Torque3D/Engine/lib/assimp/code/Common/BaseImporter.cpp
Areloch 6ade6f08ce Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages
Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Disabled fields for dynamic and static shadowmap refresh rates
Moved noShape model to core/rendering/shapes to place it in a more logical module position
Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code
Added call to reload probe textures when a reloadTextures call is made
Adjusted default directional light shadowmap settings to not be as extreme
Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication.
Shifted shape loader code to utilize assimp for loader consistency and testing
Changed render bin used for SSAO postfx so it runs at the right time
Made Core_Rendering module scan for assets
Updated loose file references to a number of assets to follow proper formatting
Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items
Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type.
Cleaned up a bunch of old, outdated code in the asset importer
Added initial handling for in-place importing of files without needing to process them through the UI.
Added ability to edit module script from RMB context menu if torsion path is set
Updated list field code for variable inspector to utilize correct ownerObject field
2020-03-19 09:47:38 -05:00

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20 KiB
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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file BaseImporter.cpp
* @brief Implementation of BaseImporter
*/
#include <assimp/BaseImporter.h>
#include <assimp/ParsingUtils.h>
#include "FileSystemFilter.h"
#include "Importer.h"
#include <assimp/ByteSwapper.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios>
#include <list>
#include <memory>
#include <sstream>
#include <cctype>
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() {
/**
* Assimp Importer
* unit conversions available
* if you need another measurment unit add it below.
* it's currently defined in assimp that we prefer meters.
*
* NOTE: Initialised here rather than in the header file
* to workaround a VS2013 bug with brace initialisers
* */
importerUnits[ImporterUnits::M] = 1.0;
importerUnits[ImporterUnits::CM] = 0.01;
importerUnits[ImporterUnits::MM] = 0.001;
importerUnits[ImporterUnits::INCHES] = 0.0254;
importerUnits[ImporterUnits::FEET] = 0.3048;
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
BaseImporter::~BaseImporter() {
// nothing to do here
}
void BaseImporter::UpdateImporterScale( Importer* pImp )
{
ai_assert(pImp != nullptr);
ai_assert(importerScale != 0.0);
ai_assert(fileScale != 0.0);
double activeScale = importerScale * fileScale;
// Set active scaling
pImp->SetPropertyFloat( AI_CONFIG_APP_SCALE_KEY, static_cast<float>( activeScale) );
ASSIMP_LOG_DEBUG_F("UpdateImporterScale scale set: %f", activeScale );
}
// ------------------------------------------------------------------------------------------------
// Imports the given file and returns the imported data.
aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
m_progress = pImp->GetProgressHandler();
if (nullptr == m_progress) {
return nullptr;
}
ai_assert(m_progress);
// Gather configuration properties for this run
SetupProperties( pImp );
// Construct a file system filter to improve our success ratio at reading external files
FileSystemFilter filter(pFile,pIOHandler);
// create a scene object to hold the data
std::unique_ptr<aiScene> sc(new aiScene());
// dispatch importing
try
{
InternReadFile( pFile, sc.get(), &filter);
// Calculate import scale hook - required because pImp not available anywhere else
// passes scale into ScaleProcess
UpdateImporterScale(pImp);
} catch( const std::exception& err ) {
// extract error description
m_ErrorText = err.what();
ASSIMP_LOG_ERROR(m_ErrorText);
return nullptr;
}
// return what we gathered from the import.
return sc.release();
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp)
{
// the default implementation does nothing
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
const aiImporterDesc* desc = GetInfo();
ai_assert(desc != nullptr);
const char* ext = desc->mFileExtensions;
ai_assert(ext != nullptr );
const char* last = ext;
do {
if (!*ext || *ext == ' ') {
extensions.insert(std::string(last,ext-last));
ai_assert(ext-last > 0);
last = ext;
while(*last == ' ') {
++last;
}
}
}
while(*ext++);
}
// ------------------------------------------------------------------------------------------------
/*static*/ bool BaseImporter::SearchFileHeaderForToken( IOSystem* pIOHandler,
const std::string& pFile,
const char** tokens,
unsigned int numTokens,
unsigned int searchBytes /* = 200 */,
bool tokensSol /* false */,
bool noAlphaBeforeTokens /* false */)
{
ai_assert( nullptr != tokens );
ai_assert( 0 != numTokens );
ai_assert( 0 != searchBytes);
if ( nullptr == pIOHandler ) {
return false;
}
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream) {
// read 200 characters from the file
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
char *buffer( _buffer.get() );
const size_t read( pStream->Read(buffer,1,searchBytes) );
if( 0 == read ) {
return false;
}
for( size_t i = 0; i < read; ++i ) {
buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
}
// It is not a proper handling of unicode files here ...
// ehm ... but it works in most cases.
char* cur = buffer,*cur2 = buffer,*end = &buffer[read];
while (cur != end) {
if( *cur ) {
*cur2++ = *cur;
}
++cur;
}
*cur2 = '\0';
std::string token;
for (unsigned int i = 0; i < numTokens; ++i ) {
ai_assert( nullptr != tokens[i] );
const size_t len( strlen( tokens[ i ] ) );
token.clear();
const char *ptr( tokens[ i ] );
for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
token.push_back( static_cast<char>( tolower( *ptr ) ) );
++ptr;
}
const char* r = strstr( buffer, token.c_str() );
if( !r ) {
continue;
}
// We need to make sure that we didn't accidentially identify the end of another token as our token,
// e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
continue;
}
// We got a match, either we don't care where it is, or it happens to
// be in the beginning of the file / line
if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
return true;
}
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Simple check for file extension
/*static*/ bool BaseImporter::SimpleExtensionCheck (const std::string& pFile,
const char* ext0,
const char* ext1,
const char* ext2)
{
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
const char* ext_real = & pFile[ pos+1 ];
if( !ASSIMP_stricmp(ext_real,ext0) )
return true;
// check for other, optional, file extensions
if (ext1 && !ASSIMP_stricmp(ext_real,ext1))
return true;
if (ext2 && !ASSIMP_stricmp(ext_real,ext2))
return true;
return false;
}
// ------------------------------------------------------------------------------------------------
// Get file extension from path
std::string BaseImporter::GetExtension( const std::string& file ) {
std::string::size_type pos = file.find_last_of('.');
// no file extension at all
if (pos == std::string::npos) {
return "";
}
// thanks to Andy Maloney for the hint
std::string ret = file.substr( pos + 1 );
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
return ret;
}
// ------------------------------------------------------------------------------------------------
// Check for magic bytes at the beginning of the file.
/* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
{
ai_assert( size <= 16 );
ai_assert( _magic );
if (!pIOHandler) {
return false;
}
union {
const char* magic;
const uint16_t* magic_u16;
const uint32_t* magic_u32;
};
magic = reinterpret_cast<const char*>(_magic);
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
if (pStream) {
// skip to offset
pStream->Seek(offset,aiOrigin_SET);
// read 'size' characters from the file
union {
char data[16];
uint16_t data_u16[8];
uint32_t data_u32[4];
};
if(size != pStream->Read(data,1,size)) {
return false;
}
for (unsigned int i = 0; i < num; ++i) {
// also check against big endian versions of tokens with size 2,4
// that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
uint16_t rev = *magic_u16;
ByteSwap::Swap(&rev);
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
return true;
}
}
else if (4 == size) {
uint32_t rev = *magic_u32;
ByteSwap::Swap(&rev);
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
return true;
}
}
else {
// any length ... just compare
if(!memcmp(magic,data,size)) {
return true;
}
}
magic += size;
}
}
return false;
}
#ifdef ASSIMP_USE_HUNTER
# include <utf8/utf8.h>
#else
# include "../contrib/utf8cpp/source/utf8.h"
#endif
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data
void BaseImporter::ConvertToUTF8(std::vector<char>& data)
{
//ConversionResult result;
if(data.size() < 8) {
throw DeadlyImportError("File is too small");
}
// UTF 8 with BOM
if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
std::copy(data.begin()+3,data.end(),data.begin());
data.resize(data.size()-3);
return;
}
// UTF 32 BE with BOM
if(*((uint32_t*)&data.front()) == 0xFFFE0000) {
// swap the endianness ..
for(uint32_t* p = (uint32_t*)&data.front(), *end = (uint32_t*)&data.back(); p <= end; ++p) {
AI_SWAP4P(p);
}
}
// UTF 32 LE with BOM
if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
std::vector<char> output;
int *ptr = (int*)&data[ 0 ];
int *end = ptr + ( data.size() / sizeof(int) ) +1;
utf8::utf32to8( ptr, end, back_inserter(output));
return;
}
// UTF 16 BE with BOM
if(*((uint16_t*)&data.front()) == 0xFFFE) {
// swap the endianness ..
for(uint16_t* p = (uint16_t*)&data.front(), *end = (uint16_t*)&data.back(); p <= end; ++p) {
ByteSwap::Swap2(p);
}
}
// UTF 16 LE with BOM
if(*((uint16_t*)&data.front()) == 0xFEFF) {
ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
std::vector<unsigned char> output;
utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
return;
}
}
// ------------------------------------------------------------------------------------------------
// Convert to UTF8 data to ISO-8859-1
void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
{
size_t size = data.size();
size_t i = 0, j = 0;
while(i < size) {
if ((unsigned char) data[i] < (size_t) 0x80) {
data[j] = data[i];
} else if(i < size - 1) {
if((unsigned char) data[i] == 0xC2) {
data[j] = data[++i];
} else if((unsigned char) data[i] == 0xC3) {
data[j] = ((unsigned char) data[++i] + 0x40);
} else {
std::stringstream stream;
stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
ASSIMP_LOG_ERROR( stream.str() );
data[j++] = data[i++];
data[j] = data[i];
}
} else {
ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
data[j] = data[i];
}
i++; j++;
}
data.resize(j);
}
// ------------------------------------------------------------------------------------------------
void BaseImporter::TextFileToBuffer(IOStream* stream,
std::vector<char>& data,
TextFileMode mode)
{
ai_assert(nullptr != stream);
const size_t fileSize = stream->FileSize();
if (mode == FORBID_EMPTY) {
if(!fileSize) {
throw DeadlyImportError("File is empty");
}
}
data.reserve(fileSize+1);
data.resize(fileSize);
if(fileSize > 0) {
if(fileSize != stream->Read( &data[0], 1, fileSize)) {
throw DeadlyImportError("File read error");
}
ConvertToUTF8(data);
}
// append a binary zero to simplify string parsing
data.push_back(0);
}
// ------------------------------------------------------------------------------------------------
namespace Assimp {
// Represents an import request
struct LoadRequest {
LoadRequest(const std::string& _file, unsigned int _flags,const BatchLoader::PropertyMap* _map, unsigned int _id)
: file(_file)
, flags(_flags)
, refCnt(1)
, scene(NULL)
, loaded(false)
, id(_id) {
if ( _map ) {
map = *_map;
}
}
bool operator== ( const std::string& f ) const {
return file == f;
}
const std::string file;
unsigned int flags;
unsigned int refCnt;
aiScene *scene;
bool loaded;
BatchLoader::PropertyMap map;
unsigned int id;
};
}
// ------------------------------------------------------------------------------------------------
// BatchLoader::pimpl data structure
struct Assimp::BatchData {
BatchData( IOSystem* pIO, bool validate )
: pIOSystem( pIO )
, pImporter( nullptr )
, next_id(0xffff)
, validate( validate ) {
ai_assert( nullptr != pIO );
pImporter = new Importer();
pImporter->SetIOHandler( pIO );
}
~BatchData() {
pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
delete pImporter;
}
// IO system to be used for all imports
IOSystem* pIOSystem;
// Importer used to load all meshes
Importer* pImporter;
// List of all imports
std::list<LoadRequest> requests;
// Base path
std::string pathBase;
// Id for next item
unsigned int next_id;
// Validation enabled state
bool validate;
};
typedef std::list<LoadRequest>::iterator LoadReqIt;
// ------------------------------------------------------------------------------------------------
BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
ai_assert(nullptr != pIO);
m_data = new BatchData( pIO, validate );
}
// ------------------------------------------------------------------------------------------------
BatchLoader::~BatchLoader()
{
// delete all scenes what have not been polled by the user
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
delete (*it).scene;
}
delete m_data;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::setValidation( bool enabled ) {
m_data->validate = enabled;
}
// ------------------------------------------------------------------------------------------------
bool BatchLoader::getValidation() const {
return m_data->validate;
}
// ------------------------------------------------------------------------------------------------
unsigned int BatchLoader::AddLoadRequest(const std::string& file,
unsigned int steps /*= 0*/, const PropertyMap* map /*= NULL*/)
{
ai_assert(!file.empty());
// check whether we have this loading request already
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// Call IOSystem's path comparison function here
if ( m_data->pIOSystem->ComparePaths((*it).file,file)) {
if (map) {
if ( !( ( *it ).map == *map ) ) {
continue;
}
}
else if ( !( *it ).map.empty() ) {
continue;
}
(*it).refCnt++;
return (*it).id;
}
}
// no, we don't have it. So add it to the queue ...
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
return m_data->next_id++;
}
// ------------------------------------------------------------------------------------------------
aiScene* BatchLoader::GetImport( unsigned int which )
{
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
if ((*it).id == which && (*it).loaded) {
aiScene* sc = (*it).scene;
if (!(--(*it).refCnt)) {
m_data->requests.erase(it);
}
return sc;
}
}
return nullptr;
}
// ------------------------------------------------------------------------------------------------
void BatchLoader::LoadAll()
{
// no threaded implementation for the moment
for ( LoadReqIt it = m_data->requests.begin();it != m_data->requests.end(); ++it) {
// force validation in debug builds
unsigned int pp = (*it).flags;
if ( m_data->validate ) {
pp |= aiProcess_ValidateDataStructure;
}
// setup config properties if necessary
ImporterPimpl* pimpl = m_data->pImporter->Pimpl();
pimpl->mFloatProperties = (*it).map.floats;
pimpl->mIntProperties = (*it).map.ints;
pimpl->mStringProperties = (*it).map.strings;
pimpl->mMatrixProperties = (*it).map.matrices;
if (!DefaultLogger::isNullLogger())
{
ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
ASSIMP_LOG_INFO_F("File: ", (*it).file);
}
m_data->pImporter->ReadFile((*it).file,pp);
(*it).scene = m_data->pImporter->GetOrphanedScene();
(*it).loaded = true;
ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
}
}