Torque3D/Engine/source/assets/tamlAssetReferencedVisitor.h
Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00

97 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _TAML_ASSET_REFERENCED_VISITOR_H_
#define _TAML_ASSET_REFERENCED_VISITOR_H_
#ifndef _TAML_VISITOR_H_
#include "persistence/taml/tamlVisitor.h"
#endif
#ifndef _TAML_PARSER_H_
#include "persistence/taml/tamlParser.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
class TamlAssetReferencedVisitor : public TamlVisitor
{
public:
typedef StringTableEntry typeAssetId;
typedef HashMap<typeAssetId, StringTableEntry> typeAssetReferencedHash;
private:
typeAssetReferencedHash mAssetReferenced;
public:
TamlAssetReferencedVisitor() {}
virtual ~TamlAssetReferencedVisitor() {}
const typeAssetReferencedHash& getAssetReferencedMap( void ) const { return mAssetReferenced; }
void clear( void ) { mAssetReferenced.clear(); }
virtual bool wantsPropertyChanges( void ) { return false; }
virtual bool wantsRootOnly( void ) { return false; }
virtual bool visit( const TamlParser& parser, TamlVisitor::PropertyState& propertyState )
{
// Debug Profiling.
PROFILE_SCOPE(TamlAssetReferencedVisitor_Visit);
// Fetch property value.
const char* pPropertyValue = propertyState.getPropertyValue();
// Fetch property word count.
const U32 propertyWordCount = StringUnit::getUnitCount( pPropertyValue, ASSET_ASSIGNMENT_TOKEN );
// Finish if there's not two words.
if ( propertyWordCount != 2 )
return true;
// Finish if the first word is not an asset signature.
if ( StringTable->insert( StringUnit::getUnit( pPropertyValue, 0, ASSET_ASSIGNMENT_TOKEN ) ) != assetLooseIdSignature )
return true;
// Get asset Id.
typeAssetId assetId = StringTable->insert( StringUnit::getUnit( pPropertyValue, 1, ASSET_ASSIGNMENT_TOKEN ) );
// Finish if we already have this asset Id.
if ( mAssetReferenced.contains( assetId ) )
return true;
// Insert asset reference.
mAssetReferenced.insert( assetId, StringTable->EmptyString() );
return true;
}
};
#endif // _TAML_ASSET_REFERENCED_VISITOR_H_