Torque3D/Engine/source/T3D/assets/ShapeAsset.cpp
JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars
Added getGUIPath console function to guiAsset
Corrected console function documentation for getScriptPath in MaterialAsset
Added getter console functions to PostEffectAsset
Added getAnimationPath console function to PostEffectAsset
Fixes handling of mapto with the reskin usage when generating preview renders for ShapeAssets
Standardizes getShapeFile to getShapePath on ShapeAsset to better match formatting of other getters on assets
Adds sanity checking for getStringWidth to prevent crash if there's an issue with the font being ready at time of request(from Az)
Earlies out on rendering of impostors if it's the deferred bin to prevent unneeded duplicate rendering messing up results(from Az)
Fixed duplicate naming of quality levels on LightingQualityList
Added check so if _makePrettyResString is handed a 'human formatted' resolution string(as in, has <width> x <height> it can handle that properly
Shifted yes/no and on/off option lists to globals for ease and consistency of handling on options menu
Improves check for unapplied graphics options on options menu and applies them all at once
Add sanitizing of variable names so getVariable doesn't have issues when looking up array variables in optionsMenu logic
Adds better tracking of what options menu category is shown so refreshes don't reset it
Add better handling for changing resolution in options menu and getting it to apply properly
Adds better utility functions for setting bools vs optionsLists vs quality lists and updates options fields to use the most appropriate
Removes redundant setting of $pref::SFX::channelVolume vars in defaults.tscript
Removed unneeded extra logging from asset browser drag-n-drop actions
Adds item to RMB context menu in AB to regenerate preview images
Fixes move command for asset types(needed to properly reference the full path of the associated files) and added it for shapes, animations and terrains
Added logic so when the dropdown for selecting a target module on the Create New Asset window is changed, it forcefully updates the target path to point to the module to avoid erroneous paths being provided
Adds proper clamping of values to Forest Editor's brush size in the editor bar. Could be set to below 1 even though it would visually clamp to 1.
Temporarily disables fields and handling of 'open in Torsion'.
Fixes bad pixel in gui/images/tab_border.png which was causing it to fail to generate bitmap array properly
Makes the New GUI option from menubar in GUI Editor use same Create New Asset method as everything else
Disables access to the CubemapDesc reflector field in the material editor as it's not nominally used now in favor of probes
Adds proper loading of roughness and metalness fields in material editor
Fixes the default ReflectProbePreviewMat to use a better base DiffuseMap (No Material) rather than the occluder
Fixes disable display for some options in the advanced panel in the shape editor so they look more fitting to everything else
Adds check to avoid spam of markItem errors in the event requested tree item is invalid
Fixed remove material button and command in TerrainMaterial Editor
2022-04-03 20:00:30 -05:00

816 lines
26 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SHAPE_ASSET_H_
#include "ShapeAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#include "core/resourceManager.h"
// Debug Profiling.
#include "platform/profiler.h"
#include "T3D/assets/assetImporter.h"
#ifdef TORQUE_TOOLS
#include "ts/tsLastDetail.h"
#endif
#include "util/imposterCapture.h"
#include "ts/tsShapeInstance.h"
#include "gfx/bitmap/imageUtils.h"
StringTableEntry ShapeAsset::smNoShapeAssetFallback = NULL;
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ShapeAsset);
ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeShapeAssetPtr)
{
// Fetch asset Id.
//return *((StringTableEntry*)dptr);
return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
}
ConsoleSetType(TypeShapeAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeShapeAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeShapeAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeShapeAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
const String ShapeAsset::mErrCodeStrings[] =
{
"TooManyVerts",
"TooManyBones",
"MissingAnimatons",
"UnKnown"
};
//-----------------------------------------------------------------------------
ShapeAsset::ShapeAsset()
{
mFileName = StringTable->EmptyString();
mConstructorFileName = StringTable->EmptyString();
mFilePath = StringTable->EmptyString();
mConstructorFilePath = StringTable->EmptyString();
mDiffuseImposterFileName = StringTable->EmptyString();
mDiffuseImposterPath = StringTable->EmptyString();
mNormalImposterFileName = StringTable->EmptyString();
mNormalImposterPath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
ShapeAsset::~ShapeAsset()
{
}
//-----------------------------------------------------------------------------
void ShapeAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
"The assetId of the shape to display when the requested shape asset is missing.\n"
"@ingroup GFX\n");
smNoShapeAssetFallback = StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback"));
}
//-----------------------------------------------------------------------------
void ShapeAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mFileName, ShapeAsset),
&setShapeFile, &getShapeFile, "Path to the shape file we want to render");
addProtectedField("constuctorFileName", TypeAssetLooseFilePath, Offset(mConstructorFileName, ShapeAsset),
&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
addProtectedField("diffuseImposterFileName", TypeAssetLooseFilePath, Offset(mDiffuseImposterFileName, ShapeAsset),
&setDiffuseImposterFile, &getDiffuseImposterFile, "Path to the diffuse imposter file we want to render");
addProtectedField("normalImposterFileName", TypeAssetLooseFilePath, Offset(mNormalImposterFileName, ShapeAsset),
&setNormalImposterFile, &getNormalImposterFile, "Path to the normal imposter file we want to render");
}
void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
{
Parent::setDataField(slotName, array, value);
//Now, if it's a material slot of some fashion, set it up
StringTableEntry matSlotName = StringTable->insert("materialAsset");
if (String(slotName).startsWith(matSlotName))
{
StringTableEntry matId = StringTable->insert(value);
mMaterialAssetIds.push_back(matId);
}
}
void ShapeAsset::initializeAsset()
{
// Call parent.
Parent::initializeAsset();
if (mFileName == StringTable->EmptyString())
return;
ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
//Ensure our path is expando'd if it isn't already
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
mConstructorFilePath = getOwned() ? expandAssetFilePath(mConstructorFilePath) : mConstructorFilePath;
mDiffuseImposterPath = getOwned() ? expandAssetFilePath(mDiffuseImposterFileName) : mDiffuseImposterFileName;
if (mDiffuseImposterPath == StringTable->EmptyString())
{
String diffusePath = String(mFilePath) + "_imposter.dds";
mDiffuseImposterPath = StringTable->insert(diffusePath.c_str());
}
mNormalImposterPath = getOwned() ? expandAssetFilePath(mNormalImposterFileName) : mNormalImposterFileName;
if (mNormalImposterPath == StringTable->EmptyString())
{
String normalPath = String(mFilePath) + "_imposter_normals.dds";
mNormalImposterPath = StringTable->insert(normalPath.c_str());
}
loadShape();
}
void ShapeAsset::setShapeFile(const char* pShapeFile)
{
// Sanity!
AssertFatal(pShapeFile != NULL, "Cannot use a NULL shape file.");
// Fetch image file.
pShapeFile = StringTable->insert(pShapeFile, true);
// Ignore no change,
if (pShapeFile == mFileName)
return;
mFileName = getOwned() ? expandAssetFilePath(pShapeFile) : pShapeFile;
// Refresh the asset.
refreshAsset();
}
void ShapeAsset::setShapeConstructorFile(const char* pShapeConstructorFile)
{
// Sanity!
AssertFatal(pShapeConstructorFile != NULL, "Cannot use a NULL shape constructor file.");
// Fetch image file.
pShapeConstructorFile = StringTable->insert(pShapeConstructorFile, true);
// Ignore no change,
if (pShapeConstructorFile == mConstructorFileName)
return;
mConstructorFileName = getOwned() ? expandAssetFilePath(pShapeConstructorFile) : pShapeConstructorFile;
// Refresh the asset.
refreshAsset();
}
void ShapeAsset::setDiffuseImposterFile(const char* pImageFile)
{
// Sanity!
AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
// Fetch image file.
pImageFile = StringTable->insert(pImageFile, true);
// Ignore no change,
if (pImageFile == mDiffuseImposterFileName)
return;
mDiffuseImposterFileName = getOwned() ? expandAssetFilePath(pImageFile) : pImageFile;
// Refresh the asset.
refreshAsset();
}
void ShapeAsset::setNormalImposterFile(const char* pImageFile)
{
// Sanity!
AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
// Fetch image file.
pImageFile = StringTable->insert(pImageFile, true);
// Ignore no change,
if (pImageFile == mNormalImposterFileName)
return;
mNormalImposterFileName = getOwned() ? expandAssetFilePath(pImageFile) : pImageFile;
// Refresh the asset.
refreshAsset();
}
void ShapeAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mFilePath) )
return;
refreshAsset();
loadShape();
}
bool ShapeAsset::loadShape()
{
mMaterialAssets.clear();
mMaterialAssetIds.clear();
//First, load any material, animation, etc assets we may be referencing in our asset
// Find any asset dependencies.
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
// Does the asset have any dependencies?
if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
{
// Iterate all dependencies.
while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
{
StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
if (assetType == StringTable->insert("MaterialAsset"))
{
mMaterialAssetIds.push_front(assetDependenciesItr->value);
//Force the asset to become initialized if it hasn't been already
AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
mMaterialAssets.push_front(matAsset);
}
else if (assetType == StringTable->insert("ShapeAnimationAsset"))
{
mAnimationAssetIds.push_back(assetDependenciesItr->value);
//Force the asset to become initialized if it hasn't been already
AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
mAnimationAssets.push_back(animAsset);
}
// Next dependency.
assetDependenciesItr++;
}
}
mShape = ResourceManager::get().load(mFilePath);
if (!mShape)
{
Con::errorf("ShapeAsset::loadShape : failed to load shape file %s (%s)!", getAssetName(), mFilePath);
mLoadedState = BadFileReference;
return false; //if it failed to load, bail out
}
mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
//If they exist, grab our imposters here and bind them to our shapeAsset
bool hasBlends = false;
//Now that we've successfully loaded our shape and have any materials and animations loaded
//we need to set up the animations we're using on our shape
for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
{
String srcName = mAnimationAssets[i]->getAnimationName();
String srcPath(mAnimationAssets[i]->getAnimationFilename());
//SplitSequencePathAndName(srcPath, srcName);
if (!mShape->addSequence(srcPath, srcName, srcName,
mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
{
mLoadedState = MissingAnimatons;
return false;
}
if (mAnimationAssets[i]->isBlend())
hasBlends = true;
}
//if any of our animations are blends, set those up now
if (hasBlends)
{
for (U32 i=0; i < mAnimationAssets.size(); ++i)
{
if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
{
//gotta do a bit of logic here.
//First, we need to make sure the anim asset we depend on for our blend is loaded
AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
if (blendAnimAsset.isNull())
{
Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
{
mLoadedState = MissingAnimatons;
return false;
}
}
String refAnimName = blendAnimAsset->getAnimationName();
if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
{
Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
{
mLoadedState = MissingAnimatons;
return false;
}
}
}
}
}
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
shapeAsset->setAssetId(query.mAssetList[0]);
return (*shapeAsset)->mLoadedState;
}
}
StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
{
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry shapeAssetId = ShapeAsset::smNoShapeAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
shapeAssetId = query.mAssetList[0];
}
return shapeAssetId;
}
U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
{
(*shapeAsset) = assetId;
if (shapeAsset->notNull())
{
return (*shapeAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
//------------------------------------------------------------------------------
void ShapeAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void ShapeAsset::onAssetRefresh(void)
{
if (mFileName == StringTable->EmptyString())
return;
// Update.
if(!Platform::isFullPath(mFileName))
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
loadShape();
}
void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
{
srcName = "";
// Determine if there is a sequence name at the end of the source string, and
// if so, split the filename from the sequence name
S32 split = srcPath.find(' ', 0, String::Right);
S32 split2 = srcPath.find('\t', 0, String::Right);
if ((split == String::NPos) || (split2 > split))
split = split2;
if (split != String::NPos)
{
split2 = split + 1;
while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
split2++;
// now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
srcName = srcPath.substr(split2);
srcPath = srcPath.erase(split, srcPath.length() - split);
}
}
ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
{
if (index < mAnimationAssets.size())
{
return mAnimationAssets[index];
}
return nullptr;
}
#ifdef TORQUE_TOOLS
const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overrideMaterial)
{
if (!mShape)
return "";
// We're gonna render... make sure we can.
bool sceneBegun = GFX->canCurrentlyRender();
if (!sceneBegun)
GFX->beginScene();
// We need to create our own instance to render with.
TSShapeInstance* shape = new TSShapeInstance(mShape, true);
if (overrideMaterial.isNotEmpty())
{
Material *tMat = dynamic_cast<Material*>(Sim::findObject(overrideMaterial));
if (tMat)
shape->reSkin(tMat->mMapTo, mShape->materialList->getMaterialName(0));
}
// Animate the shape once.
shape->animate(0);
// So we don't have to change it everywhere.
const GFXFormat format = GFXFormatR8G8B8A8;
GBitmap* imposter = NULL;
GBitmap* imposterNrml = NULL;
ImposterCapture* imposterCap = new ImposterCapture();
static const MatrixF topXfm(EulerF(-M_PI_F / 2.0f, 0, 0));
static const MatrixF bottomXfm(EulerF(M_PI_F / 2.0f, 0, 0));
MatrixF angMat;
S32 mip = 0;
PROFILE_START(ShapeAsset_generateCachedPreviewImage);
//dMemset(destBmp.getWritableBits(mip), 0, destBmp.getWidth(mip) * destBmp.getHeight(mip) * GFXFormat_getByteSize(format));
F32 rotX = -(mDegToRad(60.0) - 0.5f * M_PI_F);
F32 rotZ = -(mDegToRad(45.0) - 0.5f * M_PI_F);
// We capture the images in a particular order which must
// match the order expected by the imposter renderer.
imposterCap->begin(shape, 0, resolution, mShape->mRadius, mShape->center);
angMat.mul(MatrixF(EulerF(rotX, 0, 0)),
MatrixF(EulerF(0, 0, rotZ)));
imposterCap->capture(angMat, &imposter, &imposterNrml);
imposterCap->end();
PROFILE_END(); // ShapeAsset_generateCachedPreviewImage
delete imposterCap;
delete shape;
String dumpPath = String(mFilePath) + "_Preview.dds";
char* returnBuffer = Con::getReturnBuffer(128);
dSprintf(returnBuffer, 128, "%s", dumpPath.c_str());
/*FileStream stream;
if (stream.open(dumpPath, Torque::FS::File::Write))
destBmp.writeBitmap("png", stream);
stream.close();*/
DDSFile* ddsDest = DDSFile::createDDSFileFromGBitmap(imposter);
ImageUtil::ddsCompress(ddsDest, GFXFormatBC2);
// Finally save the imposters to disk.
FileStream fs;
if (fs.open(returnBuffer, Torque::FS::File::Write))
{
ddsDest->write(fs);
fs.close();
}
delete ddsDest;
delete imposter;
delete imposterNrml;
// If we did a begin then end it now.
if (!sceneBegun)
GFX->endScene();
return returnBuffer;
}
#endif
DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
"Gets the number of materials for this shape asset.\n"
"@return Material count.\n")
{
return object->getMaterialCount();
}
DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
"Gets the number of animations for this shape asset.\n"
"@return Animation count.\n")
{
return object->getAnimationCount();
}
DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
"Gets a particular shape animation asset for this shape.\n"
"@param animation asset index.\n"
"@return Shape Animation Asset.\n")
{
return object->getAnimation(index);
}
DefineEngineMethod(ShapeAsset, getShapePath, const char*, (), ,
"Gets the shape's file path\n"
"@return The filename of the shape file")
{
return object->getShapeFilePath();
}
DefineEngineMethod(ShapeAsset, getShapeConstructorFilePath, const char*, (), ,
"Gets the shape's constructor file.\n"
"@return The filename of the shape constructor file")
{
return object->getShapeConstructorFilePath();
}
DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
{
return ShapeAsset::getAssetErrstrn(object->getStatus());
}
#ifdef TORQUE_TOOLS
DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution, const char* overrideMaterialName), (256, ""),
"Generates a baked preview image of the given shapeAsset. Only really used for generating Asset Browser icons.\n"
"@param resolution Optional field for what resolution to bake the preview image at. Must be pow2\n"
"@param overrideMaterialName Optional field for overriding the material used when rendering the shape for the bake.")
{
return object->generateCachedPreviewImage(resolution, overrideMaterialName);
}
DefineEngineStaticMethod(ShapeAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ShapeAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
#ifdef TORQUE_TOOLS
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeShapeAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr");
}
GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl *retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
mInspector->getIdString(), mCaption);
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in ShapeEditor" button
mShapeEdButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:shape_editor_n_image";
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
mShapeEdButton->registerObject();
addObject(mShapeEdButton);
return retCtrl;
}
bool GuiInspectorTypeShapeAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mShapeEdButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
ConsoleDocClass(GuiInspectorTypeShapeAssetId,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeShapeAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
}
#endif