Torque3D/Templates/BaseGame/game/core
Areloch 66cc6fb9d1 Removes current implement of shadow caching
Also removes EC stuff as it's not ready for prime-time yet
2019-12-13 01:14:03 -06:00
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clientServer Removed redundant 'load last edited level' startup mode to editor. 2019-11-20 01:39:12 -06:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
gui Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
lighting from @rextimmy: ssao work 2019-10-31 19:06:40 -05:00
postFX Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
rendering Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Merge pull request #99 from Azaezel/alpha40ModuleDependencyResolvers 2019-10-26 23:18:49 -05:00
Core.cs Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00