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Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
27 lines
793 B
C++
27 lines
793 B
C++
#ifndef EMPTY_EXAMPLE_H
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#define EMPTY_EXAMPLE_H
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#include "../CommonInterfaces/CommonExampleInterface.h"
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class EmptyExample : public CommonExampleInterface
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{
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public:
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EmptyExample() {}
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virtual ~EmptyExample() {}
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static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/)
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{
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return new EmptyExample;
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}
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virtual void initPhysics() {}
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virtual void exitPhysics() {}
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virtual void stepSimulation(float deltaTime) {}
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virtual void renderScene() {}
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virtual void physicsDebugDraw(int debugFlags) {}
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virtual bool mouseMoveCallback(float x, float y) { return false; }
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virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; }
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virtual bool keyboardCallback(int key, int state) { return false; }
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};
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#endif //EMPTY_EXAMPLE_H
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