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The FMOD include files are now assumed to be located outside of the Torque 3D directory structure. See Tools/projectGenerator/modules/fmod.inc for the various methods to tell the Project Generator how to find FMOD. If FMOD is installed in its default location then nothing special is required. |
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|---|---|---|
| .. | ||
| fmodErrors.h | ||
| fmodFunctions.h | ||
| sfxFMODBuffer.cpp | ||
| sfxFMODBuffer.h | ||
| sfxFMODDevice.cpp | ||
| sfxFMODDevice.h | ||
| sfxFMODEvent.cpp | ||
| sfxFMODEvent.h | ||
| sfxFMODEventGroup.cpp | ||
| sfxFMODEventGroup.h | ||
| sfxFMODEventSource.cpp | ||
| sfxFMODEventSource.h | ||
| sfxFMODPlugin.cpp | ||
| sfxFMODPlugin.h | ||
| sfxFMODProject.cpp | ||
| sfxFMODProject.h | ||
| sfxFMODProvider.cpp | ||
| sfxFMODVoice.cpp | ||
| sfxFMODVoice.h | ||