Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/pointsPS.glsl
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

10 lines
100 B
GLSL

#version 150
in vec4 colourV;
out vec4 fragColour;
void main(void)
{
fragColour = colourV;
}