mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _RENDERGLOWMGR_H_
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#define _RENDERGLOWMGR_H_
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#ifndef _TEXTARGETBIN_MGR_H_
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#include "renderInstance/renderTexTargetBinManager.h"
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#endif
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class PostEffect;
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///
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class RenderGlowMgr : public RenderTexTargetBinManager
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{
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typedef RenderTexTargetBinManager Parent;
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public:
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RenderGlowMgr();
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virtual ~RenderGlowMgr();
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/// Returns the glow post effect.
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PostEffect* getGlowEffect();
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/// Returns true if the glow post effect is
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/// enabled and the glow buffer should be updated.
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bool isGlowEnabled();
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// RenderBinManager
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virtual void addElement( RenderInst *inst );
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virtual void render( SceneRenderState *state );
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// ConsoleObject
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DECLARE_CONOBJECT( RenderGlowMgr );
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protected:
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class GlowMaterialHook : public MatInstanceHook
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{
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public:
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GlowMaterialHook( BaseMatInstance *matInst );
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virtual ~GlowMaterialHook();
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virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; }
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virtual const MatInstanceHookType& getType() const { return Type; }
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/// Our material hook type.
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static const MatInstanceHookType Type;
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protected:
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static void _overrideFeatures( ProcessedMaterial *mat,
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U32 stageNum,
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MaterialFeatureData &fd,
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const FeatureSet &features );
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BaseMatInstance *mGlowMatInst;
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};
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SimObjectPtr<PostEffect> mGlowEffect;
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};
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#endif // _RENDERGLOWMGR_H_
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