Torque3D/Engine/source/platform/threads/mutex.h
2012-09-19 11:15:01 -04:00

130 lines
3.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/types.h"
#include "platform/platformAssert.h"
#ifndef _PLATFORM_THREADS_MUTEX_H_
#define _PLATFORM_THREADS_MUTEX_H_
// Forward ref used by platform code
struct PlatformMutexData;
class Mutex
{
protected:
PlatformMutexData *mData;
public:
Mutex();
virtual ~Mutex();
virtual bool lock(bool block = true);
virtual void unlock();
// Old API so that we don't have to change a load of code
static void *createMutex()
{
Mutex *mutex = new Mutex;
return (void *)mutex;
}
static void destroyMutex(void *mutex)
{
Mutex *realMutex = reinterpret_cast<Mutex *>(mutex);
delete realMutex;
}
static bool lockMutex(void *mutex, bool block = true)
{
Mutex *realMutex = reinterpret_cast<Mutex *>(mutex);
return realMutex->lock(block);
}
static void unlockMutex(void *mutex)
{
Mutex *realMutex = reinterpret_cast<Mutex *>(mutex);
realMutex->unlock();
}
};
/// Helper for simplifying mutex locking code.
///
/// This class will automatically unlock a mutex that you've
/// locked through it, saving you from managing a lot of complex
/// exit cases. For instance:
///
/// @code
/// MutexHandle handle;
/// handle.lock(myMutex);
///
/// if(error1)
/// return; // Auto-unlocked by handle if we leave here - normally would
/// // leave the mutex locked, causing much pain later.
///
/// handle.unlock();
/// @endcode
class MutexHandle
{
private:
void *mMutexPtr;
public:
MutexHandle()
: mMutexPtr(NULL)
{
}
~MutexHandle()
{
if(mMutexPtr)
unlock();
}
bool lock(void *mutex, bool blocking=false)
{
AssertFatal(!mMutexPtr, "MutexHandle::lock - shouldn't be locking things twice!");
bool ret = Mutex::lockMutex(mutex, blocking);
if(ret)
{
// We succeeded, do book-keeping.
mMutexPtr = mutex;
}
return ret;
}
void unlock()
{
if(mMutexPtr)
{
Mutex::unlockMutex(mMutexPtr);
mMutexPtr = NULL;
}
}
};
#endif // _PLATFORM_THREADS_MUTEX_H_