Torque3D/Engine/source/T3D/assets/assetImporter.cpp
2020-05-17 15:27:16 -05:00

2094 lines
90 KiB
C++

#include "assetImporter.h"
#include "assetImporter_ScriptBinding.h"
#include "core/strings/findMatch.h"
#include "ImageAsset.h"
#include "ShapeAsset.h"
#include "SoundAsset.h"
#include "MaterialAsset.h"
#include "ShapeAnimationAsset.h"
#include "ts/collada/colladaUtils.h"
#include "ts/collada/colladaAppNode.h"
#include "ts/collada/colladaShapeLoader.h"
#include "ts/assimp/assimpShapeLoader.h"
#include "ts/tsShapeConstruct.h"
ConsoleDocClass(AssetImportConfig,
"@brief Defines properties for an AssetImprotConfig object.\n"
"@AssetImportConfig is a SimObject derived object intended to act as a container for all the necessary configuration data when running the Asset Importer.\n"
"@It dictates if and how any given asset type will be processed when running an import action. This is because the Asset Importer utilizes a lot of informed logic\n"
"@to try and automate as much of the import process as possible. In theory, you would run the import on a given file, and based on your config the importer will do\n"
"@everything from importing the designated file, as well as finding and importing any associated files such as images or materials, and prepping the objects at time\n"
"@of import to avoid as much manual post-processing as possible.\n\n"
"@ingroup Assets\n"
);
IMPLEMENT_CONOBJECT(AssetImportConfig);
AssetImportConfig::AssetImportConfig() :
DuplicatAutoResolution("AutoRename"),
WarningsAsErrors(false),
PreventImportWithErrors(true),
AutomaticallyPromptMissingFiles(false),
ImportMesh(true),
DoUpAxisOverride(false),
UpAxisOverride("Z_AXIS"),
DoScaleOverride(false),
ScaleOverride(false),
IgnoreNodeScale(false),
AdjustCenter(false),
AdjustFloor(false),
CollapseSubmeshes(false),
LODType("TrailingNumber"),
ImportedNodes(""),
IgnoreNodes(""),
ImportMeshes(""),
IgnoreMeshes(""),
convertLeftHanded(false),
calcTangentSpace(false),
removeRedundantMats(false),
genUVCoords(false),
TransformUVs(false),
flipUVCoords(false),
findInstances(false),
limitBoneWeights(false),
JoinIdenticalVerts(false),
reverseWindingOrder(false),
invertNormals(false),
ImportMaterials(true),
CreatePBRConfig(true),
UseDiffuseSuffixOnOriginImage(false),
UseExistingMaterials(false),
IgnoreMaterials(""),
PopulateMaterialMaps(false),
ImportAnimations(true),
SeparateAnimations(false),
SeparateAnimationPrefix(""),
animTiming("FrameCount"),
animFPS(false),
GenerateCollisions(false),
GenCollisionType(""),
CollisionMeshPrefix(""),
GenerateLOSCollisions(false),
GenLOSCollisionType(""),
LOSCollisionMeshPrefix(""),
importImages(true),
ImageType("GUI"),
DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL, -MET, -METALNESS, -METALLIC, -M"),
RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
PBRTypeSuffixes("_COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR"),
TextureFilteringMode("Bilinear"),
UseMips(true),
IsHDR(false),
Scaling(false),
ImagesCompressed(false),
GenerateMaterialOnImport(true),
importSounds(true),
VolumeAdjust(false),
PitchAdjust(false),
SoundsCompressed(false)
{
}
AssetImportConfig::~AssetImportConfig()
{
}
/// Engine.
void AssetImportConfig::initPersistFields()
{
Parent::initPersistFields();
addGroup("General");
addField("DuplicatAutoResolution", TypeString, Offset(DuplicatAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename");
addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
endGroup("General");
addGroup("Meshes");
addField("ImportMesh", TypeBool, Offset(ImportMesh, AssetImportConfig), "Indicates if this config supports importing meshes");
addField("DoUpAxisOverride", TypeBool, Offset(DoUpAxisOverride, AssetImportConfig), "Indicates if the up axis in the model file should be overridden ");
addField("UpAxisOverride", TypeString, Offset(UpAxisOverride, AssetImportConfig), "If overriding, what axis should be used as up. Options are X_AXIS, Y_AXIS, Z_AXIS");
addField("DoScaleOverride", TypeBool, Offset(DoScaleOverride, AssetImportConfig), "Indicates if the scale in the model file should be overridden");
addField("ScaleOverride", TypeF32, Offset(ScaleOverride, AssetImportConfig), "If overriding, what scale should be used");
addField("IgnoreNodeScale", TypeBool, Offset(IgnoreNodeScale, AssetImportConfig), "Indicates if scale of nodes should be ignored");
addField("AdjustCenter", TypeBool, Offset(AdjustCenter, AssetImportConfig), "Indicates if the center of the model file should be automatically recentered");
addField("AdjustFloor", TypeBool, Offset(AdjustFloor, AssetImportConfig), "Indicates if the floor height of the model file should be automatically zero'd");
addField("CollapseSubmeshes", TypeBool, Offset(CollapseSubmeshes, AssetImportConfig), "Indicates if submeshes should be collapsed down into a single main mesh");
addField("LODType", TypeString, Offset(LODType, AssetImportConfig), "Indicates what LOD mode the model file should utilize to process out LODs. Options are TrailingNumber, DetectDTS, SingleSize");
addField("ImportedNodes", TypeString, Offset(ImportedNodes, AssetImportConfig), " A list of what nodes should be guaranteed to be imported if found in the model file. Separated by either , or ;");
addField("IgnoreNodes", TypeString, Offset(IgnoreNodes, AssetImportConfig), "A list of what nodes should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
addField("ImportMeshes", TypeString, Offset(ImportMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to be imported if found in the model file. Separated by either , or ;");
addField("IgnoreMeshes", TypeString, Offset(IgnoreMeshes, AssetImportConfig), "A list of what mesh objects should be guaranteed to not be imported if found in the model file. Separated by either , or ;");
addField("convertLeftHanded", TypeBool, Offset(convertLeftHanded, AssetImportConfig), "Flag to indicate the shape loader should convert to a left-handed coordinate system");
addField("calcTangentSpace", TypeBool, Offset(calcTangentSpace, AssetImportConfig), "Should the shape loader calculate tangent space values");
addField("removeRedundantMats", TypeBool, Offset(removeRedundantMats, AssetImportConfig), "Should the shape loader automatically prune redundant/duplicate materials");
addField("genUVCoords", TypeBool, Offset(genUVCoords, AssetImportConfig), "Should the shape loader auto-generate UV Coordinates for the mesh.");
addField("TransformUVs", TypeBool, Offset(TransformUVs, AssetImportConfig), "Should the UV coordinates be transformed");
addField("flipUVCoords", TypeBool, Offset(flipUVCoords, AssetImportConfig), "Should the UV coordinates be flipped");
addField("findInstances", TypeBool, Offset(findInstances, AssetImportConfig), "Should the shape loader automatically look for instanced submeshes in the model file");
addField("limitBoneWeights", TypeBool, Offset(limitBoneWeights, AssetImportConfig), "Should the shape loader limit the bone weights");
addField("JoinIdenticalVerts", TypeBool, Offset(JoinIdenticalVerts, AssetImportConfig), "Should the shape loader automatically merge identical/duplicate verts");
addField("reverseWindingOrder", TypeBool, Offset(reverseWindingOrder, AssetImportConfig), "Should the shape loader reverse the winding order of the mesh's face indicies");
addField("invertNormals", TypeBool, Offset(invertNormals, AssetImportConfig), "Should the normals on the model be inverted");
endGroup("Meshes");
addGroup("Materials");
addField("DuplicatAutoResolution", TypeString, Offset(DuplicatAutoResolution, AssetImportConfig), "Duplicate Asset Auto-Resolution Action. Options are None, AutoPrune, AutoRename");
addField("ImportMaterials", TypeBool, Offset(ImportMaterials, AssetImportConfig), "Does this config allow for importing of materials");
addField("CreatePBRConfig", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "When importing a material, should it automatically attempt to merge Roughness, AO and Metalness maps into a single, composited PBR Configuration map");
addField("UseDiffuseSuffixOnOriginImage", TypeBool, Offset(UseDiffuseSuffixOnOriginImage, AssetImportConfig), "When generating a material off of an importing image, should the importer force appending a diffusemap suffix onto the end to avoid potential naming confusion.\n e.g. MyCoolStuff.png is imported, generating MyCoolStuff material asset and MyCoolStuff_Diffuse image asset");
addField("UseExistingMaterials", TypeBool, Offset(UseExistingMaterials, AssetImportConfig), "Should the importer try and use existing material assets in the game directory if at all possible. (Not currently utilized)");
addField("IgnoreMaterials", TypeString, Offset(IgnoreMaterials, AssetImportConfig), "A list of material names that should not be imported. Separated by either , or ;");
addField("PopulateMaterialMaps", TypeBool, Offset(PopulateMaterialMaps, AssetImportConfig), "When processing a material asset, should the importer attempt to populate the various material maps on it by looking up common naming conventions for potentially relevent image files.\n e.g. If MyCoolStuff_Diffuse.png is imported, generating MyCoolStuff material, it would also find MyCoolStuff_Normal and MyCoolStuff_PBR images and map them to the normal and PBRConfig maps respectively automatically");
endGroup("Materials");
addGroup("Meshes");
addField("ImportAnimations", TypeBool, Offset(ImportAnimations, AssetImportConfig), "Does this config allow for importing Shape Animations");
addField("SeparateAnimations", TypeBool, Offset(SeparateAnimations, AssetImportConfig), "When importing a shape file, should the animations within be separated out into unique files");
addField("SeparateAnimationPrefix", TypeString, Offset(SeparateAnimationPrefix, AssetImportConfig), "If separating animations out from a source file, what prefix should be added to the names for grouping association");
addField("animTiming", TypeString, Offset(animTiming, AssetImportConfig), "Defines the animation timing for the given animation sequence. Options are FrameTime, Seconds, Milliseconds");
addField("animFPS", TypeBool, Offset(animFPS, AssetImportConfig), "The FPS of the animation sequence");
endGroup("General");
addGroup("Collision");
addField("GenerateCollisions", TypeBool, Offset(GenerateCollisions, AssetImportConfig), "Does this configuration generate collision geometry when importing. (Not currently enabled)");
addField("GenCollisionType", TypeString, Offset(GenCollisionType, AssetImportConfig), "What sort of collision geometry is generated. (Not currently enabled)");
addField("CollisionMeshPrefix", TypeString, Offset(CollisionMeshPrefix, AssetImportConfig), "What prefix is added to the collision geometry generated. (Not currently enabled)");
addField("GenerateLOSCollisions", TypeBool, Offset(GenerateLOSCollisions, AssetImportConfig), "Does this configuration generate Line of Sight collision geometry. (Not currently enabled)");
addField("GenLOSCollisionType", TypeString, Offset(GenLOSCollisionType, AssetImportConfig), "What sort of Line of Sight collision geometry is generated. (Not currently enabled)");
addField("LOSCollisionMeshPrefix", TypeString, Offset(LOSCollisionMeshPrefix, AssetImportConfig), "What prefix is added to the Line of Sight collision geometry generated. (Not currently enabled)");
endGroup("Collision");
addGroup("Images");
addField("importImages", TypeBool, Offset(importImages, AssetImportConfig), "Does this configuration support importing images.");
addField("ImageType", TypeString, Offset(ImageType, AssetImportConfig), "What is the default ImageType images are imported as. Options are: N/A, Diffuse, Normal, Metalness, Roughness, AO, PBRConfig, GUI, Cubemap");
addField("DiffuseTypeSuffixes", TypeString, Offset(DiffuseTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a diffuse map. \n e.g. _Albedo or _Color");
addField("NormalTypeSuffixes", TypeString, Offset(NormalTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a normal map. \n e.g. _Normal or _Norm");
addField("MetalnessTypeSuffixes", TypeString, Offset(MetalnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a metalness map. \n e.g. _Metalness or _Metal");
addField("RoughnessTypeSuffixes", TypeString, Offset(RoughnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a roughness map.\n e.g. _roughness or _rough");
addField("SmoothnessTypeSuffixes", TypeString, Offset(SmoothnessTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a smoothness map. \n e.g. _smoothness or _smooth");
addField("AOTypeSuffixes", TypeString, Offset(AOTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a ambient occlusion map. \n e.g. _ambient or _ao");
addField("PBRTypeSuffixes", TypeString, Offset(PBRTypeSuffixes, AssetImportConfig), "What type of suffixes are scanned to detect if an importing image is a PBRConfig map.\n e.g. _Composite or _PBR");
addField("TextureFilteringMode", TypeString, Offset(TextureFilteringMode, AssetImportConfig), "Indicates what filter mode images imported with this configuration utilizes. Options are Linear, Bilinear, Trilinear");
addField("UseMips", TypeBool, Offset(UseMips, AssetImportConfig), "Indicates if images imported with this configuration utilize mipmaps");
addField("IsHDR", TypeBool, Offset(IsHDR, AssetImportConfig), "Indicates if images imported with this configuration are in an HDR format");
addField("Scaling", TypeF32, Offset(Scaling, AssetImportConfig), "Indicates what amount of scaling images imported with this configuration use");
addField("ImagesCompressed", TypeBool, Offset(ImagesCompressed, AssetImportConfig), "Indicates if images imported with this configuration are compressed");
addField("GenerateMaterialOnImport", TypeBool, Offset(GenerateMaterialOnImport, AssetImportConfig), "Indicates if images imported with this configuration generate a parent material for it as well");
endGroup("Images");
addGroup("Sounds");
addField("importSounds", TypeBool, Offset(importSounds, AssetImportConfig), "Indicates if sounds are imported with this configuration");
addField("VolumeAdjust", TypeF32, Offset(VolumeAdjust, AssetImportConfig), "Indicates what amount the volume is adjusted on sounds imported with this configuration");
addField("PitchAdjust", TypeF32, Offset(PitchAdjust, AssetImportConfig), "Indicates what amount the pitch is adjusted on sounds imported with this configuration");
addField("SoundsCompressed", TypeBool, Offset(SoundsCompressed, AssetImportConfig), "Indicates if sounds imported with this configuration are compressed");
endGroup("Sounds");
}
void AssetImportConfig::loadImportConfig(Settings* configSettings, String configName)
{
//General
DuplicatAutoResolution = configSettings->value(String(configName + "/General/DuplicatAutoResolution").c_str());
WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
//Meshes
ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
DoUpAxisOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoUpAxisOverride").c_str()));
UpAxisOverride = configSettings->value(String(configName + "/Meshes/UpAxisOverride").c_str());
DoScaleOverride = dAtob(configSettings->value(String(configName + "/Meshes/DoScaleOverride").c_str()));
ScaleOverride = dAtof(configSettings->value(String(configName + "/Meshes/ScaleOverride").c_str()));
IgnoreNodeScale = dAtob(configSettings->value(String(configName + "/Meshes/IgnoreNodeScale").c_str()));
AdjustCenter = dAtob(configSettings->value(String(configName + "/Meshes/AdjustCenter").c_str()));
AdjustFloor = dAtob(configSettings->value(String(configName + "/Meshes/AdjustFloor").c_str()));
CollapseSubmeshes = dAtob(configSettings->value(String(configName + "/Meshes/CollapseSubmeshes").c_str()));
LODType = configSettings->value(String(configName + "/Meshes/LODType").c_str());
ImportedNodes = configSettings->value(String(configName + "/Meshes/ImportedNodes").c_str());
IgnoreNodes = configSettings->value(String(configName + "/Meshes/IgnoreNodes").c_str());
ImportMeshes = configSettings->value(String(configName + "/Meshes/ImportMeshes").c_str());
IgnoreMeshes = configSettings->value(String(configName + "/Meshes/IgnoreMeshes").c_str());
//Assimp/Collada
convertLeftHanded = dAtob(configSettings->value(String(configName + "/Meshes/convertLeftHanded").c_str()));
calcTangentSpace = dAtob(configSettings->value(String(configName + "/Meshes/calcTangentSpace").c_str()));
removeRedundantMats = dAtob(configSettings->value(String(configName + "/Meshes/removeRedundantMats").c_str()));
genUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/genUVCoords").c_str()));
TransformUVs = dAtob(configSettings->value(String(configName + "/Meshes/TransformUVs").c_str()));
flipUVCoords = dAtob(configSettings->value(String(configName + "/Meshes/flipUVCoords").c_str()));
findInstances = dAtob(configSettings->value(String(configName + "/Meshes/findInstances").c_str()));
limitBoneWeights = dAtob(configSettings->value(String(configName + "/Meshes/limitBoneWeights").c_str()));
JoinIdenticalVerts = dAtob(configSettings->value(String(configName + "/Meshes/JoinIdenticalVerts").c_str()));
reverseWindingOrder = dAtob(configSettings->value(String(configName + "/Meshes/reverseWindingOrder").c_str()));
invertNormals = dAtob(configSettings->value(String(configName + "/Meshes/invertNormals").c_str()));
//Materials
ImportMaterials = dAtob(configSettings->value(String(configName + "/Materials/ImportMaterials").c_str()));
CreatePBRConfig = dAtob(configSettings->value(String(configName + "/Materials/CreatePBRConfig").c_str()));
UseDiffuseSuffixOnOriginImage = dAtob(configSettings->value(String(configName + "/Materials/UseDiffuseSuffixOnOriginImage").c_str()));
UseExistingMaterials = dAtob(configSettings->value(String(configName + "/Materials/UseExistingMaterials").c_str()));
IgnoreMaterials = configSettings->value(String(configName + "/Materials/IgnoreMaterials").c_str());
PopulateMaterialMaps = dAtob(configSettings->value(String(configName + "/Materials/invertPopulateMaterialMapsNormals").c_str()));
//Animations
ImportAnimations = dAtob(configSettings->value(String(configName + "/Animations/ImportAnimations").c_str()));
SeparateAnimations = dAtob(configSettings->value(String(configName + "/Animations/SeparateAnimations").c_str()));
SeparateAnimationPrefix = configSettings->value(String(configName + "/Animations/SeparateAnimationPrefix").c_str());
animTiming = configSettings->value(String(configName + "/Animations/animTiming").c_str());
animFPS = dAtof(configSettings->value(String(configName + "/Animations/animFPS").c_str()));
//Collisions
GenerateCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateCollisions").c_str()));
GenCollisionType = configSettings->value(String(configName + "/Collision/GenCollisionType").c_str());
CollisionMeshPrefix = configSettings->value(String(configName + "/Collision/CollisionMeshPrefix").c_str());
GenerateLOSCollisions = dAtob(configSettings->value(String(configName + "/Collision/GenerateLOSCollisions").c_str()));
GenLOSCollisionType = configSettings->value(String(configName + "/Collision/GenLOSCollisionType").c_str());
LOSCollisionMeshPrefix = configSettings->value(String(configName + "/Collision/LOSCollisionMeshPrefix").c_str());
//Images
importImages = dAtob(configSettings->value(String(configName + "/Images/importImages").c_str()));
ImageType = configSettings->value(String(configName + "/Images/ImageType").c_str());
DiffuseTypeSuffixes = configSettings->value(String(configName + "/Images/DiffuseTypeSuffixes").c_str());
NormalTypeSuffixes = configSettings->value(String(configName + "/Images/NormalTypeSuffixes").c_str());
MetalnessTypeSuffixes = configSettings->value(String(configName + "/Images/MetalnessTypeSuffixes").c_str());
RoughnessTypeSuffixes = configSettings->value(String(configName + "/Images/RoughnessTypeSuffixes").c_str());
SmoothnessTypeSuffixes = configSettings->value(String(configName + "/Images/SmoothnessTypeSuffixes").c_str());
AOTypeSuffixes = configSettings->value(String(configName + "/Images/AOTypeSuffixes").c_str());
PBRTypeSuffixes = configSettings->value(String(configName + "/Images/PBRTypeSuffixes").c_str());
TextureFilteringMode = configSettings->value(String(configName + "/Images/TextureFilteringMode").c_str());
UseMips = dAtob(configSettings->value(String(configName + "/Images/UseMips").c_str()));
IsHDR = dAtob(configSettings->value(String(configName + "/Images/IsHDR").c_str()));
Scaling = dAtof(configSettings->value(String(configName + "/Images/Scaling").c_str()));
ImagesCompressed = dAtob(configSettings->value(String(configName + "/Images/Compressed").c_str()));
GenerateMaterialOnImport = dAtob(configSettings->value(String(configName + "/Images/GenerateMaterialOnImport").c_str()));
//Sounds
VolumeAdjust = dAtof(configSettings->value(String(configName + "/Sounds/VolumeAdjust").c_str()));
PitchAdjust = dAtof(configSettings->value(String(configName + "/Sounds/PitchAdjust").c_str()));
SoundsCompressed = dAtob(configSettings->value(String(configName + "/Sounds/Compressed").c_str()));
}
ConsoleDocClass(AssetImportObject,
"@brief Defines properties for an AssetImportObject object.\n"
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
"@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
"@or if it's been programmatically generated as part of the import process.\n\n"
"@ingroup Assets\n"
);
IMPLEMENT_CONOBJECT(AssetImportObject);
AssetImportObject::AssetImportObject() :
dirty(false),
skip(false),
processed(false),
generatedAsset(false),
parentAssetItem(nullptr),
tamlFilePath(""),
imageSuffixType(""),
shapeInfo(nullptr)
{
}
AssetImportObject::~AssetImportObject()
{
}
void AssetImportObject::initPersistFields()
{
Parent::initPersistFields();
addField("assetType", TypeString, Offset(assetType, AssetImportObject), "What type is the importing asset");
addField("filePath", TypeFilename, Offset(filePath, AssetImportObject), "What is the source file path of the importing asset");
addField("assetName", TypeString, Offset(assetName, AssetImportObject), "What is the asset's name");
addField("cleanAssetName", TypeString, Offset(cleanAssetName, AssetImportObject), "What is the original, unmodified by processing, asset name");
addField("status", TypeString, Offset(status, AssetImportObject), "What is the current status of this asset item in it's import process");
addField("statusType", TypeString, Offset(statusType, AssetImportObject), "If there is a warning or error status, what type is the condition for this asset item");
addField("statusInfo", TypeString, Offset(statusInfo, AssetImportObject), "What is the articulated information of the status of the asset. Contains the error or warning log data");
addField("dirty", TypeBool, Offset(dirty, AssetImportObject), "Is the asset item currently flagged as dirty");
addField("skip", TypeBool, Offset(skip, AssetImportObject), "Is this asset item marked to be skipped. If it is, it's usually due to being marked as deleted");
addField("processed", TypeBool, Offset(processed, AssetImportObject), "Has the asset item been processed");
addField("generatedAsset", TypeBool, Offset(generatedAsset, AssetImportObject), "Is this specific asset item generated as part of the import process of another item");
addField("tamlFilePath", TypeString, Offset(tamlFilePath, AssetImportObject), "What is the ultimate asset taml file path for this import item");
addField("imageSuffixType", TypeString, Offset(imageSuffixType, AssetImportObject), "Specific to ImageAsset type. What is the image asset's suffix type. Options are: Albedo, Normal, Roughness, AO, Metalness, PBRConfig");
addField("shapeInfo", TYPEID< GuiTreeViewCtrl >(), Offset(shapeInfo, AssetImportObject), "Specific to ShapeAsset type. Processed information about the shape file. Contains numbers and lists of meshes, materials and animations");
}
ConsoleDocClass(AssetImporter,
"@brief Defines properties for an AssetImportObject object.\n"
"@AssetImportObject is a SimObject derived object intended to act as a stand-in for the to-be imported objects.\n"
"@It contains important info such as dependencies, if it's been processed, any error/status issues and the originating file\n"
"@or if it's been programmatically generated as part of the import process.\n\n"
"@ingroup Assets\n"
);
IMPLEMENT_CONOBJECT(AssetImporter);
AssetImporter::AssetImporter() :
importIssues(false),
isReimport(false),
assetHeirarchyChanged(false),
importLogBuffer("")
{
}
AssetImporter::~AssetImporter()
{
}
void AssetImporter::initPersistFields()
{
Parent::initPersistFields();
}
//
// Utility Functions
//
AssetImportObject* AssetImporter::addImportingFile(Torque::Path filePath)
{
String assetType = getAssetTypeByFile(filePath);
if (assetType.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return nullptr;
}
AssetImportObject* newAssetItem = addImportingAsset(assetType, filePath, nullptr, "");
originalImportingFiles.push_back(filePath);
return newAssetItem;
}
AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Path filePath, AssetImportObject* parentItem, String assetNameOverride)
{
String assetName;
//In some cases(usually generated assets on import, like materials) we'll want to specifically define the asset name instead of peeled from the filePath
if (assetNameOverride.isNotEmpty())
assetName = assetNameOverride;
else
assetName = filePath.getFileName();
AssetImportObject* assetImportObj = new AssetImportObject();
assetImportObj->registerObject();
assetImportObj->assetType = assetType;
assetImportObj->filePath = filePath;
assetImportObj->assetName = assetName;
assetImportObj->cleanAssetName = assetName;
assetImportObj->moduleName = targetModuleId;
assetImportObj->status = "";
assetImportObj->statusType = "";
assetImportObj->statusInfo = "";
assetImportObj->dirty = false;
assetImportObj->skip = false;
assetImportObj->processed = false;
assetImportObj->generatedAsset = false;
if (parentItem != nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Child Importing Asset to %s", parentItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
parentItem->childAssetItems.push_back(assetImportObj);
assetImportObj->parentAssetItem = parentItem;
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Added Importing Asset");
activityLog.push_back(importLogBuffer);
}
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Asset Info: Name: %s | Type: %s", assetImportObj->assetName.c_str(), assetImportObj->assetType.c_str());
activityLog.push_back(importLogBuffer);
if (!filePath.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), " File: %s", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
return assetImportObj;
}
void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
{
assetItem->skip = true;
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Deleting Importing Asset %s and all it's child items", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
{
if (assetItem == nullptr)
{
for (U32 i = 0; i < importingAssets.size(); i++)
{
if (importingAssets[i]->cleanAssetName == assetName)
{
return importingAssets[i];
}
//If it wasn't a match, try recusing on the children(if any)
AssetImportObject* retItem = findImportingAssetByName(assetName, importingAssets[i]);
if (retItem != nullptr)
return retItem;
}
}
else
{
//this is the child recursing section
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
if (assetItem->childAssetItems[i]->cleanAssetName == assetName)
{
return assetItem->childAssetItems[i];
}
//If it wasn't a match, try recusing on the children(if any)
AssetImportObject* retItem = findImportingAssetByName(assetName, assetItem->childAssetItems[i]);
if (retItem != nullptr)
return retItem;
}
}
return nullptr;
}
ModuleDefinition* AssetImporter::getModuleFromPath(Torque::Path filePath)
{
U32 folderCount = StringUnit::getUnitCount(filePath.getPath().c_str(), "/");
for (U32 i = 0; i < folderCount; i++)
{
String folderName = StringUnit::getUnit(filePath.getPath().c_str(), i, "/");
ModuleDefinition* moduleDef = ModuleDatabase.findModule(folderName.c_str(), 1);
if (moduleDef != nullptr)
return moduleDef;
}
return nullptr;
}
String AssetImporter::parseImageSuffixes(String assetName, String* suffixType)
{
//Here, we loop over our different suffix lists progressively.
//This lets us walk through a list of suffixes in the Import Config, such as DiffuseTypeSuffixes
//And then iterate over the delinated list of items within it to look for a match.
//If we don't find a match, we then increment our list switch index and scan through the next list.
U32 suffixTypeIdx = 0;
while (suffixTypeIdx < 6)
{
String suffixList;
switch (suffixTypeIdx)
{
case 0:
suffixList = activeImportConfig.DiffuseTypeSuffixes;
suffixType->insert(0, "Albedo", 10);
break;
case 1:
suffixList = activeImportConfig.NormalTypeSuffixes;
suffixType->insert(0, "Normal", 10);
break;
case 2:
suffixList = activeImportConfig.RoughnessTypeSuffixes;
suffixType->insert(0, "Roughness", 10);
break;
case 3:
suffixList = activeImportConfig.AOTypeSuffixes;
suffixType->insert(0, "AO", 10);
break;
case 4:
suffixList = activeImportConfig.MetalnessTypeSuffixes;
suffixType->insert(0, "Metalness", 10);
break;
case 5:
suffixList = activeImportConfig.PBRTypeSuffixes;
suffixType->insert(0, "PBRConfig", 10);
break;
default:
suffixList = "";
}
suffixTypeIdx++;
U32 suffixCount = StringUnit::getUnitCount(suffixList, ",;");
for (U32 i = 0; i < suffixCount; i++)
{
String suffix = StringUnit::getUnit(suffixList, i, ",;");
String searchSuffix = String("*") + suffix;
if (FindMatch::isMatch(searchSuffix.c_str(), assetName.c_str(), false))
{
//We have a match, so indicate as such
return suffix;
}
}
}
return "";
}
String AssetImporter::getAssetTypeByFile(Torque::Path filePath)
{
String fileExt = filePath.getExtension();
if (fileExt == String("png") || fileExt == String("jpg") || fileExt == String("jpeg") || fileExt == String("dds"))
return "ImageAsset";
else if (fileExt == String("dae") || fileExt == String("fbx") || fileExt == String("blend") || fileExt == String("obj") || fileExt == String("dts") || fileExt == String("gltf") || fileExt == String("gltb"))
return "ShapeAsset";
else if (fileExt == String("dsq"))
return "ShapeAnimationAsset";
else if (fileExt == String("ogg") || fileExt == String("wav") || fileExt == String("mp3"))
return "SoundAsset";
else if (fileExt == String("zip"))
return "Zip";
else if (fileExt.isEmpty())
return "Folder";
return "";
}
void AssetImporter::resetImportSession()
{
importingAssets.clear();
activityLog.clear();
for (U32 i = 0; i < originalImportingFiles.size(); i++)
{
addImportingFile(originalImportingFiles[i]);
}
}
S32 AssetImporter::getActivityLogLineCount()
{
return activityLog.size();
}
String AssetImporter::getActivityLogLine(U32 line)
{
if (line >= activityLog.size())
return "";
return activityLog[line];
}
void AssetImporter::dumpActivityLog()
{
for (U32 i = 0; i < activityLog.size(); i++)
{
Con::printf(activityLog[i].c_str());
}
}
S32 AssetImporter::getAssetItemCount()
{
return importingAssets.size();
}
AssetImportObject* AssetImporter::getAssetItem(U32 index)
{
if (index >= importingAssets.size())
return nullptr;
return importingAssets[index];
}
S32 AssetImporter::getAssetItemChildCount(AssetImportObject* assetItem)
{
return assetItem->childAssetItems.size();
}
AssetImportObject* AssetImporter::getAssetItemChild(AssetImportObject* assetItem, U32 index)
{
if (index >= assetItem->childAssetItems.size())
return nullptr;
return assetItem->childAssetItems[index];
}
//
// Processing
//
// Helper struct for counting nodes, meshes and polygons down through the scene
// hierarchy
struct SceneStats
{
S32 numNodes;
S32 numMeshes;
S32 numPolygons;
S32 numMaterials;
S32 numLights;
S32 numClips;
SceneStats() : numNodes(0), numMeshes(0), numPolygons(0), numMaterials(0), numLights(0), numClips(0) { }
};
// Recurse through the <visual_scene> adding nodes and geometry to the GuiTreeView control
static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, SceneStats& stats)
{
stats.numNodes++;
S32 nodeID = tree->insertItem(parentID, _GetNameOrId(node), "node", "", 0, 0);
// Update mesh and poly counts
for (S32 i = 0; i < node->getContents().getCount(); i++)
{
domGeometry* geom = 0;
const char* elemName = "";
daeElement* child = node->getContents()[i];
switch (child->getElementType())
{
case COLLADA_TYPE::INSTANCE_GEOMETRY:
{
domInstance_geometry* instgeom = daeSafeCast<domInstance_geometry>(child);
if (instgeom)
{
geom = daeSafeCast<domGeometry>(instgeom->getUrl().getElement());
elemName = _GetNameOrId(geom);
}
break;
}
case COLLADA_TYPE::INSTANCE_CONTROLLER:
{
domInstance_controller* instctrl = daeSafeCast<domInstance_controller>(child);
if (instctrl)
{
domController* ctrl = daeSafeCast<domController>(instctrl->getUrl().getElement());
elemName = _GetNameOrId(ctrl);
if (ctrl && ctrl->getSkin())
geom = daeSafeCast<domGeometry>(ctrl->getSkin()->getSource().getElement());
else if (ctrl && ctrl->getMorph())
geom = daeSafeCast<domGeometry>(ctrl->getMorph()->getSource().getElement());
}
break;
}
case COLLADA_TYPE::INSTANCE_LIGHT:
stats.numLights++;
tree->insertItem(nodeID, _GetNameOrId(node), "light", "", 0, 0);
break;
}
if (geom && geom->getMesh())
{
const char* name = _GetNameOrId(node);
if (dStrEqual(name, "null") || dStrEndsWith(name, "PIVOT"))
name = _GetNameOrId(daeSafeCast<domNode>(node->getParent()));
stats.numMeshes++;
tree->insertItem(nodeID, name, "mesh", "", 0, 0);
for (S32 j = 0; j < geom->getMesh()->getTriangles_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getTriangles_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getTristrips_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getTristrips_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getTrifans_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getTrifans_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getPolygons_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getPolygons_array()[j]->getCount();
for (S32 j = 0; j < geom->getMesh()->getPolylist_array().getCount(); j++)
stats.numPolygons += geom->getMesh()->getPolylist_array()[j]->getCount();
}
}
// Recurse into child nodes
for (S32 i = 0; i < node->getNode_array().getCount(); i++)
processNode(tree, node->getNode_array()[i], nodeID, stats);
for (S32 i = 0; i < node->getInstance_node_array().getCount(); i++)
{
domInstance_node* instnode = node->getInstance_node_array()[i];
domNode* dNode = daeSafeCast<domNode>(instnode->getUrl().getElement());
if (dNode)
processNode(tree, dNode, nodeID, stats);
}
}
static bool enumColladaForImport(const char* shapePath, GuiTreeViewCtrl* tree, bool loadCachedDts)
{
// Check if a cached DTS is available => no need to import the collada file
// if we can load the DTS instead
Torque::Path path(shapePath);
if (loadCachedDts && ColladaShapeLoader::canLoadCachedDTS(path))
return false;
// Check if this is a Sketchup file (.kmz) and if so, mount the zip filesystem
// and get the path to the DAE file.
String mountPoint;
Torque::Path daePath;
bool isSketchup = ColladaShapeLoader::checkAndMountSketchup(path, mountPoint, daePath);
// Load the Collada file into memory
domCOLLADA* root = ColladaShapeLoader::getDomCOLLADA(daePath);
if (!root)
{
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
return false;
}
if (isSketchup)
{
// Unmount the zip if we mounted it
Torque::FS::Unmount(mountPoint);
}
// Initialize tree
tree->removeItem(0);
S32 nodesID = tree->insertItem(0, "Shape", "", "", 0, 0);
S32 matsID = tree->insertItem(0, "Materials", "", "", 0, 0);
S32 animsID = tree->insertItem(0, "Animations", "", "", 0, 0);
SceneStats stats;
// Query DOM for shape summary details
for (S32 i = 0; i < root->getLibrary_visual_scenes_array().getCount(); i++)
{
const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[i];
for (S32 j = 0; j < libScenes->getVisual_scene_array().getCount(); j++)
{
const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[j];
for (S32 k = 0; k < visualScene->getNode_array().getCount(); k++)
processNode(tree, visualScene->getNode_array()[k], nodesID, stats);
}
}
// Get material count
for (S32 i = 0; i < root->getLibrary_materials_array().getCount(); i++)
{
const domLibrary_materials* libraryMats = root->getLibrary_materials_array()[i];
stats.numMaterials += libraryMats->getMaterial_array().getCount();
for (S32 j = 0; j < libraryMats->getMaterial_array().getCount(); j++)
{
domMaterial* mat = libraryMats->getMaterial_array()[j];
tree->insertItem(matsID, _GetNameOrId(mat), "", "", 0, 0);
}
}
// Get images count
for (S32 i = 0; i < root->getLibrary_images_array().getCount(); i++)
{
const domLibrary_images* libraryImages = root->getLibrary_images_array()[i];
for (S32 j = 0; j < libraryImages->getImage_array().getCount(); j++)
{
domImage* img = libraryImages->getImage_array()[j];
S32 materialID = tree->findItemByName(_GetNameOrId(img));
if (materialID == 0)
continue;
tree->setItemValue(materialID, img->getInit_from()->getValue().str().c_str());
}
}
// Get animation count
for (S32 i = 0; i < root->getLibrary_animation_clips_array().getCount(); i++)
{
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[i];
stats.numClips += libraryClips->getAnimation_clip_array().getCount();
for (S32 j = 0; j < libraryClips->getAnimation_clip_array().getCount(); j++)
{
domAnimation_clip* clip = libraryClips->getAnimation_clip_array()[j];
tree->insertItem(animsID, _GetNameOrId(clip), "animation", "", 0, 0);
}
}
if (stats.numClips == 0)
{
// No clips => check if there are any animations (these will be added to a default clip)
for (S32 i = 0; i < root->getLibrary_animations_array().getCount(); i++)
{
const domLibrary_animations* libraryAnims = root->getLibrary_animations_array()[i];
if (libraryAnims->getAnimation_array().getCount())
{
stats.numClips = 1;
tree->insertItem(animsID, "ambient", "animation", "", 0, 0);
break;
}
}
}
// Extract the global scale and up_axis from the top level <asset> element,
F32 unit = 1.0f;
domUpAxisType upAxis = UPAXISTYPE_Z_UP;
if (root->getAsset()) {
if (root->getAsset()->getUnit())
unit = root->getAsset()->getUnit()->getMeter();
if (root->getAsset()->getUp_axis())
upAxis = root->getAsset()->getUp_axis()->getValue();
}
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Load complete");
// Store shape information in the tree control
tree->setDataField(StringTable->insert("_nodeCount"), 0, avar("%d", stats.numNodes));
tree->setDataField(StringTable->insert("_meshCount"), 0, avar("%d", stats.numMeshes));
tree->setDataField(StringTable->insert("_polygonCount"), 0, avar("%d", stats.numPolygons));
tree->setDataField(StringTable->insert("_materialCount"), 0, avar("%d", stats.numMaterials));
tree->setDataField(StringTable->insert("_lightCount"), 0, avar("%d", stats.numLights));
tree->setDataField(StringTable->insert("_animCount"), 0, avar("%d", stats.numClips));
tree->setDataField(StringTable->insert("_unit"), 0, avar("%g", unit));
if (upAxis == UPAXISTYPE_X_UP)
tree->setDataField(StringTable->insert("_upAxis"), 0, "X_AXIS");
else if (upAxis == UPAXISTYPE_Y_UP)
tree->setDataField(StringTable->insert("_upAxis"), 0, "Y_AXIS");
else
tree->setDataField(StringTable->insert("_upAxis"), 0, "Z_AXIS");
char shapesStr[16];
dSprintf(shapesStr, 16, "%i", stats.numMeshes);
char materialsStr[16];
dSprintf(materialsStr, 16, "%i", stats.numMaterials);
char animationsStr[16];
dSprintf(animationsStr, 16, "%i", stats.numClips);
tree->setItemValue(nodesID, StringTable->insert(shapesStr));
tree->setItemValue(matsID, StringTable->insert(materialsStr));
tree->setItemValue(animsID, StringTable->insert(animationsStr));
return true;
}
void AssetImporter::processImportAssets(AssetImportObject* assetItem)
{
if (assetItem == nullptr)
{
assetHeirarchyChanged = false;
for (U32 i = 0; i < importingAssets.size(); i++)
{
AssetImportObject* item = importingAssets[i];
if (item->skip)
continue;
if (!item->processed)
{
//Sanitize before modifying our asset name(suffix additions, etc)
if (item->assetName != item->cleanAssetName)
item->assetName = item->cleanAssetName;
//handle special pre-processing here for any types that need it
//process the asset items
if (item->assetType == String("ImageAsset"))
processImageAsset(item);
else if (item->assetType == String("ShapeAsset"))
processShapeAsset(item);
/*else if (item->assetType == String("SoundAsset"))
SoundAsset::prepareAssetForImport(this, item);*/
else if (item->assetType == String("MaterialAsset"))
processMaterialAsset(item);
/*else if (item->assetType == String("ShapeAnimationAsset"))
ShapeAnimationAsset::prepareAssetForImport(this, item);*/
item->processed = true;
}
//try recusing on the children(if any)
processImportAssets(item);
}
}
else
{
//this is the child recursing section
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip)
continue;
if (!childItem->processed)
{
//Sanitize before modifying our asset name(suffix additions, etc)
if (childItem->assetName != childItem->cleanAssetName)
childItem->assetName = childItem->cleanAssetName;
//handle special pre-processing here for any types that need it
//process the asset items
if (childItem->assetType == String("ImageAsset"))
processImageAsset(childItem);
else if (childItem->assetType == String("ShapeAsset"))
processShapeAsset(childItem);
/*else if (childItem->assetType == String("SoundAsset"))
SoundAsset::prepareAssetForImport(this, childItem);*/
else if (childItem->assetType == String("MaterialAsset"))
processMaterialAsset(childItem);
/*else if (childItem->assetType == String("ShapeAnimationAsset"))
ShapeAnimationAsset::prepareAssetForImport(this, childItem);*/
childItem->processed = true;
}
//try recusing on the children(if any)
processImportAssets(childItem);
}
}
//If our hierarchy changed, it's because we did so during processing
//so we'll loop back through again until everything has been processed
if (assetHeirarchyChanged)
processImportAssets();
}
void AssetImporter::processImageAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
if ((activeImportConfig.GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr) || assetItem->parentAssetItem != nullptr)
{
//find our suffix match, if any
String noSuffixName = assetItem->assetName;
String suffixType;
String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
if (suffix.isNotEmpty())
{
assetItem->imageSuffixType = suffixType;
S32 suffixPos =assetItem->assetName.find(suffix, 0, String::NoCase|String::Left);
noSuffixName = assetItem->assetName.substr(0, suffixPos);
}
//We try to automatically populate materials under the naming convention: materialName: Rock, image maps: Rock_Albedo, Rock_Normal, etc
AssetImportObject* materialAsset = findImportingAssetByName(noSuffixName);
if (materialAsset != nullptr && materialAsset->assetType != String("MaterialAsset"))
{
//We may have a situation where an asset matches the no-suffix name, but it's not a material asset. Ignore this
//asset item for now
materialAsset = nullptr;
}
//If we didn't find a matching material asset in our current items, we'll make one now
if (materialAsset == nullptr)
{
if (!assetItem->filePath.isEmpty())
{
materialAsset = addImportingAsset("MaterialAsset", "", nullptr, noSuffixName);
//Add the material into the primary list of importing assets
importingAssets.push_back(materialAsset);
}
}
//Not that, one way or another, we have the generated material asset, lets move on to associating our image with it
if (materialAsset != nullptr && materialAsset != assetItem->parentAssetItem)
{
if (assetItem->parentAssetItem != nullptr)
{
//If the image had an existing parent, it gets removed from that parent's child item list
assetItem->parentAssetItem->childAssetItems.remove(assetItem);
}
else
{
//If it didn't have one, we're going to pull it from the importingAssets list
importingAssets.remove(assetItem);
}
//Now we can add it to the correct material asset
materialAsset->childAssetItems.push_back(assetItem);
assetItem->parentAssetItem = materialAsset;
assetHeirarchyChanged = true;
}
//Now to do some cleverness. If we're generating a material, we can parse like assets being imported(similar filenames) but different suffixes
//If we find these, we'll just populate into the original's material
//if we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
if (suffixType.isEmpty())
{
if (activeImportConfig.UseDiffuseSuffixOnOriginImage)
{
String diffuseToken = StringUnit::getUnit(activeImportConfig.DiffuseTypeSuffixes, 0, ",;");
assetItem->assetName = assetItem->assetName + diffuseToken;
}
else
{
//We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
//we'll give it a generic one
if (materialAsset->assetName.compare(assetItem->assetName) == 0)
{
assetItem->assetName = assetItem->assetName + "_image";
}
}
suffixType = "Albedo";
}
if (suffixType.isNotEmpty())
{
assetItem->imageSuffixType = suffixType;
//otherwise, if we have some sort of suffix, we'll want to figure out if we've already got an existing material, and should append to it
if (activeImportConfig.PopulateMaterialMaps)
{
}
}
}
assetItem->processed = true;
}
void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Material for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
String filePath = assetItem->filePath.getFullPath();
String fileName = assetItem->filePath.getFileName();
String fileExt = assetItem->filePath.getExtension();
const char* assetName = assetItem->assetName.c_str();
assetItem->generatedAsset = true;
if (activeImportConfig.IgnoreMaterials.isNotEmpty())
{
U32 ignoredMatNameCount = StringUnit::getUnitCount(activeImportConfig.IgnoreMaterials, ".;");
for (U32 i = 0; i < ignoredMatNameCount; i++)
{
String ignoredName = StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ".;");
if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
{
assetItem->skip = true;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been ignored due to it's name being listed in the IgnoreMaterials list in the Import Config.", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
return;
}
}
}
if (activeImportConfig.PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
}
assetItem->processed = true;
}
void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Shape for Import: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
String filePath = assetItem->filePath.getFullPath();
String fileName = assetItem->filePath.getFileName();
String fileExt = assetItem->filePath.getExtension();
const char* assetName = assetItem->assetName.c_str();
if (assetItem->shapeInfo == nullptr)
{
GuiTreeViewCtrl* shapeInfo = new GuiTreeViewCtrl();
shapeInfo->registerObject();
if (fileExt.compare("dae") == 0)
{
enumColladaForImport(filePath, shapeInfo, false);
}
else
{
// Check if a cached DTS is available => no need to import the source file
// if we can load the DTS instead
AssimpShapeLoader loader;
loader.fillGuiTreeView(filePath.c_str(), shapeInfo);
}
assetItem->shapeInfo = shapeInfo;
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
S32 shapeItem = assetItem->shapeInfo->findItemByName("Meshes");
S32 animCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_animCount"), nullptr));
S32 animItem = assetItem->shapeInfo->findItemByName("Animations");
S32 materialCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_materialCount"), nullptr));
S32 matItem = assetItem->shapeInfo->findItemByName("Materials");
dSprintf(importLogBuffer, sizeof(importLogBuffer), " Shape Info: Mesh Count: %i | Material Count: %i | Anim Count: %i", meshCount, animCount, materialCount);
activityLog.push_back(importLogBuffer);
if (activeImportConfig.ImportMesh && meshCount > 0)
{
}
if (activeImportConfig.ImportAnimations && animCount > 0)
{
//If we have animations but no meshes, then this is a pure animation file so we can swap the asset type here
if (meshCount == 0)
{
//assetItem->assetType = "ShapeAnimation";
}
}
if (activeImportConfig.ImportMaterials && materialCount > 0)
{
S32 materialId = assetItem->shapeInfo->getChildItem(matItem);
processShapeMaterialInfo(assetItem, materialId);
materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
while (materialId != 0)
{
processShapeMaterialInfo(assetItem, materialId);
materialId = assetItem->shapeInfo->getNextSiblingItem(materialId);
}
}
assetItem->processed = true;
}
void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 materialItemId)
{
String matName = assetItem->shapeInfo->getItemText(materialItemId);
Torque::Path filePath = assetItem->shapeInfo->getItemValue(materialItemId);
if (filePath.getFullFileName().isNotEmpty())
{
if (!Platform::isFile(filePath.getFullFileName()))
{
//could be a stale path reference, such as if it was downloaded elsewhere. Trim to just the filename and see
//if we can find it there
String shapePathBase = assetItem->filePath.getPath();
String matFilePath = filePath.getFileName() + "." + filePath.getExtension();
//trim (not found) if needbe
/*
%suffixPos = strpos(strlwr(%filename), " (not found)", 0);
%filename = getSubStr(%filename, 0, %suffixPos);
*/
String testFileName = shapePathBase + "/" + matFilePath;
if (Platform::isFile(testFileName))
{
filePath = testFileName;
}
}
AssetImportObject* matAssetItem = addImportingAsset("MaterialAsset", "", assetItem, matName);
addImportingAsset("ImageAsset", filePath, matAssetItem, "");
}
else
{
/*
//check to see if it's actually just a flat color
if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
{
AssetBrowser.addImportingAsset("MaterialAsset", %matName, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
AssetBrowser.addImportingAsset("MaterialAsset", %filePath, %assetItem);
else
AssetBrowser.addImportingAsset("MaterialAsset", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
}
*/
}
}
//
// Validation
//
bool AssetImporter::validateAssets()
{
importIssues = false;
resetAssetValidationStatus();
for (U32 i = 0; i < importingAssets.size(); i++)
{
validateAsset(importingAssets[i]);
resolveAssetItemIssues(importingAssets[i]);
}
return importIssues;
}
void AssetImporter::validateAsset(AssetImportObject* assetItem)
{
if (assetItem->skip)
return;
bool hasCollision = checkAssetForCollision(assetItem);
if (hasCollision)
{
importIssues = true;
return;
}
if (!isReimport)
{
AssetQuery aQuery;
U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
bool hasCollision = false;
for (U32 i = 0; i < numAssetsFound; i++)
{
StringTableEntry assetId = aQuery.mAssetList[i];
ModuleDefinition* moduleDef = AssetDatabase.getAssetModuleDefinition(assetId);
if (moduleDef->getModuleId() != StringTable->insert(targetModuleId.c_str()))
continue;
StringTableEntry assetName = AssetDatabase.getAssetName(assetId);
if (assetName == StringTable->insert(assetItem->assetName.c_str()))
{
hasCollision = true;
assetItem->status = "Error";
assetItem->statusType = "DuplicateAsset";
assetItem->statusInfo = "Duplicate asset names found within the target module!\nAsset \"" + assetItem->assetName + "\" of type \"" + assetItem->assetType + "\" has a matching name.\nPlease rename it and try again!";
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s has an identically named asset in the target module.", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
break;
}
}
}
if (!assetItem->filePath.isEmpty() && !assetItem->generatedAsset && !Platform::isFile(assetItem->filePath.getFullPath().c_str()))
{
assetItem->status = "Error";
assetItem->statusType = "MissingFile";
assetItem->statusInfo = "Unable to find file to be imported with provided path: " + assetItem->filePath + "\n Please select a valid file.";
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Asset %s's file at %s was not found.", assetItem->assetName.c_str(), assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
if (assetItem->status == String("Warning"))
{
if (activeImportConfig.WarningsAsErrors)
{
assetItem->status = "Error";
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import configuration has treated an import warning as an error.", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
}
if (assetItem->status == String("Error"))
importIssues = true;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
validateAsset(assetItem->childAssetItems[i]);
resolveAssetItemIssues(assetItem->childAssetItems[i]);
}
return;
}
void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
{
if (assetItem == nullptr)
{
for (U32 i = 0; i < importingAssets.size(); i++)
{
if (importingAssets[i]->skip)
continue;
importingAssets[i]->status = "";
importingAssets[i]->statusType = "";
importingAssets[i]->statusInfo = "";
//If it wasn't a match, try recusing on the children(if any)
resetAssetValidationStatus(importingAssets[i]);
}
}
else
{
//this is the child recursing section
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
if (assetItem->childAssetItems[i]->skip)
continue;
assetItem->childAssetItems[i]->status = "";
assetItem->childAssetItems[i]->statusType = "";
assetItem->childAssetItems[i]->statusInfo = "";
//If it wasn't a match, try recusing on the children(if any)
resetAssetValidationStatus(assetItem->childAssetItems[i]);
}
}
}
bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck, AssetImportObject* assetItem)
{
bool results = false;
if (assetItem == nullptr)
{
for (U32 i = 0; i < importingAssets.size(); i++)
{
if (importingAssets[i]->skip)
continue;
if ((assetItemToCheck->assetName.compare(importingAssets[i]->assetName) == 0) && (assetItemToCheck->getId() != importingAssets[i]->getId()))
{
//we do have a collision, note the collsion and bail out
assetItemToCheck->status = "Warning";
assetItemToCheck->statusType = "DuplicateImportAsset";
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAssets[i]->assetName + "\" of the type \"" + importingAssets[i]->assetType + "\" and \"" +
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
importingAssets[i]->assetName.c_str(), importingAssets[i]->assetType.c_str());
activityLog.push_back(importLogBuffer);
return true;
}
//If it wasn't a match, try recusing on the children(if any)
results = checkAssetForCollision(assetItemToCheck, importingAssets[i]);
if (results)
return results;
}
}
else
{
//this is the child recursing section
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
if (assetItem->childAssetItems[i]->skip)
continue;
if ((assetItemToCheck->assetName.compare(assetItem->childAssetItems[i]->assetName) == 0) && (assetItemToCheck->getId() != assetItem->childAssetItems[i]->getId()))
{
//we do have a collision, note the collsion and bail out
assetItemToCheck->status = "Warning";
assetItemToCheck->statusType = "DuplicateImportAsset";
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + assetItem->assetName + "\" of the type \"" + assetItem->assetType + "\" and \"" +
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
importingAssets[i]->assetName.c_str(), importingAssets[i]->assetType.c_str());
activityLog.push_back(importLogBuffer);
return true;
}
//If it wasn't a match, try recusing on the children(if any)
results = checkAssetForCollision(assetItemToCheck, assetItem->childAssetItems[i]);
if (results)
return results;
}
}
return results;
}
void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
{
if (assetItem->statusType == String("DuplicateImportAsset") || assetItem->statusType == String("DuplicateAsset"))
{
String humanReadableReason = assetItem->statusType == String("DuplicateImportAsset") ? "Importing asset was duplicate of another importing asset" : "Importing asset was duplicate of an existing asset";
//get the config value for duplicateAutoResolution
if (activeImportConfig.DuplicatAutoResolution == String("AutoPrune"))
{
//delete the item
deleteImportingAsset(assetItem);
//log it's deletion
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autoprined due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
importIssues = false;
}
else if (activeImportConfig.DuplicatAutoResolution == String("AutoRename"))
{
//Set trailing number
String renamedAssetName = assetItem->assetName;
renamedAssetName = Sim::getUniqueName(renamedAssetName.c_str());
//Log it's renaming
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was renamed to %s", assetItem->assetName.c_str(), renamedAssetName.c_str());
activityLog.push_back(importLogBuffer);
assetItem->assetName = renamedAssetName;
//Whatever status we had prior is no longer relevent, so reset the status
resetAssetValidationStatus(assetItem);
importIssues = false;
}
}
else if (assetItem->statusType == String("MissingFile"))
{
//Trigger callback to look?
}
}
//
// Importing
//
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
String assetType = getAssetTypeByFile(filePath);
if (assetType == String("Folder") || assetType == String("Zip"))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return StringTable->EmptyString();
}
if (assetType.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return StringTable->EmptyString();
}
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
ModuleDefinition* targetModuleDef = getModuleFromPath(filePath);
if (targetModuleDef == nullptr)
{
//log it
return StringTable->EmptyString();
}
else
{
targetModuleId = targetModuleDef->getModuleId();
}
//set our path
targetPath = filePath.getPath();
//use a default import config
activeImportConfig = AssetImportConfig();
AssetImportObject* assetItem = addImportingAsset(assetType, filePath, nullptr, "");
importingAssets.push_back(assetItem);
processImportAssets();
bool hasIssues = validateAssets();
if (hasIssues)
{
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Import process has failed due to issues discovered during validation!");
activityLog.push_back(importLogBuffer);
}
else
{
importAssets();
}
#if TORQUE_DEBUG
for (U32 i = 0; i < activityLog.size(); i++)
{
Con::printf(activityLog[i].c_str());
}
#endif
if (hasIssues)
{
return StringTable->EmptyString();
}
else
{
String assetId = targetModuleId + ":" + assetItem->assetName;
return StringTable->insert(assetId.c_str());
}
}
void AssetImporter::importAssets(AssetImportObject* assetItem)
{
ModuleDefinition* moduleDef = ModuleDatabase.findModule(targetModuleId.c_str(), 1);
if (moduleDef == nullptr)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Unable to find moduleId %s", targetModuleId.c_str());
activityLog.push_back(importLogBuffer);
return;
}
if (assetItem == nullptr)
{
for (U32 i = 0; i < importingAssets.size(); i++)
{
if (importingAssets[i]->skip)
continue;
Torque::Path assetPath;
if (importingAssets[i]->assetType == String("ImageAsset"))
assetPath = importImageAsset(importingAssets[i]);
else if (importingAssets[i]->assetType == String("ShapeAsset"))
assetPath = importShapeAsset(importingAssets[i]);
/*else if (importingAssets[i]->assetType == String("SoundAsset"))
assetPath = SoundAsset::importAsset(importingAssets[i]);*/
else if (importingAssets[i]->assetType == String("MaterialAsset"))
assetPath = importMaterialAsset(importingAssets[i]);
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
if (assetPath.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", importingAssets[i]->assetName.c_str());
activityLog.push_back(importLogBuffer);
continue;
}
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
if (!isReimport)
{
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
if (!registerSuccess)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
activityLog.push_back(importLogBuffer);
}
}
else
{
String assetId = importingAssets[i]->moduleName + ":" + importingAssets[i]->assetName;
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
if (!refreshSuccess)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", importingAssets[i]->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
}
//recurse if needed
importAssets(importingAssets[i]);
}
}
else
{
//this is the child recursing section
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip)
continue;
Torque::Path assetPath;
if (childItem->assetType == String("ImageAsset"))
assetPath = importImageAsset(childItem);
else if (childItem->assetType == String("ShapeAsset"))
assetPath = importShapeAsset(childItem);
/*else if (childItem->assetType == String("SoundAsset"))
assetPath = SoundAsset::importAsset(childItem);*/
else if (childItem->assetType == String("MaterialAsset"))
assetPath = importMaterialAsset(childItem);
/*else if (childItem->assetType == String("ShapeAnimationAsset"))
assetPath = ShapeAnimationAsset::importAsset(childItem);*/
if (assetPath.isEmpty())
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", childItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
continue;
}
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
if (!isReimport)
{
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
if (!registerSuccess)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
activityLog.push_back(importLogBuffer);
}
}
else
{
String assetId = childItem->moduleName + ":" + childItem->assetName;
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
if (!refreshSuccess)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", childItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
}
}
//recurse if needed
importAssets(childItem);
}
}
}
//
// Type-specific import logic
//
Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Image Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
ImageAsset* newAsset = new ImageAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + imageFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
newAsset->setAssetName(assetName);
newAsset->setImageFileName(imageFileName.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
if (!isReimport)
{
bool isInPlace = !dStrcmp(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !dPathCopy(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return "";
}
}
return tamlPath;
}
Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Material Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
MaterialAsset* newAsset = new MaterialAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String scriptName = assetItem->assetName + ".cs";
String scriptPath = targetPath + "/" + scriptName;
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
newAsset->setAssetName(assetName);
newAsset->setScriptFile(scriptName.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
//iterate through and write out the material maps dependencies
S32 dependencySlotId = 0;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
char dependencyFieldName[64];
dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
dependencySlotId++;
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
//build the PBRConfig file if we're flagged to and have valid image maps
if (activeImportConfig.CreatePBRConfig)
{
AssetImportObject* pbrConfigMap = nullptr;
AssetImportObject* roughnessMap = nullptr;
AssetImportObject* metalnessMap = nullptr;
AssetImportObject* aoMap = nullptr;
//We need to find any/all respective image maps for the given channels
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || childItem->assetType.compare("ImageAsset") != 0)
continue;
if (childItem->imageSuffixType.compare("PBRConfig") == 0)
pbrConfigMap = childItem;
else if(childItem->imageSuffixType.compare("Roughness") == 0)
roughnessMap = childItem;
else if (childItem->imageSuffixType.compare("Metalness") == 0)
metalnessMap = childItem;
else if (childItem->imageSuffixType.compare("AO") == 0)
aoMap = childItem;
}
if (pbrConfigMap != nullptr && pbrConfigMap->generatedAsset)
{
if (roughnessMap != nullptr || metalnessMap != nullptr || aoMap != nullptr)
{
U32 channelKey[4] = { 0,1,2,3 };
GFX->getTextureManager()->saveCompositeTexture(aoMap->filePath.getFullPath(), roughnessMap->filePath.getFullPath(), metalnessMap->filePath.getFullPath(), "",
channelKey, pbrConfigMap->filePath.getFullPath(), &GFXTexturePersistentProfile);
}
}
}
FileObject* file = new FileObject();
file->registerObject();
//Now write the script file containing our material out
if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
char lineBuffer[1024];
dSprintf(lineBuffer, 1024, "singleton Material(%s) {", assetName);
file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " mapTo=\"%s\";", assetName);
file->writeLine((U8*)lineBuffer);
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String mapFieldName = "";
if (childItem->imageSuffixType.compare("Albedo") == 0)
{
mapFieldName = "DiffuseMap";
}
String path = childItem->filePath.getFullFileName();
dSprintf(lineBuffer, 1024, " %s[0] = \"%s\";", mapFieldName.c_str(), path.c_str());
file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " %sAsset[0] = \"%s:%s\";", mapFieldName.c_str(), targetModuleId.c_str(), childItem->assetName.c_str());
file->writeLine((U8*)lineBuffer);
}
file->writeLine((U8*)"};");
file->writeLine((U8*)"//--- OBJECT WRITE END ---");
file->close();
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset script file %s", scriptPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
return tamlPath;
}
Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning importing of Shape Asset: %s", assetItem->assetName.c_str());
activityLog.push_back(importLogBuffer);
ShapeAsset* newAsset = new ShapeAsset();
newAsset->registerObject();
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String shapeFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + shapeFileName;
String constructorPath = targetPath + "/" + assetItem->filePath.getFileName() + ".cs";
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
String originalConstructorPath = assetItem->filePath.getPath() + assetItem->filePath.getFileName() + ".cs";
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
char qualifiedFromCSFile[2048];
char qualifiedToCSFile[2048];
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
Platform::makeFullPathName(originalConstructorPath.c_str(), qualifiedFromCSFile, sizeof(qualifiedFromCSFile));
Platform::makeFullPathName(constructorPath.c_str(), qualifiedToCSFile, sizeof(qualifiedToCSFile));
newAsset->setAssetName(assetName);
newAsset->setShapeFile(shapeFileName.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
//iterate through and write out the material maps dependencies
S32 dependencySlotId = 0;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed)
continue;
if (childItem->assetType.compare("MaterialAsset") == 0)
{
char dependencyFieldName[64];
dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
dependencySlotId++;
}
else if (childItem->assetType.compare("ShapeAnimationAsset") == 0)
{
char dependencyFieldName[64];
dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
dependencySlotId++;
}
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
bool makeNewConstructor = true;
if (!isReimport)
{
bool isInPlace = !dStrcmp(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !dPathCopy(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromFile);
activityLog.push_back(importLogBuffer);
return "";
}
if (!isInPlace && Platform::isFile(qualifiedFromCSFile))
{
if(!dPathCopy(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
}
}
if (makeNewConstructor)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning creation of new TSShapeConstructor file: %s", qualifiedToCSFile);
activityLog.push_back(importLogBuffer);
//find/create shape constructor
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructor(Torque::Path(qualifiedToFile).getFullPath());
if (constructor == nullptr)
{
constructor = new TSShapeConstructor(qualifiedToFile);
String constructorName = assetItem->filePath.getFileName() + "_" + assetItem->filePath.getExtension().substr(0, 3);
constructorName.replace("-", "_");
constructorName.replace(".", "_");
constructorName = Sim::getUniqueName(constructorName.c_str());
constructor->registerObject(constructorName.c_str());
}
//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
String neverImportMats;
if (activeImportConfig.IgnoreMaterials.isNotEmpty())
{
U32 ignoredMatNamesCount = StringUnit::getUnitCount(activeImportConfig.IgnoreMaterials, ",;");
for (U32 i = 0; i < ignoredMatNamesCount; i++)
{
if (i == 0)
neverImportMats = StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ",;");
else
neverImportMats += String("\t") + StringUnit::getUnit(activeImportConfig.IgnoreMaterials, i, ",;");
}
}
if (activeImportConfig.DoUpAxisOverride)
{
S32 upAxis;
if (activeImportConfig.UpAxisOverride.compare("X_AXIS") == 0)
{
upAxis = domUpAxisType::UPAXISTYPE_X_UP;
}
else if (activeImportConfig.UpAxisOverride.compare("Y_AXIS") == 0)
{
upAxis = domUpAxisType::UPAXISTYPE_Y_UP;
}
else if (activeImportConfig.UpAxisOverride.compare("Z_AXIS") == 0)
{
upAxis = domUpAxisType::UPAXISTYPE_Z_UP;
}
constructor->mOptions.upAxis = (domUpAxisType)upAxis;
}
if (activeImportConfig.DoScaleOverride)
constructor->mOptions.unit = activeImportConfig.ScaleOverride;
else
constructor->mOptions.unit = -1;
enum eAnimTimingType
{
FrameCount = 0,
Seconds = 1,
Milliseconds = 1000
};
S32 lodType;
if (activeImportConfig.LODType.compare("TrailingNumber") == 0)
lodType = ColladaUtils::ImportOptions::eLodType::TrailingNumber;
else if (activeImportConfig.LODType.compare("SingleSize") == 0)
lodType = ColladaUtils::ImportOptions::eLodType::SingleSize;
else if (activeImportConfig.LODType.compare("DetectDTS") == 0)
lodType = ColladaUtils::ImportOptions::eLodType::DetectDTS;
constructor->mOptions.lodType = (ColladaUtils::ImportOptions::eLodType)lodType;
constructor->mOptions.singleDetailSize = activeImportConfig.convertLeftHanded;
constructor->mOptions.alwaysImport = activeImportConfig.ImportedNodes;
constructor->mOptions.neverImport = activeImportConfig.IgnoreNodes;
constructor->mOptions.alwaysImportMesh = activeImportConfig.ImportMeshes;
constructor->mOptions.neverImportMesh = activeImportConfig.IgnoreMeshes;
constructor->mOptions.ignoreNodeScale = activeImportConfig.IgnoreNodeScale;
constructor->mOptions.adjustCenter = activeImportConfig.AdjustCenter;
constructor->mOptions.adjustFloor = activeImportConfig.AdjustFloor;
constructor->mOptions.convertLeftHanded = activeImportConfig.convertLeftHanded;
constructor->mOptions.calcTangentSpace = activeImportConfig.calcTangentSpace;
constructor->mOptions.genUVCoords = activeImportConfig.genUVCoords;
constructor->mOptions.flipUVCoords = activeImportConfig.flipUVCoords;
constructor->mOptions.findInstances = activeImportConfig.findInstances;
constructor->mOptions.limitBoneWeights = activeImportConfig.limitBoneWeights;
constructor->mOptions.joinIdenticalVerts = activeImportConfig.JoinIdenticalVerts;
constructor->mOptions.reverseWindingOrder = activeImportConfig.reverseWindingOrder;
constructor->mOptions.invertNormals = activeImportConfig.invertNormals;
constructor->mOptions.removeRedundantMats = activeImportConfig.removeRedundantMats;
S32 animTimingType;
if (activeImportConfig.animTiming.compare("FrameCount") == 0)
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::FrameCount;
else if (activeImportConfig.animTiming.compare("Seconds") == 0)
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Seconds;
else// (activeImportConfig.animTiming.compare("Milliseconds") == 0)
animTimingType = ColladaUtils::ImportOptions::eAnimTimingType::Milliseconds;
constructor->mOptions.animTiming = (ColladaUtils::ImportOptions::eAnimTimingType)animTimingType;
constructor->mOptions.animFPS = activeImportConfig.animFPS;
constructor->mOptions.neverImportMat = neverImportMats;
if (!constructor->save(constructorPath.c_str()))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to save shape constructor file to %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Finished creating shape constructor file to %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
}
}
return tamlPath;
}