mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
491 lines
48 KiB
C++
491 lines
48 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef SHAPE_ASSET_H
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#define SHAPE_ASSET_H
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#ifndef _ASSET_BASE_H_
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#include "assets/assetBase.h"
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#endif
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#ifndef _ASSET_DEFINITION_H_
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#include "assets/assetDefinition.h"
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#endif
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#ifndef _STRINGUNIT_H_
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#include "string/stringUnit.h"
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#endif
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#ifndef _ASSET_FIELD_TYPES_H_
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#include "assets/assetFieldTypes.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef __RESOURCE_H__
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#include "core/resource.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#ifndef MATERIALASSET_H
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#include "MaterialAsset.h"
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#endif
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#ifndef SHAPE_ANIMATION_ASSET_H
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#include "ShapeAnimationAsset.h"
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#endif
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#ifdef TORQUE_TOOLS
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#ifndef _BITSTREAM_H_
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#include "core/stream/bitStream.h"
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#endif
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class ShapeAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<ShapeAsset> ConcreteAssetPtr;
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public:
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enum ShapeAssetErrCode
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{
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TooManyVerts = AssetErrCode::Extended,
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TooManyBones,
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MissingAnimatons,
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Extended
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};
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static StringTableEntry smNoShapeAssetFallback;
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static const String mErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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private:
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StringTableEntry mShapeFile;
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StringTableEntry mConstructorFileName;
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StringTableEntry mDiffuseImposterFileName;
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StringTableEntry mNormalImposterFileName;
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//Material assets we're dependent on and use
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Vector<StringTableEntry> mMaterialAssetIds;
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Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
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//Animation assets we're dependent on and use
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Vector<StringTableEntry> mAnimationAssetIds;
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Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
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Resource<TSShape> mShape;
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public:
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ShapeAsset();
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virtual ~ShapeAsset();
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/// Set up some global script interface stuff.
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static void consoleInit();
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/// Engine.
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static void initPersistFields();
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void copyTo(SimObject* object) override;
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virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
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/// Declare Console Object.
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DECLARE_CONOBJECT(ShapeAsset);
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U32 load() override;
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TSShape* getShape() { load(); return mShape; }
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Resource<TSShape> getShapeResource() { load(); return mShape; }
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void SplitSequencePathAndName(String& srcPath, String& srcName);
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U32 getShapeFilenameHash() { return _StringTable::hashString(mShapeFile); }
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Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
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inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
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{
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if (matId >= mMaterialAssets.size())
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return nullptr;
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else
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return mMaterialAssets[matId];
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}
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void clearMaterialAssets() { mMaterialAssets.clear(); }
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void addMaterialAssets(AssetPtr<MaterialAsset> matPtr) { mMaterialAssets.push_back(matPtr); }
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S32 getMaterialCount() { return mMaterialAssets.size(); }
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S32 getAnimationCount() { return mAnimationAssets.size(); }
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ShapeAnimationAsset* getAnimation(S32 index);
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void _onResourceChanged(const Torque::Path& path);
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void setShapeFile(const char* pScriptFile);
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inline StringTableEntry getShapeFile(void) const { return mShapeFile; };
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void setShapeConstructorFile(const char* pScriptFile);
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inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
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//Imposter images
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void setDiffuseImposterFile(const char* pImageFile);
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inline StringTableEntry getDiffuseImposterFile(void) const { return mDiffuseImposterFileName; };
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void setNormalImposterFile(const char* pImageFile);
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inline StringTableEntry getNormalImposterFile(void) const { return mNormalImposterFileName; };
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static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
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#ifdef TORQUE_TOOLS
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const char* generateCachedPreviewImage(S32 resolution, String overrideMaterial = "");
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#endif
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protected:
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// Asset Base callback
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void initializeAsset(void) override;
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void onAssetRefresh(void) override;
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/// Taml callbacks.
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void onTamlPreWrite(void) override;
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void onTamlPostWrite(void) override;
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protected:
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static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
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static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
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static bool writeShapeFile(void* obj, StringTableEntry pFieldName) { return static_cast<ShapeAsset*>(obj)->getShapeFile() != StringTable->EmptyString(); }
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static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
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static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
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static bool setDiffuseImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setDiffuseImposterFile(data); return false; }
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static const char* getDiffuseImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getDiffuseImposterFile(); }
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static bool setNormalImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setNormalImposterFile(data); return false; }
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static const char* getNormalImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getNormalImposterFile(); }
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};
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DefineConsoleType(TypeShapeAssetId, String)
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DECLARE_STRUCT(AssetPtr<ShapeAsset>)
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DefineConsoleType(TypeShapeAssetPtr, AssetPtr<ShapeAsset>)
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiTextCtrl* mLabel;
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GuiBitmapButtonCtrl* mPreviewBorderButton;
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GuiBitmapCtrl* mPreviewImage;
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GuiButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
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static void consoleInit();
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GuiControl* constructEditControl() override;
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bool updateRects() override;
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void updateValue() override;
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void updatePreviewImage();
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void setPreviewImage(StringTableEntry assetId);
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};
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class GuiInspectorTypeShapeAssetId : public GuiInspectorTypeShapeAssetPtr
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{
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typedef GuiInspectorTypeShapeAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
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static void consoleInit();
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};
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#endif
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//-----------------------------------------------------------------------------
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// REFACTOR
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//-----------------------------------------------------------------------------
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#pragma region Refactor Asset Macros
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#define DECLARE_SHAPEASSET_REFACTOR(className, name) \
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private: \
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AssetPtr<ShapeAsset> m##name##Asset; \
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StringTableEntry m##name##File = StringTable->EmptyString(); \
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public: \
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void _set##name(StringTableEntry _in) { \
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if (m##name##Asset.getAssetId() == _in) \
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return; \
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if(get##name##File() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry shapeAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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shapeAssetId = query.mAssetList[0]; \
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} \
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else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
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{ \
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shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
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if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
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{ \
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ShapeAsset* privateShape = new ShapeAsset(); \
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privateShape->setShapeFile(_in); \
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shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
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} \
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} \
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else \
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{ \
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Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
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shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
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} \
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m##name##Asset = shapeAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
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TSShape* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShape(); else return NULL; } \
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AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapeFile() : ""; }
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#define DECLARE_SHAPEASSET_NET_REFACTOR(className, name, mask) \
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private: \
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AssetPtr<ShapeAsset> m##name##Asset; \
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StringTableEntry m##name##File = StringTable->EmptyString(); \
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public: \
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void _set##name(StringTableEntry _in) { \
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if (m##name##Asset.getAssetId() == _in) \
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return; \
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if(get##name##File() == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset = NULL; \
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m##name##File = ""; \
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setMaskBits(mask); \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry shapeAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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shapeAssetId = query.mAssetList[0]; \
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} \
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else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
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{ \
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shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
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if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
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{ \
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ShapeAsset* privateShape = new ShapeAsset(); \
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privateShape->setShapeFile(_in); \
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shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
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} \
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} \
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else \
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{ \
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Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
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shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
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} \
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m##name##Asset = shapeAssetId; \
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m##name##File = _in; \
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} \
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else \
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{ \
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m##name##Asset = _in; \
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m##name##File = get##name##File(); \
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} \
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setMaskBits(mask); \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
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TSShape* get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShape(); else return NULL; } \
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AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
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StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapeFile() : ""; }
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#define INITPERSISTFIELD_SHAPEASSET_REFACTOR(name, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeShapeAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
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addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.), AbstractClassRep::FIELD_HideInInspectors);
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#define DECLARE_SHAPEASSET_ARRAY_REFACTOR(className, name, max) \
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private: \
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AssetPtr<ShapeAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if (m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(get##name##File(index) == _in) \
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return; \
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if(_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry shapeAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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shapeAssetId = query.mAssetList[0]; \
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} \
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else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
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{ \
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shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
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if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
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{ \
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ShapeAsset* privateShape = new ShapeAsset(); \
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privateShape->setShapeFile(_in); \
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shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
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} \
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} \
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else \
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{ \
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Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
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shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
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} \
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m##name##Asset[index] = shapeAssetId; \
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m##name##File[index] = _in; \
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} \
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else \
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{ \
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m##name##Asset[index] = _in; \
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m##name##File[index] = get##name##File(index); \
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} \
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}; \
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\
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inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
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TSShape* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShape(); else return NULL; } \
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AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
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static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
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StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapeFile() : ""; }
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#define DECLARE_SHAPEASSET_ARRAY_NET_REFACTOR(className, name, max, mask) \
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private: \
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AssetPtr<ShapeAsset> m##name##Asset[max]; \
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StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
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public: \
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void _set##name(StringTableEntry _in, const U32& index){ \
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if (m##name##Asset[index].getAssetId() == _in) \
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return; \
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if(get##name##File(index) == _in) \
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return; \
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if (_in == NULL || !String::compare(_in,StringTable->EmptyString())) \
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{ \
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m##name##Asset[index] = NULL; \
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m##name##File[index] = ""; \
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setMaskBits(mask); \
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return; \
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} \
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if (!AssetDatabase.isDeclaredAsset(_in)) \
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{ \
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StringTableEntry shapeAssetId = StringTable->EmptyString(); \
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AssetQuery query; \
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
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if (foundAssetcount != 0) \
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{ \
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shapeAssetId = query.mAssetList[0]; \
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} \
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else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
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{ \
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shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
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if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
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{ \
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ShapeAsset* privateShape = new ShapeAsset(); \
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privateShape->setShapeFile(_in); \
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shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
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} \
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} \
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else \
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{ \
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Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
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shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
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} \
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m##name##Asset[index] = shapeAssetId; \
|
|
m##name##File[index] = _in; \
|
|
} \
|
|
else \
|
|
{ \
|
|
m##name##Asset[index] = _in; \
|
|
m##name##File[index] = get##name##File(index); \
|
|
} \
|
|
setMaskBits(mask); \
|
|
}; \
|
|
\
|
|
inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
|
|
TSShape* get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShape(); else return NULL; } \
|
|
AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
|
|
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
|
|
StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapeFile() : ""; }
|
|
|
|
#define INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(name, arraySize, consoleClass, docs) \
|
|
addProtectedField(assetText(name, Asset), TypeShapeAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
|
|
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
|
|
|
|
#pragma endregion
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// REFACTOR END
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif
|