Torque3D/Engine/lib/bullet/examples/ExampleBrowser/CollisionShape2TriangleMesh.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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#ifndef COLLISION_SHAPE_2_GRAPHICS_H
#define COLLISION_SHAPE_2_GRAPHICS_H
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
class btCollisionShape;
void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<btVector3>& vertexPositions, btAlignedObjectArray<btVector3>& vertexNormals, btAlignedObjectArray<int>& indicesOut);
#endif //COLLISION_SHAPE_2_GRAPHICS_H