Torque3D/Engine/source/T3D/AI
AzaezelX 675bdfe6b3 fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false)
more pitchwork for flying vehicle drivers
when flocking is irrelevant just path to next node
2025-04-25 18:50:16 -05:00
..
AIAimTarget.cpp fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AIAimTarget.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIController.cpp fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false) 2025-04-25 18:50:16 -05:00
AIController.h fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false) 2025-04-25 18:50:16 -05:00
AICover.cpp completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AICover.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIGoal.cpp generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
AIGoal.h aicontroller: 2025-04-17 17:55:38 -05:00
AIInfo.cpp aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AIInfo.h aiInfo getPosition now optionally takes a doCastray bool (off by default) 2025-04-21 19:13:31 -05:00
AINavigation.cpp fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false) 2025-04-25 18:50:16 -05:00
AINavigation.h fix pack/unpack data for AIControllerData's (though we still send nothing, we do need to mark it clientside as false) 2025-04-25 18:50:16 -05:00