Torque3D/Engine/source/T3D/assets/SoundAsset.h
AzaezelX 3123935472 correct DECLARE_<foo>ASSET assigns
use string compare there, not pointer compares
2025-08-21 15:40:07 -05:00

589 lines
21 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef SOUND_ASSET_H
#define SOUND_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
#ifndef _SFXRESOURCE_H_
#include "sfx/sfxResource.h"
#endif
#ifndef _SFXDESCRIPTION_H_
#include "sfx/sfxDescription.h"
#endif // !_SFXDESCRIPTION_H_
#ifndef _SFXTRACK_H_
#include "sfx/sfxTrack.h"
#endif
#ifndef _SFXPROFILE_H_
#include "sfx/sfxProfile.h"
#endif // !_SFXPROFILE_H_
#ifndef _RESOURCEMANAGER_H_
#include "core/resourceManager.h"
#endif
#ifndef _SFXPLAYLIST_H_
#include "sfx/sfxPlayList.h"
#endif
#ifndef _SFXTYPES_H_
#include "sfx/sfxTypes.h"
#endif
#include "assetMacroHelpers.h"
class SFXResource;
class SFXPlayList;
//-----------------------------------------------------------------------------
class SoundAsset : public AssetBase
{
typedef AssetBase Parent;
typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
protected:
StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXDescription mProfileDesc;
SFXPlayList mPlaylist;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
bool mIsPlaylist;
//SFXPlayList::SlotData mSlots;
/*These will be needed in the refactor!
Resource<SFXResource> mSoundResource;
// SFXDesctriptions, some off these will be removed
F32 mPitchAdjust;
F32 mVolumeAdjust;
bool mIs3D;
bool mLoop;
bool mIsStreaming;
bool mUseHardware;
F32 mMinDistance;
F32 mMaxDistance;
U32 mConeInsideAngle;
U32 mConeOutsideAngle;
F32 mConeOutsideVolume;
F32 mRolloffFactor;
Point3F mScatterDistance;
F32 mPriority;
*/
typedef Signal<void()> SoundAssetChanged;
SoundAssetChanged mChangeSignal;
public:
enum SoundAssetErrCode
{
BadProfile = AssetErrCode::Extended,
BadDescription,
BadBufferData,
Extended
};
static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
if (errCode > SoundAssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode - Parent::Extended];
};
SoundAsset();
virtual ~SoundAsset();
/// Engine.
static void initPersistFields();
void copyTo(SimObject* object) override;
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource(const U32 slotId = 0) { load(); return mSFXProfile[slotId].getResource(); }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
static bool _setSoundFile(void* object, const char* index, const char* data);
U32 load() override;
inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
SFXTrack* getSFXTrack() { load(); return mIsPlaylist ? dynamic_cast<SFXTrack*>(&mPlaylist) : dynamic_cast<SFXTrack*>(&mSFXProfile[0]); }
SFXDescription* getSfxDescription() { return &mProfileDesc; }
bool isPlaylist(){ return mIsPlaylist; }
bool isLoop() { return mProfileDesc.mIsLooping; }
bool is3D() { return mProfileDesc.mIs3D; }
static StringTableEntry getAssetIdByFileName(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
protected:
void initializeAsset(void) override;
void _onResourceChanged(const Torque::Path & path);
void onAssetRefresh(void) override;
};
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
DefineConsoleType(TypeSoundAssetId, String)
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares a sound asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_SOUNDASSET(className, name) public: \
Resource<SFXResource> m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<SoundAsset> m##name##Asset = NULL;\
SFXTrack* m##name##Profile = NULL;\
SFXDescription* m##name##Desc = NULL;\
SimObjectId m##name##SFXId = 0;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getSoundResource();\
}\
else\
{\
m##name = NULL;\
}\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if(get##name() == StringTable->EmptyString())\
return true;\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (!m##name && (m##name##Name != StringTable->EmptyString() && !Sim::findObject(m##name##Name)))\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset->getSoundPath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(m##name##Name);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
{\
return m##name;\
}\
SFXTrack* get##name##Profile()\
{\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
m##name##Profile = m##name##Asset->getSFXTrack(); \
return m##name##Profile;\
}\
return NULL;\
}\
SFXDescription* get##name##Description()\
{\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull()){\
m##name##Desc = m##name##Asset->getSfxDescription();\
return m##name##Desc;}\
return NULL;\
}\
bool is##name##Valid() { return (get##name() != StringTable->EmptyString() && m##name##Asset && m##name##Asset->getStatus() == AssetBase::Ok); }
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
//network send - datablock
#define PACKDATA_SOUNDASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
{\
if(stream->writeFlag(Sim::findObject(m##name##Name)))\
{\
SFXTrack* sndTrack = get##name##Profile();\
stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
sfxWrite(stream, sndTrack);\
}\
else\
{\
stream->writeString(m##name##Name);\
}\
}
//network recieve - datablock
#define UNPACKDATA_SOUNDASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
{\
if(stream->readFlag())\
{\
String errorStr;\
m##name##SFXId = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
sfxReadAndResolve(stream, &m##name##Profile, errorStr);\
Con::errorf("%s", errorStr.c_str());\
}\
else\
{\
m##name##Name = stream->readSTString(); \
_set##name(m##name##Name); \
}\
}
#pragma endregion
#pragma region Arrayed Asset Macros
#define INIT_SOUNDASSET_ARRAY(name, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
m##name##Profile[index] = NULL;\
m##name##SFXId[index] = 0;\
}
#define DECLARE_SOUNDASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<SFXResource> m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<SoundAsset> m##name##Asset[max];\
SFXTrack* m##name##Profile[max];\
SimObjectId m##name##SFXId[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0) \
return false;\
if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == SoundAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getSoundResource();\
}\
else\
{\
m##name[index] = NULL;\
}\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != SoundAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name),index, _in, SoundAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (!m##name[index] && (m##name##Name[index] != StringTable->EmptyString() && !Sim::findObject(m##name##Name[index])))\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name),index, _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getSoundPath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource(const U32& id) \
{\
if(id >= sm##name##Count || id < 0)\
return ResourceManager::get().load( "" );\
return m##name[id];\
}\
SFXTrack* get##name##Profile(const U32& id)\
{\
if (m##name##Asset[id].notNull())\
return m##name##Asset[id]->getSFXTrack(); \
return NULL;\
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id] && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_SOUNDASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif
#define LOAD_SOUNDASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = SoundAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == SoundAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_SOUNDASSET_ARRAY(%s[%i])-%s", mClassName, m##name##AssetId[index], index, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define assetEnumNameConcat(x, suff) ([](const char* base) { \
String result = String(base) + #suff; \
char* ret = Con::getReturnBuffer(result.length() + 1); \
dStrcpy(ret, result.c_str(), result.length() + 1); \
return ret; \
})(x)
#define INITPERSISTFIELD_SOUNDASSET_ENUMED(name, enumType, maxValue, consoleClass, docs) \
for (U32 i = 0; i < maxValue; i++)\
{\
const enumType itter = static_cast<enumType>(i);\
const char* enumString = castConsoleTypeToString(static_cast<enumType>(itter));\
if (enumString && enumString[0])\
{\
addField(assetEnumNameConcat(enumString, File), TypeSoundFilename, Offset(m##name##Name[0], consoleClass) + sizeof(m##name##Name[0])*i, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addField(assetEnumNameConcat(enumString, Asset), TypeSoundAssetId, Offset(m##name##AssetId[0], consoleClass) + sizeof(m##name##AssetId[0])*i, assetText(name, asset reference.));\
}\
}
#define PACKDATA_SOUNDASSET_ARRAY(name, index)\
if (stream->writeFlag(AssetDatabase.isDeclaredAsset(m##name##AssetId[index])))\
{\
stream->writeString(m##name##AssetId[index]);\
}\
else\
{\
if(stream->writeFlag(Sim::findObject(m##name##Name[index])))\
{\
SFXTrack* sndTrack = get##name##Profile(index);\
if(stream->writeFlag(sndTrack != nullptr))\
{\
stream->writeRangedU32(SimObjectId(sndTrack->getId()), DataBlockObjectIdFirst, DataBlockObjectIdLast);\
sfxWrite(stream, sndTrack);\
}\
}\
else\
{\
stream->writeString(m##name##Name[index]);\
}\
}
//network recieve - datablock
#define UNPACKDATA_SOUNDASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
{\
if(stream->readFlag())\
{\
String errorStr;\
if(stream->readFlag())\
{\
m##name##SFXId[index] = stream->readRangedU32( DataBlockObjectIdFirst, DataBlockObjectIdLast );\
sfxReadAndResolve(stream, &m##name##Profile[index], errorStr);\
}\
}\
else\
{\
m##name##Name[index] = stream->readSTString(); \
_set##name(m##name##Name[index], index); \
}\
}
#pragma endregion
#endif // _ASSET_BASE_H_