mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
696 lines
23 KiB
C++
696 lines
23 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Assimp.cpp
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* @brief Implementation of the Plain-C API
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*/
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#include <assimp/cimport.h>
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#include <assimp/LogStream.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/GenericProperty.h>
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#include <assimp/Exceptional.h>
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#include <assimp/BaseImporter.h>
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#include "CApi/CInterfaceIOWrapper.h"
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#include "Importer.h"
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#include "ScenePrivate.h"
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#include <list>
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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# include <thread>
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# include <mutex>
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#endif
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// ------------------------------------------------------------------------------------------------
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using namespace Assimp;
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namespace Assimp {
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// underlying structure for aiPropertyStore
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typedef BatchLoader::PropertyMap PropertyMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
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return s0.callback<s1.callback&&s0.user<s1.user;
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}
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};
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typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
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static PredefLogStreamMap gPredefinedStreams;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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/** Verbose logging active or not? */
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static aiBool gVerboseLogging = false;
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/** will return all registered importers. */
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void GetImporterInstanceList(std::vector< BaseImporter* >& out);
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/** will delete all registered importers. */
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void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
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} // namespace assimp
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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/** Global mutex to manage the access to the log-stream map */
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static std::mutex gLogStreamMutex;
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#endif
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// ------------------------------------------------------------------------------------------------
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// Custom LogStream implementation for the C-API
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class LogToCallbackRedirector : public LogStream {
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public:
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explicit LogToCallbackRedirector(const aiLogStream& s)
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: stream (s) {
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ai_assert(NULL != s.callback);
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}
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~LogToCallbackRedirector() {
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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// (HACK) Check whether the 'stream.user' pointer points to a
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// custom LogStream allocated by #aiGetPredefinedLogStream.
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// In this case, we need to delete it, too. Of course, this
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// might cause strange problems, but the chance is quite low.
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PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
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gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
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if (it != gPredefinedStreams.end()) {
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delete *it;
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gPredefinedStreams.erase(it);
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}
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}
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/** @copydoc LogStream::write */
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void write(const char* message) {
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stream.callback(message,stream.user);
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}
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private:
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aiLogStream stream;
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};
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// ------------------------------------------------------------------------------------------------
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void ReportSceneNotFoundError() {
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ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
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"The C-API does not accept scenes produced by the C++ API and vice versa");
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ai_assert(false);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its content.
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const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) {
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return aiImportFileEx(pFile,pFlags,NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS) {
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return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
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aiFileIO* pFS, const aiPropertyStore* props) {
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ai_assert(NULL != pFile);
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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// copy properties
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if(props) {
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const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
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ImporterPimpl* pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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pimpl->mMatrixProperties = pp->matrices;
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}
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// setup a custom IO system if necessary
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if (pFS) {
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imp->SetIOHandler( new CIOSystemWrapper (pFS) );
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}
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// and have it read the file
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scene = imp->ReadFile( pFile, pFlags);
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// if succeeded, store the importer in the scene and keep it alive
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if( scene) {
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ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
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priv->mOrigImporter = imp;
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} else {
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileFromMemory(
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const char* pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint)
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{
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return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileFromMemoryWithProperties(
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const char* pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint,
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const aiPropertyStore* props)
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{
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ai_assert( NULL != pBuffer );
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ai_assert( 0 != pLength );
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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// copy properties
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if(props) {
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const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
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ImporterPimpl* pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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pimpl->mMatrixProperties = pp->matrices;
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}
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// and have it read the file from the memory buffer
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scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
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// if succeeded, store the importer in the scene and keep it alive
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if( scene) {
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ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
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priv->mOrigImporter = imp;
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}
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else {
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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// Releases all resources associated with the given import process.
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void aiReleaseImport( const aiScene* pScene)
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{
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if (!pScene) {
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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delete pScene;
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}
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else {
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// deleting the Importer also deletes the scene
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// Note: the reason that this is not written as 'delete priv->mOrigImporter'
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// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
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Importer* importer = priv->mOrigImporter;
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delete importer;
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}
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
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unsigned int pFlags)
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{
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const aiScene* sc = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return NULL;
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}
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sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
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if (!sc) {
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aiReleaseImport(pScene);
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return NULL;
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}
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return sc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
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BaseProcess* process,
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bool requestValidation ) {
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const aiScene* sc( NULL );
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv( scene );
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if ( NULL == priv || NULL == priv->mOrigImporter ) {
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ReportSceneNotFoundError();
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return NULL;
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}
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sc = priv->mOrigImporter->ApplyCustomizedPostProcessing( process, requestValidation );
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if ( !sc ) {
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aiReleaseImport( scene );
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return NULL;
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}
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ASSIMP_END_EXCEPTION_REGION( const aiScene* );
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return sc;
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}
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// ------------------------------------------------------------------------------------------------
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void CallbackToLogRedirector (const char* msg, char* dt)
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{
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ai_assert( NULL != msg );
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ai_assert( NULL != dt );
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LogStream* s = (LogStream*)dt;
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s->write(msg);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
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{
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aiLogStream sout;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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LogStream* stream = LogStream::createDefaultStream(pStream,file);
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if (!stream) {
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sout.callback = NULL;
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sout.user = NULL;
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}
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else {
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sout.callback = &CallbackToLogRedirector;
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sout.user = (char*)stream;
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}
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gPredefinedStreams.push_back(stream);
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ASSIMP_END_EXCEPTION_REGION(aiLogStream);
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return sout;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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LogStream* lg = new LogToCallbackRedirector(*stream);
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gActiveLogStreams[*stream] = lg;
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if (DefaultLogger::isNullLogger()) {
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DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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DefaultLogger::get()->attachStream(lg);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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// find the log-stream associated with this data
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LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
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// it should be there... else the user is playing fools with us
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if( it == gActiveLogStreams.end()) {
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return AI_FAILURE;
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}
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DefaultLogger::get()->detatchStream( it->second );
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delete it->second;
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gActiveLogStreams.erase( it);
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if (gActiveLogStreams.empty()) {
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DefaultLogger::kill();
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}
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ASSIMP_END_EXCEPTION_REGION(aiReturn);
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return AI_SUCCESS;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiDetachAllLogStreams(void)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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Logger *logger( DefaultLogger::get() );
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if ( NULL == logger ) {
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return;
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}
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for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
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logger->detatchStream( it->second );
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delete it->second;
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}
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gActiveLogStreams.clear();
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DefaultLogger::kill();
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiEnableVerboseLogging(aiBool d)
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{
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if (!DefaultLogger::isNullLogger()) {
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DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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gVerboseLogging = d;
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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const char* aiGetErrorString()
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{
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return gLastErrorString.c_str();
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}
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// -----------------------------------------------------------------------------------------------
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// Return the description of a importer given its index
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const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
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{
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return Importer().GetImporterInfo(pIndex);
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}
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// -----------------------------------------------------------------------------------------------
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// Return the number of importers
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size_t aiGetImportFormatCount(void)
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{
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return Importer().GetImporterCount();
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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aiBool aiIsExtensionSupported(const char* szExtension)
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{
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ai_assert(NULL != szExtension);
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aiBool candoit=AI_FALSE;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
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ASSIMP_END_EXCEPTION_REGION(aiBool);
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return candoit;
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}
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// ------------------------------------------------------------------------------------------------
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// Get a list of all file extensions supported by ASSIMP
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void aiGetExtensionList(aiString* szOut)
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{
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ai_assert(NULL != szOut);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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tmp.GetExtensionList(*szOut);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Get the memory requirements for a particular import.
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void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pIn);
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if( !priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return;
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}
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return priv->mOrigImporter->GetMemoryRequirements(*in);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
|
|
{
|
|
return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
|
|
{
|
|
delete reinterpret_cast<PropertyMap*>(p);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Importer::SetPropertyInteger
|
|
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
|
|
{
|
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
|
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
|
SetGenericProperty<int>(pp->ints,szName,value);
|
|
ASSIMP_END_EXCEPTION_REGION(void);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Importer::SetPropertyFloat
|
|
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, ai_real value)
|
|
{
|
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
|
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
|
SetGenericProperty<ai_real>(pp->floats,szName,value);
|
|
ASSIMP_END_EXCEPTION_REGION(void);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Importer::SetPropertyString
|
|
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
|
|
const C_STRUCT aiString* st)
|
|
{
|
|
if (!st) {
|
|
return;
|
|
}
|
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
|
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
|
SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()));
|
|
ASSIMP_END_EXCEPTION_REGION(void);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Importer::SetPropertyMatrix
|
|
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
|
|
const C_STRUCT aiMatrix4x4* mat)
|
|
{
|
|
if (!mat) {
|
|
return;
|
|
}
|
|
ASSIMP_BEGIN_EXCEPTION_REGION();
|
|
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
|
SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat);
|
|
ASSIMP_END_EXCEPTION_REGION(void);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Rotation matrix to quaternion
|
|
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
|
|
{
|
|
ai_assert( NULL != quat );
|
|
ai_assert( NULL != mat );
|
|
*quat = aiQuaternion(*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix decomposition
|
|
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
|
|
aiQuaternion* rotation,
|
|
aiVector3D* position)
|
|
{
|
|
ai_assert( NULL != rotation );
|
|
ai_assert( NULL != position );
|
|
ai_assert( NULL != scaling );
|
|
ai_assert( NULL != mat );
|
|
mat->Decompose(*scaling,*rotation,*position);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix transpose
|
|
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
|
|
{
|
|
ai_assert(NULL != mat);
|
|
mat->Transpose();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
|
|
{
|
|
ai_assert(NULL != mat);
|
|
mat->Transpose();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Vector transformation
|
|
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
|
|
const aiMatrix3x3* mat)
|
|
{
|
|
ai_assert( NULL != mat );
|
|
ai_assert( NULL != vec);
|
|
*vec *= (*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
|
|
const aiMatrix4x4* mat)
|
|
{
|
|
ai_assert( NULL != mat );
|
|
ai_assert( NULL != vec );
|
|
|
|
*vec *= (*mat);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix multiplication
|
|
ASSIMP_API void aiMultiplyMatrix4(
|
|
aiMatrix4x4* dst,
|
|
const aiMatrix4x4* src)
|
|
{
|
|
ai_assert( NULL != dst );
|
|
ai_assert( NULL != src );
|
|
*dst = (*dst) * (*src);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiMultiplyMatrix3(
|
|
aiMatrix3x3* dst,
|
|
const aiMatrix3x3* src)
|
|
{
|
|
ai_assert( NULL != dst );
|
|
ai_assert( NULL != src );
|
|
*dst = (*dst) * (*src);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Matrix identity
|
|
ASSIMP_API void aiIdentityMatrix3(
|
|
aiMatrix3x3* mat)
|
|
{
|
|
ai_assert(NULL != mat);
|
|
*mat = aiMatrix3x3();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API void aiIdentityMatrix4(
|
|
aiMatrix4x4* mat)
|
|
{
|
|
ai_assert(NULL != mat);
|
|
*mat = aiMatrix4x4();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extension ) {
|
|
if( NULL == extension ) {
|
|
return NULL;
|
|
}
|
|
const aiImporterDesc *desc( NULL );
|
|
std::vector< BaseImporter* > out;
|
|
GetImporterInstanceList( out );
|
|
for( size_t i = 0; i < out.size(); ++i ) {
|
|
if( 0 == strncmp( out[ i ]->GetInfo()->mFileExtensions, extension, strlen( extension ) ) ) {
|
|
desc = out[ i ]->GetInfo();
|
|
break;
|
|
}
|
|
}
|
|
|
|
DeleteImporterInstanceList(out);
|
|
|
|
return desc;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|