mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 21:53:47 +00:00
Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2) |
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| .. | ||
| Include | ||
| alAuxEffectSlot.c | ||
| alBuffer.c | ||
| alEffect.c | ||
| alError.c | ||
| alExtension.c | ||
| alFilter.c | ||
| alListener.c | ||
| alSource.c | ||
| alState.c | ||
| event.c | ||
| sample_cvt.c | ||