Torque3D/Engine/lib/opcode/OPC_IceHook.h
2012-09-19 11:15:01 -04:00

71 lines
1.6 KiB
C++

// Should be included by Opcode.h if needed
#define ICE_DONT_CHECK_COMPILER_OPTIONS
// From Windows...
typedef int BOOL;
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <float.h>
#include <math.h>
#ifndef ASSERT
#define ASSERT(exp) {}
#endif
#define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
#define Log {}
inline bool SetIceError( const char *inUnused1, const char *inUnused2 = NULL ) { return( false ); }
#define EC_OUTOFMEMORY "Out of memory"
#include "./Ice/IcePreprocessor.h"
#undef ICECORE_API
#define ICECORE_API OPCODE_API
#include "./Ice/IceTypes.h"
#include "./Ice/IceFPU.h"
#include "./Ice/IceMemoryMacros.h"
namespace IceCore
{
#include "./Ice/IceUtils.h"
#include "./Ice/IceContainer.h"
#include "./Ice/IcePairs.h"
#include "./Ice/IceRevisitedRadix.h"
#include "./Ice/IceRandom.h"
}
using namespace IceCore;
#define ICEMATHS_API OPCODE_API
namespace IceMaths
{
#include "./Ice/IceAxes.h"
#include "./Ice/IcePoint.h"
#include "./Ice/IceHPoint.h"
#include "./Ice/IceMatrix3x3.h"
#include "./Ice/IceMatrix4x4.h"
#include "./Ice/IcePlane.h"
#include "./Ice/IceRay.h"
#include "./Ice/IceIndexedTriangle.h"
#include "./Ice/IceTriangle.h"
#include "./Ice/IceTriList.h"
#include "./Ice/IceAABB.h"
#include "./Ice/IceOBB.h"
#include "./Ice/IceBoundingSphere.h"
#include "./Ice/IceSegment.h"
#include "./Ice/IceLSS.h"
}
using namespace IceMaths;