mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DECALINSTANCE_H_
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#define _DECALINSTANCE_H_
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _DECALDATA_H_
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#include "T3D/decal/decalData.h"
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#endif
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struct DecalVertex;
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class SceneRenderState;
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/// DecalInstance represents a rendering decal in the scene.
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/// You should not allocate this yourself, add new decals to the scene
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/// via the DecalManager.
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/// All data is public, change it if you wish, but be sure to inform
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/// the DecalManager.
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class DecalInstance
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{
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public:
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DecalData *mDataBlock;
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Point3F mPosition;
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Point3F mNormal;
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Point3F mTangent;
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F32 mRotAroundNormal;
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F32 mSize;
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U32 mCreateTime;
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F32 mVisibility;
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F32 mLastAlpha;
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U32 mTextureRectIdx;
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DecalVertex *mVerts;
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U16 *mIndices;
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U32 mVertCount;
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U32 mIndxCount;
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U8 mFlags;
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U8 mRenderPriority;
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S32 mId;
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GFXTexHandle *mCustomTex;
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void getWorldMatrix( MatrixF *outMat, bool flip = false );
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Box3F getWorldBox() const
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{
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return Box3F( mPosition - Point3F( mSize / 2.f ), mPosition + Point3F( mSize / 2.f ) );
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}
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U8 getRenderPriority() const
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{
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return mRenderPriority == 0 ? mDataBlock->renderPriority : mRenderPriority;
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}
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/// Calculates the size of this decal onscreen in pixels, used for LOD.
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F32 calcPixelSize( U32 viewportHeight, const Point3F &cameraPos, F32 worldToScreenScaleY ) const;
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DecalInstance();
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};
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#endif // _DECALINSTANCE_H_
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