Torque3D/Engine/source/scene
Areloch 8f94d09e6e Begun hook-in of skylight into array
Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work)
Hid irrelevent fields from given probe types.
Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior
2019-03-02 04:48:07 -06:00
..
culling
mixin
zones
fogStructs.h
pathManager.cpp
pathManager.h
reflectionManager.cpp
reflectionManager.h
reflectionMatHook.cpp
reflectionMatHook.h
reflector.cpp
reflector.h
sceneCameraState.cpp
sceneCameraState.h
sceneContainer.cpp
sceneContainer.h
sceneManager.cpp
sceneManager.h
sceneObject.cpp
sceneObject.h
sceneObjectLightingPlugin.h
scenePolyhedralSpace.cpp
scenePolyhedralSpace.h
sceneRenderState.cpp
sceneRenderState.h
sceneSpace.cpp
sceneSpace.h
sceneTracker.cpp
sceneTracker.h
sgUtil.cpp
sgUtil.h
simPath.cpp
simPath.h