mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 05:33:47 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2) |
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| .. | ||
| alcomplex.c | ||
| alcomplex.h | ||
| align.h | ||
| almalloc.c | ||
| almalloc.h | ||
| atomic.c | ||
| atomic.h | ||
| bool.h | ||
| math_defs.h | ||
| rwlock.c | ||
| rwlock.h | ||
| static_assert.h | ||
| threads.c | ||
| threads.h | ||
| uintmap.c | ||
| uintmap.h | ||
| win_main_utf8.h | ||