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cubeLightShadowMap.cpp
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Update GFXTextureManager and GBitmap
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2025-12-22 10:29:01 +00:00 |
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cubeLightShadowMap.h
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Update GFXTextureManager and GBitmap
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2025-12-22 10:29:01 +00:00 |
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dualParaboloidLightShadowMap.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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dualParaboloidLightShadowMap.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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lightShadowMap.cpp
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Update GFXTextureManager and GBitmap
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2025-12-22 10:29:01 +00:00 |
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lightShadowMap.h
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Update GFXTextureManager and GBitmap
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2025-12-22 10:29:01 +00:00 |
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paraboloidLightShadowMap.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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paraboloidLightShadowMap.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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pssmLightShadowMap.cpp
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PSSM Shadow Fix
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2026-03-12 20:47:19 +00:00 |
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pssmLightShadowMap.h
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some enchancements for shadowmapping
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2024-12-09 17:54:48 +00:00 |
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shadowCommon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMapManager.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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shadowMapManager.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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shadowMapPass.cpp
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adds alphatest shadows for translucent objects
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2020-03-01 10:47:25 -06:00 |
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shadowMapPass.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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shadowMatHook.cpp
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PSSM Shadow Fix
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2026-03-12 20:47:19 +00:00 |
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shadowMatHook.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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singleLightShadowMap.cpp
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lighting corrections:
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2023-11-18 19:05:12 -06:00 |
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singleLightShadowMap.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |