Torque3D/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.cs
Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes
added dynamic reload on editor profiles when the theme is changed via editor
Adjusted direct filename fields to just be hidden, not disabled(avoids breaking legacy content)
Added ability to update asset references in a given folder path
Added WIP ability to scan for and update module dependencies
2019-12-08 15:54:37 -06:00

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22 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function ESettingsWindow::startup( %this )
{
new ArrayObject(EditorSettingsPageList);
new ArrayObject(GameSettingsPageList);
%this.addEditorSettingsPage("Axis", "Axis Gizmo");
%this.addEditorSettingsPage("General", "General Settings");
%this.addEditorSettingsPage("Camera", "Camera Settings");
%this.addEditorSettingsPage("SceneEditor", "Scene Editor");
%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
%this.addEditorSettingsPage("Theme", "Theme");
%this.addEditorSettingsPage("AssetEditing", "Asset Editing");
%this.addGameSettingsPage("GameGeneral", "General");
%this.addGameSettingsPage("Gameplay", "Gameplay");
%this.addGameSettingsPage("Paths", "Paths");
%this.addGameSettingsPage("UI", "UI");
%this.addGameSettingsPage("LevelDefaults", "Level Defaults");
%this.addGameSettingsPage("GameOptions", "Game Options");
%this.addGameSettingsPage("AssetManagement", "Asset Management");
%this.mode = "Editor";
}
function ESettingsWindow::onWake( %this )
{
}
function ESettingsWindow::hideDialog( %this )
{
%this.setVisible(false);
}
function ESettingsWindow::ToggleVisibility()
{
if ( ESettingsWindow.visible )
{
ESettingsWindow.setVisible(false);
}
else
{
ESettingsWindow.setVisible(true);
ESettingsWindow.selectWindow();
ESettingsWindow.setCollapseGroup(false);
ESettingsWindowList.clear();
}
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::toggleProjectSettings(%this)
{
%this.ToggleVisibility();
%count = GameSettingsPageList.count();
for(%i=0; %i < %count; %i++)
{
%settingsPageText = GameSettingsPageList.getValue(%i);
ESettingsWindowList.addRow( %i, %settingsPageText );
}
ESettingsWindowList.sort(0);
%this.mode = "Project";
ESettingsWindow.text = "Game Project Settings";
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::toggleEditorSettings(%this)
{
%this.ToggleVisibility();
%count = EditorSettingsPageList.count();
for(%i=0; %i < %count; %i++)
{
%settingsPageText = EditorSettingsPageList.getValue(%i);
ESettingsWindowList.addRow( %i, %settingsPageText );
}
ESettingsWindowList.sort(0);
%this.mode = "Editor";
ESettingsWindow.text = "Editor Settings";
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::addEditorSettingsPage(%this, %settingsPageName, %settingsPageText)
{
EditorSettingsPageList.add(%settingsPageName, %settingsPageText);
}
function ESettingsWindow::addGameSettingsPage(%this, %settingsPageName, %settingsPageText)
{
GameSettingsPageList.add(%settingsPageName, %settingsPageText);
}
function ESettingsWindow::refresh(%this)
{
if(ESettingsWindow.selectedPageId !$= "")
{
ESettingsWindowList.setSelectedById( ESettingsWindow.selectedPageId );
}
else
{
ESettingsWindowList.setSelectedById( 1 );
}
}
//-----------------------------------------------------------------------------
function ESettingsWindowList::onSelect( %this, %id, %text )
{
SettingsInspector.clearFields();
if(ESettingsWindow.mode $= "Editor")
%pageName = EditorSettingsPageList.getKey(EditorSettingsPageList.getIndexFromValue(%text));
else
%pageName = GameSettingsPageList.getKey(GameSettingsPageList.getIndexFromValue(%text));
eval("ESettingsWindow.get" @ %pageName @ "Settings();");
ESettingsWindow.selectedPageId = %id;
ESettingsWindow.selectedPageText = %text;
}
//Read/write field functions
function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
{
%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
if(ESettingsWindow.mode $= "Editor")
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
else
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", ProjectSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
}
function SettingsInspector::changeEditorSetting(%this, %varName, %value)
{
%varName = strreplace(%varName, "-", "/");
if(%value !$= "" && (fileExt(%value) !$= "" || IsDirectory(%value)))
{
%value = makeFullPath(%value);
}
//echo("Set " @ %varName @ " to be " @ %value);
if(ESettingsWindow.mode $= "Editor")
%oldValue = EditorSettings.value(%varName);
else
%oldValue = ProjectSettings.value(%varName);
if(ESettingsWindow.mode $= "Editor")
EditorSettings.setValue(%varName, %value);
else
ProjectSettings.setValue(%varName, %value);
if(ESettingsWindow.mode $= "Editor")
{
%success = EditorSettings.write();
//Bit of a hack, but if we were editing the theme, reexec the profiles for GUI
if(ESettingsWindow.selectedPageText $= "Theme")
exec("tools/gui/profiles.ed.cs");
}
else
%success = ProjectSettings.write();
if(%oldValue !$= %value)
ESettingsWindow.schedule(15,"refresh");
}
function GuiInspectorVariableGroup::buildOptionsSettingField(%this, %fieldName, %fieldLabel, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %ownerObj)
{
%extent = 200;
%fieldCtrl = %this.createInspectorField();
%fieldCtrl.setHeightOverride(true, 200);
%extent = %this.stack.getExtent();
%width = mRound(%extent/2);
%height = 20;
%inset = 10;
%editControl = new GuiPopUpMenuCtrl() {
class = "guiInspectorListField";
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
isContainer = "0";
Profile = "ToolsGuiPopUpMenuProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = %fieldCtrl.edit.position;
Extent = %fieldCtrl.edit.extent;
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "ToolsGuiToolTipProfile";
tooltip = %tooltip;
text = %fieldDefaultVal;
hovertime = "1000";
ownerObject = %ownerObj;
fieldName = %fieldName;
};
//set the field value
if(getSubStr(%this.fieldName, 0, 1) $= "$")
{
if(%fieldName $= "")
%editControl.setText(%fieldName);
}
else
{
//regular variable
%setCommand = %editControl @ ".setText(" @ %ownerObj @ "." @ %fieldName @ ");";
eval(%setCommand);
}
%listCount = getTokenCount(%fieldDataVals, ",");
for(%i=0; %i < %listCount; %i++)
{
%entryText = getToken(%fieldDataVals, ",", %i);
%editControl.add(%entryText);
}
%fieldCtrl.setCaption(%fieldLabel);
%fieldCtrl.setEditControl(%editControl);
%this.addInspectorField(%fieldCtrl);
}
//
// COMMON EDITOR SETTINGS
//
function ESettingsWindow::getAxisSettings(%this)
{
SettingsInspector.startGroup("Gizmo");
SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Grid");
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGeneralSettings(%this)
{
SettingsInspector.startGroup("Paths");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "New Level", "filename", "");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Theme");
SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Layout");
SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
"WARNING - Modern layout is highlight experimental." @
"Updating this requires a restart of the program", "Classic,Modern");
SettingsInspector.endGroup();
}
function ESettingsWindow::getCameraSettings(%this)
{
SettingsInspector.startGroup("Mouse Control");
SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
SettingsInspector.endGroup();
//Based on currently loaded level(rootScene)
SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Camera Speed Min", "float", "");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Camera Speed Max", "200", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getNavEditorSettings(%this)
{
SettingsInspector.startGroup("Test Spawn");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Spawn Class", "list", "", "AIPlayer");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Datablock", "string", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Hover Spline", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Select Spline", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getSceneEditorSettings(%this)
{
SettingsInspector.startGroup("Render");
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Misc");
//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "float", "");
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "float", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Layout");
SettingsInspector.addSettingsField("WorldEditor/forceSidebarToSide", "Force Sidebar Window(s) to side", "bool", "1");
SettingsInspector.endGroup();
}
function ESettingsWindow::getShapeEditorSettings(%this)
{
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Diffuse", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Ambient", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Background", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Grid");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Size", "float", "");
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Dimension", "vector2", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getThemeSettings(%this)
{
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("Theme/headerColor", "Headerbar Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/windowBackgroundColor", "Window Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsColor", "Tabs Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsHLColor", "Tabs Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsSELColor", "Tabs Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerDarkColor", "Divider Dark Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerMidColor", "Divider Mid Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerLightColor", "Divider Light Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/headerTextColor", "Header Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextNAColor", "Field Text N/A Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGSELColor", "Field Background Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipBGColor", "Tooltip Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipTextColor", "Tooltip Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipDivColor", "Tooltip Divider Color", "ColorI", "");
SettingsInspector.endGroup();
}
//
// COMMON GAME SETTINGS
//
function ESettingsWindow::getGameGeneralSettings(%this)
{
SettingsInspector.startGroup("General");
SettingsInspector.addSettingsField("General/ProjectName", "Project Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getPathsSettings(%this)
{
SettingsInspector.startGroup("Paths");
SettingsInspector.addSettingsField("Paths/splashImagePath", "Splash Image", "filename", "");
SettingsInspector.addSettingsField("Paths/iconImagePath", "Icon Image", "filename", "");
SettingsInspector.addSettingsField("Paths/missingTexturePath", "Missing Texture Image", "filename", "");
SettingsInspector.addSettingsField("Paths/noMaterialPath", "No Material Image", "filename", "");
SettingsInspector.addSettingsField("Paths/errorMaterialMath", "Error Material Image", "filename", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getUISettings(%this)
{
SettingsInspector.startGroup("UI");
SettingsInspector.addSettingsField("UI/playGUIName", "Play GUI Name", "string", "");
SettingsInspector.addSettingsField("UI/mainMenuName", "Main Menu GUI Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getAssetManagementSettings(%this)
{
SettingsInspector.startGroup("Modules");
SettingsInspector.addSettingsField("AssetManagement/Modules/coreModulePath", "Core Module Path", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Modules/gameDataModulePath", "Game Data Module Path", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Modules/moduleExtension", "Module Extension", "string", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Assets");
SettingsInspector.addSettingsField("AssetManagement/Assets/assetExtension", "Asset Extension", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Assets/datablockCaching", "Cache Datablocks", "bool", "");
//SettingsInspector.addSettingsField("AssetManagement/Assets/moduleExtension", "Module Extension", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getAssetEditingSettings(%this)
{
ImportAssetWindow::reloadImportOptionConfigs();
for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++)
{
%configName = ImportAssetWindow.importConfigsList.getKey(%i);
%formattedConfigList = %i == 0 ? %configName : %formattedConfigList @ "," @ %configName;
}
SettingsInspector.startGroup("Assets Importing");
SettingsInspector.addField("Edit Asset Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);");
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @
"will attempt to automatically import any inbound assets"@
"using the default config, without prompting the import window."@
"The window will still display if any issues are detected", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Asset Browser");
SettingsInspector.addSettingsField("Assets/Browser/showCoreModule", "Show Core Module in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showToolsModule", "Show Tools Module in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showOnlyPopulatedModule", "Show Only Modules with Assets in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showFolders", "Show Folders in Tiles view in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showEmptyFolders", "Show Empty Folders in Tiles view in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/previewTileSize", "Asset Preview Tile Size", "bool", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameplaySettings(%this)
{
SettingsInspector.startGroup("Game Modes");
SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameOptionsSettings(%this)
{
SettingsInspector.startGroup("Options Settings");
SettingsInspector.addSettingsField("Options/optionsList", "OptionsList", "OptionsSetting", "");
SettingsInspector.endGroup();
}