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Shader gen now produces a shaderdata class - this should reduce full recompilation of shaders when a macro switch happens. FileStream can now also be setup to be async write, so it will write out the file on a separate thread hopefully freeing up the main thread to continue working. |
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| .. | ||
| colladaAppMaterial.cpp | ||
| colladaAppMaterial.h | ||
| colladaAppMesh.cpp | ||
| colladaAppMesh.h | ||
| colladaAppNode.cpp | ||
| colladaAppNode.h | ||
| colladaAppSequence.cpp | ||
| colladaAppSequence.h | ||
| colladaExtensions.cpp | ||
| colladaExtensions.h | ||
| colladaImport.cpp | ||
| colladaLights.cpp | ||
| colladaShapeLoader.cpp | ||
| colladaShapeLoader.h | ||
| colladaUtils.cpp | ||
| colladaUtils.h | ||