bullet so it actually works 2026-06-03 15:08:51 +01:00