mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
60 lines
2.6 KiB
C++
60 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "component/moreAdvancedComponent.h"
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// unitTest_runTests("Component/MoreAdvancedComponent");
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//////////////////////////////////////////////////////////////////////////
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IMPLEMENT_CONOBJECT(MoreAdvancedComponent);
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ConsoleDocClass( MoreAdvancedComponent,
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"@brief This is a slightly more advanced component which will be used to demonstrate "
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"components which are dependent on other components.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner )
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{
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if( !Parent::onComponentRegister( owner ) )
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return false;
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// This will return the first interface of type SimpleComponent that is cached
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// on the parent object.
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mSCInterface = owner->getInterface<SimpleComponentInterface>();
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// If we can't find this interface, our component can't function, so false
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// will be returned, and this will signify, to the top-level component, that it
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// should fail the onAdd call.
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return ( mSCInterface != NULL );
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}
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bool MoreAdvancedComponent::testDependentInterface()
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{
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// These two requirements must be met in order for the test to proceed, so
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// lets check them.
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if( mSCInterface == NULL || !mSCInterface->isValid() )
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return false;
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return mSCInterface->isFortyTwo( 42 );
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} |