mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-02 11:05:15 +00:00
Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work) Hid irrelevent fields from given probe types. Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior |
||
|---|---|---|
| .. | ||
| culling | ||
| mixin | ||
| zones | ||
| fogStructs.h | ||
| pathManager.cpp | ||
| pathManager.h | ||
| reflectionManager.cpp | ||
| reflectionManager.h | ||
| reflectionMatHook.cpp | ||
| reflectionMatHook.h | ||
| reflector.cpp | ||
| reflector.h | ||
| sceneCameraState.cpp | ||
| sceneCameraState.h | ||
| sceneContainer.cpp | ||
| sceneContainer.h | ||
| sceneManager.cpp | ||
| sceneManager.h | ||
| sceneObject.cpp | ||
| sceneObject.h | ||
| sceneObjectLightingPlugin.h | ||
| scenePolyhedralSpace.cpp | ||
| scenePolyhedralSpace.h | ||
| sceneRenderState.cpp | ||
| sceneRenderState.h | ||
| sceneSpace.cpp | ||
| sceneSpace.h | ||
| sceneTracker.cpp | ||
| sceneTracker.h | ||
| sgUtil.cpp | ||
| sgUtil.h | ||
| simPath.cpp | ||
| simPath.h | ||