Torque3D/Templates/BaseGame/game/core
Jeff Hutchinson 69d7a2f4a1 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
#	Engine/source/console/test/ScriptTest.cpp
#	Engine/source/console/test/consoleTest.cpp
2021-05-06 21:08:53 -04:00
..
clientServer Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-05-06 21:08:53 -04:00
console lotsa fixes. 2021-05-04 21:18:15 -04:00
gameObjects Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gui Update Templates/BaseGame/game/core/gui/scripts/canvas.tscript 2021-04-13 16:53:31 -05:00
lighting Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
postFX lotsa fixes. 2021-05-04 21:18:15 -04:00
rendering reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out. 2021-03-09 15:26:48 -06:00
sfx Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
utility lotsa fixes. 2021-05-04 21:18:15 -04:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00