mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
188 lines
5.8 KiB
C++
188 lines
5.8 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2020, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
// Actually just a dummy, used by the compiler to build the precompiled header.
|
|
|
|
#include <assimp/version.h>
|
|
#include <assimp/scene.h>
|
|
#include "ScenePrivate.h"
|
|
|
|
#include "revision.h"
|
|
|
|
// --------------------------------------------------------------------------------
|
|
// Legal information string - don't remove this.
|
|
static const char* LEGAL_INFORMATION =
|
|
|
|
"Open Asset Import Library (Assimp).\n"
|
|
"A free C/C++ library to import various 3D file formats into applications\n\n"
|
|
|
|
"(c) 2006-2020, assimp team\n"
|
|
"License under the terms and conditions of the 3-clause BSD license\n"
|
|
"http://assimp.org\n"
|
|
;
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get legal string
|
|
ASSIMP_API const char* aiGetLegalString () {
|
|
return LEGAL_INFORMATION;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get Assimp patch version
|
|
ASSIMP_API unsigned int aiGetVersionPatch() {
|
|
return VER_PATCH;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get Assimp minor version
|
|
ASSIMP_API unsigned int aiGetVersionMinor () {
|
|
return VER_MINOR;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get Assimp major version
|
|
ASSIMP_API unsigned int aiGetVersionMajor () {
|
|
return VER_MAJOR;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Get flags used for compilation
|
|
ASSIMP_API unsigned int aiGetCompileFlags () {
|
|
|
|
unsigned int flags = 0;
|
|
|
|
#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
|
|
flags |= ASSIMP_CFLAGS_NOBOOST;
|
|
#endif
|
|
#ifdef ASSIMP_BUILD_SINGLETHREADED
|
|
flags |= ASSIMP_CFLAGS_SINGLETHREADED;
|
|
#endif
|
|
#ifdef ASSIMP_BUILD_DEBUG
|
|
flags |= ASSIMP_CFLAGS_DEBUG;
|
|
#endif
|
|
#ifdef ASSIMP_BUILD_DLL_EXPORT
|
|
flags |= ASSIMP_CFLAGS_SHARED;
|
|
#endif
|
|
#ifdef _STLPORT_VERSION
|
|
flags |= ASSIMP_CFLAGS_STLPORT;
|
|
#endif
|
|
|
|
return flags;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API unsigned int aiGetVersionRevision() {
|
|
return GitVersion;
|
|
}
|
|
|
|
ASSIMP_API const char *aiGetBranchName() {
|
|
return GitBranch;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API aiScene::aiScene()
|
|
: mFlags(0)
|
|
, mRootNode(nullptr)
|
|
, mNumMeshes(0)
|
|
, mMeshes(nullptr)
|
|
, mNumMaterials(0)
|
|
, mMaterials(nullptr)
|
|
, mNumAnimations(0)
|
|
, mAnimations(nullptr)
|
|
, mNumTextures(0)
|
|
, mTextures(nullptr)
|
|
, mNumLights(0)
|
|
, mLights(nullptr)
|
|
, mNumCameras(0)
|
|
, mCameras(nullptr)
|
|
, mMetaData(nullptr)
|
|
, mPrivate(new Assimp::ScenePrivateData()) {
|
|
// empty
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API aiScene::~aiScene() {
|
|
// delete all sub-objects recursively
|
|
delete mRootNode;
|
|
|
|
// To make sure we won't crash if the data is invalid it's
|
|
// much better to check whether both mNumXXX and mXXX are
|
|
// valid instead of relying on just one of them.
|
|
if (mNumMeshes && mMeshes)
|
|
for( unsigned int a = 0; a < mNumMeshes; a++)
|
|
delete mMeshes[a];
|
|
delete [] mMeshes;
|
|
|
|
if (mNumMaterials && mMaterials) {
|
|
for (unsigned int a = 0; a < mNumMaterials; ++a ) {
|
|
delete mMaterials[ a ];
|
|
}
|
|
}
|
|
delete [] mMaterials;
|
|
|
|
if (mNumAnimations && mAnimations)
|
|
for( unsigned int a = 0; a < mNumAnimations; a++)
|
|
delete mAnimations[a];
|
|
delete [] mAnimations;
|
|
|
|
if (mNumTextures && mTextures)
|
|
for( unsigned int a = 0; a < mNumTextures; a++)
|
|
delete mTextures[a];
|
|
delete [] mTextures;
|
|
|
|
if (mNumLights && mLights)
|
|
for( unsigned int a = 0; a < mNumLights; a++)
|
|
delete mLights[a];
|
|
delete [] mLights;
|
|
|
|
if (mNumCameras && mCameras)
|
|
for( unsigned int a = 0; a < mNumCameras; a++)
|
|
delete mCameras[a];
|
|
delete [] mCameras;
|
|
|
|
aiMetadata::Dealloc(mMetaData);
|
|
mMetaData = nullptr;
|
|
|
|
delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
|
|
}
|
|
|