mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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107 lines
3.5 KiB
C++
107 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TCPOBJECT_H_
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#define _TCPOBJECT_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#include "platform/platformNet.h"
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class TCPObject : public SimObject
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{
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public:
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enum State {Disconnected, DNSResolved, Connected, Listening };
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DECLARE_CALLBACK(void, onConnectionRequest, (const char* address, const char* ID));
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DECLARE_CALLBACK(void, onLine, (const char* line));
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DECLARE_CALLBACK(bool, onPacket, (const char* data));
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DECLARE_CALLBACK(void, onEndReceive, ());
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DECLARE_CALLBACK(void, onDNSResolved,());
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DECLARE_CALLBACK(void, onDNSFailed, ());
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DECLARE_CALLBACK(void, onConnected, ());
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DECLARE_CALLBACK(void, onConnectFailed, ());
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DECLARE_CALLBACK(void, onDisconnect, ());
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private:
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NetSocket mTag;
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TCPObject *mNext;
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enum { TableSize = 256, TableMask = 0xFF };
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static TCPObject *table[TableSize];
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State mState;
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protected:
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typedef SimObject Parent;
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U8 *mBuffer;
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U32 mBufferSize;
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U16 mPort;
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public:
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TCPObject();
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virtual ~TCPObject();
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void parseLine(U8 *buffer, U32 *start, U32 bufferLen);
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bool finishLastLine();
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bool isBufferEmpty();
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void emptyBuffer();
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static TCPObject *find(NetSocket tag);
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// onReceive gets called continuously until all bytes are processed
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// return # of bytes processed each time.
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virtual U32 onReceive(U8 *buffer, U32 bufferLen); // process a buffer of raw packet data
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virtual bool processLine(UTF8 *line); // process a complete line of text... default action is to call into script
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virtual void onDNSResolved();
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virtual void onDNSFailed();
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virtual void onConnected();
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virtual void onConnectFailed();
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virtual void onConnectionRequest(const NetAddress *addr, U32 connectId);
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virtual void onDisconnect();
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void connect(const char *address);
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void listen(U16 port);
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void disconnect();
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State getState() { return mState; }
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bool processArguments(S32 argc, ConsoleValue *argv);
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void send(const U8 *buffer, U32 bufferLen);
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///Send an entire file over tcp
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///@arg fileName Full path to file you want to send
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///@return true if file was sent, false if not (file doesn't exist)
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bool sendFile(const char* fileName);
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void addToTable(NetSocket newTag);
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void removeFromTable();
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void setPort(U16 port) { mPort = port; }
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bool onAdd();
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DECLARE_CONOBJECT(TCPObject);
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};
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#endif // _H_TCPOBJECT_
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