mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
179 lines
5.6 KiB
C++
179 lines
5.6 KiB
C++
////-----------------------------------------------------------------------------
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//// Copyright (c) 2014 GarageGames, LLC
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////
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//// Permission is hereby granted, free of charge, to any person obtaining a copy
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//// of this software and associated documentation files (the "Software"), to
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//// deal in the Software without restriction, including without limitation the
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//// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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//// sell copies of the Software, and to permit persons to whom the Software is
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//// furnished to do so, subject to the following conditions:
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////
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//// The above copyright notice and this permission notice shall be included in
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//// all copies or substantial portions of the Software.
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////
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//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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//// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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//// IN THE SOFTWARE.
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////-----------------------------------------------------------------------------
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//
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//#ifdef TORQUE_TESTS_ENABLED
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//#include "testing/unitTesting.h"
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//#include "platform/platformNet.h"
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//#include "core/util/journal/process.h"
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//
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//struct TcpHandle
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//{
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// NetSocket mSocket;
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// S32 mDataReceived;
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//
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// void notify(NetSocket sock, U32 state)
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// {
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// // Only consider our own socket.
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// if(mSocket != sock)
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// return;
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//
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// // Ok - what's the state? We do some dumb responses to given states
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// // in order to fulfill the request.
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// if(state == Net::Connected)
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// {
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// U8 reqBuffer[] = {
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// "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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// };
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//
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// Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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//
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// ASSERT_EQ(Net::NoError, e)
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// << "Got an error sending our HTTP request!";
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// }
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// else
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// {
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// Process::requestShutdown();
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// mSocket = NetSocket::INVALID;
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// ASSERT_EQ(Net::Disconnected, state)
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// << "Ended with a network error!";
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// }
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// }
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//
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// void receive(NetSocket sock, RawData incomingData)
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// {
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// // Only consider our own socket.
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// if(mSocket != sock)
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// return;
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//
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// mDataReceived += incomingData.size;
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// }
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//};
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//
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//TEST(Net, TCPRequest)
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//{
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// TcpHandle handler;
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//
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// handler.mSocket = NetSocket::INVALID;
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// handler.mDataReceived = 0;
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//
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// // Hook into the signals.
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// Net::smConnectionNotify ->notify(&handler, &TcpHandle::notify);
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// Net::smConnectionReceive->notify(&handler, &TcpHandle::receive);
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//
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// // Open a TCP connection to torque3d.org
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// handler.mSocket = Net::openConnectTo("108.61.193.195:80");
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// const U32 limit = Platform::getRealMilliseconds() + (5*1000);
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// while(Process::processEvents() && (Platform::getRealMilliseconds() < limit) ) {}
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//
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// // Unhook from the signals.
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// Net::smConnectionNotify ->remove(&handler, &TcpHandle::notify);
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// Net::smConnectionReceive->remove(&handler, &TcpHandle::receive);
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//
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// EXPECT_GT(handler.mDataReceived, 0)
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// << "Didn't get any data back!";
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//}
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//
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//struct JournalHandle
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//{
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// NetSocket mSocket;
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// S32 mDataReceived;
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//
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// void notify(NetSocket sock, U32 state)
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// {
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// // Only consider our own socket.
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// if(mSocket != sock)
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// return;
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//
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// // Ok - what's the state? We do some dumb responses to given states
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// // in order to fulfill the request.
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// if(state == Net::Connected)
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// {
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// U8 reqBuffer[] = {
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// "GET / HTTP/1.0\nUser-Agent: Torque/1.0\n\n"
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// };
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//
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// Net::Error e = Net::sendtoSocket(mSocket, reqBuffer, sizeof(reqBuffer));
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//
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// ASSERT_EQ(Net::NoError, e)
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// << "Got an error sending our HTTP request!";
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// }
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// else
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// {
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// Process::requestShutdown();
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// mSocket = NetSocket::INVALID;
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// ASSERT_EQ(Net::Disconnected, state)
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// << "Ended with a network error!";
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// }
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// }
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//
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// void receive(NetSocket sock, RawData incomingData)
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// {
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// // Only consider our own socket.
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// if(mSocket != sock)
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// return;
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// mDataReceived += incomingData.size;
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// }
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//
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// void makeRequest()
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// {
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// mSocket = NetSocket::INVALID;
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// mDataReceived = 0;
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//
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// // Hook into the signals.
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// Net::smConnectionNotify ->notify(this, &JournalHandle::notify);
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// Net::smConnectionReceive->notify(this, &JournalHandle::receive);
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//
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// // Open a TCP connection to torque3d.org
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// mSocket = Net::openConnectTo("108.61.193.195:80");
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//
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// // Let the callbacks enable things to process.
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// while(Process::processEvents()) {}
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//
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// // Unhook from the signals.
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// Net::smConnectionNotify ->remove(this, &JournalHandle::notify);
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// Net::smConnectionReceive->remove(this, &JournalHandle::receive);
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//
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// EXPECT_GT(mDataReceived, 0)
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// << "Didn't get any data back!";
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// }
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//};
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//
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//TEST(Net, JournalTCPRequest)
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//{
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// JournalHandle handler;
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//
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// Journal::Record("journalTCP.jrn");
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// ASSERT_TRUE(Journal::IsRecording());
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// handler.makeRequest();
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// S32 bytesRead = handler.mDataReceived;
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// Journal::Stop();
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//
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// Journal::Play("journalTCP.jrn");
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// handler.makeRequest();
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// Journal::Stop();
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//
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// EXPECT_EQ(bytesRead, handler.mDataReceived)
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// << "Didn't get same data back from journal playback.";
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//}
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//
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//#endif
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