Torque3D/Engine/source/ts
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
assimp Assimp checks against lowercase extensions, so we force the extension of the file to lower before fetching the importer. 2021-11-19 23:14:06 -06:00
collada Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
loader add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
instancingMatHook.cpp TheoraTextureObject 2013-04-23 11:24:05 -04:00
instancingMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsAnimate.cpp animation clarification 2018-03-13 17:54:35 -05:00
tsCollision.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
tsDecal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDecal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDump.cpp Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
tsIntegerSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsIntegerSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsLastDetail.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
tsLastDetail.h Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsMesh.cpp Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
tsMesh.h uninitialized variables-ts 2020-05-11 15:40:55 -05:00
tsMeshFit.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.cpp Code style improvement 2020-10-03 23:53:45 +02:00
tsPartInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsRenderState.cpp Working on shader const binding 2017-10-17 08:48:31 -05:00
tsRenderState.h asdasd 2017-10-26 17:06:27 -05:00
tsShape.cpp Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
tsShape.h Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
tsShapeAlloc.cpp replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
tsShapeAlloc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
tsShapeConstruct.h Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
tsShapeEdit.cpp * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 2021-11-02 09:11:25 -04:00
tsShapeInstance.cpp Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
tsShapeInstance.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
tsShapeOldRead.cpp fix #365 2020-10-21 11:27:36 -05:00
tsSortedMesh.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsSortedMesh.h uninitialized variables-ts 2020-05-11 15:40:55 -05:00
tsThread.cpp pos to mSeqPos to resolve a method entry vs class entry 2018-03-12 23:09:20 -05:00
tsTransform.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsTransform.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00