mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BASICCLOUDS_H_
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#define _BASICCLOUDS_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _GFXTEXTUREHANDLE_H_
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#include "gfx/gfxTextureHandle.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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class BaseMatInstance;
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class BasicClouds : public SceneObject
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{
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typedef SceneObject Parent;
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enum
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{
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BasicCloudsMask = Parent::NextFreeMask,
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NextFreeMask = Parent::NextFreeMask << 1,
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};
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#define TEX_COUNT 3
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public:
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BasicClouds();
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virtual ~BasicClouds() {}
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DECLARE_CONOBJECT( BasicClouds );
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// ConsoleObject
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virtual bool onAdd();
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virtual void onRemove();
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static void initPersistFields();
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virtual void inspectPostApply();
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// NetObject
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virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
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// SceneObject
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virtual void prepRenderImage( SceneRenderState *state );
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void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi );
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protected:
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void _initTexture();
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void _initBuffers();
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void _initBuffer( F32 height, GFXVertexBufferHandle<GFXVertexPT> *vb, GFXPrimitiveBufferHandle *pb );
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protected:
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static U32 smVertStride;
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static U32 smStrideMinusOne;
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static U32 smVertCount;
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static U32 smTriangleCount;
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GFXTexHandle mTexture[TEX_COUNT];
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GFXStateBlockRef mStateblock;
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GFXShaderRef mShader;
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GFXShaderConstBufferRef mShaderConsts;
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GFXShaderConstHandle *mTimeSC;
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GFXShaderConstHandle *mModelViewProjSC;
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GFXShaderConstHandle *mTexScaleSC;
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GFXShaderConstHandle *mTexDirectionSC;
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GFXShaderConstHandle *mTexOffsetSC;
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GFXVertexBufferHandle<GFXVertexPT> mVB[TEX_COUNT];
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GFXPrimitiveBufferHandle mPB;
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// Fields...
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bool mLayerEnabled[TEX_COUNT];
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String mTexName[TEX_COUNT];
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F32 mTexScale[TEX_COUNT];
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Point2F mTexDirection[TEX_COUNT];
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F32 mTexSpeed[TEX_COUNT];
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Point2F mTexOffset[TEX_COUNT];
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F32 mHeight[TEX_COUNT];
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};
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#endif // _BASICCLOUDS_H_
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