Torque3D/Engine/source/T3D/physics/physx/pxPlayer.h
2012-10-17 14:45:13 -04:00

106 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _PXPLAYER_H
#define _PXPLAYER_H
#ifndef _PHYSX_H_
#include "T3D/physics/physX/px.h"
#endif
#ifndef _T3D_PHYSICS_PHYSICSPLAYER_H_
#include "T3D/physics/physicsPlayer.h"
#endif
#ifndef _T3D_PHYSICSCOMMON_H_
#include "T3D/physics/physicsCommon.h"
#endif
class PxWorld;
class NxController;
class PxPlayer : public PhysicsPlayer, public NxUserControllerHitReport
{
protected:
NxController *mController;
F32 mSkinWidth;
PxWorld *mWorld;
SceneObject *mObject;
/// Used to get collision info out of the
/// NxUserControllerHitReport callbacks.
CollisionList *mCollisionList;
///
F32 mOriginOffset;
///
F32 mStepHeight;
///
void _releaseController();
// NxUserControllerHitReport
virtual NxControllerAction onShapeHit( const NxControllerShapeHit& hit );
virtual NxControllerAction onControllerHit( const NxControllersHit& hit );
void _findContact( SceneObject **contactObject, VectorF *contactNormal ) const;
void _onPhysicsReset( PhysicsResetEvent reset );
void _onStaticChanged();
public:
PxPlayer();
virtual ~PxPlayer();
// PhysicsObject
virtual PhysicsWorld* getWorld();
virtual void setTransform( const MatrixF &transform );
virtual MatrixF& getTransform( MatrixF *outMatrix );
virtual void setScale( const Point3F &scale );
virtual Box3F getWorldBounds();
virtual void setSimulationEnabled( bool enabled ) {}
virtual bool isSimulationEnabled() { return true; }
// PhysicsPlayer
virtual void init( const char *type,
const Point3F &size,
F32 runSurfaceCos,
F32 stepHeight,
SceneObject *obj,
PhysicsWorld *world );
virtual Point3F move( const VectorF &displacement, CollisionList &outCol );
virtual void findContact( SceneObject **contactObject, VectorF *contactNormal, Vector<SceneObject*> *outOverlapObjects ) const;
virtual bool testSpacials( const Point3F &nPos, const Point3F &nSize ) const { return true; }
virtual void setSpacials( const Point3F &nPos, const Point3F &nSize ) {}
virtual void enableCollision();
virtual void disableCollision();
};
#endif // _PXPLAYER_H