Torque3D/Engine/source/platformMac/macApplication.mm
2012-09-19 11:15:01 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "macApplication.h"
#include "windowManager/mac/macWindow.h"
#include "windowManager/mac/macView.h"
#include "console/console.h"
@implementation macApplication
- (void)sendEvent:(NSEvent*)theEvent
{
if([theEvent type] == NSKeyUp)
{
if([theEvent modifierFlags] & NSCommandKeyMask)
{
// These will normally be blocked, but we wants them!
[[self delegate] keyUp:theEvent];
return;
}
}
MacWindow* window = [(GGMacView*)[self delegate] torqueWindow];
if(window && window->isFullscreen())
{
switch([theEvent type])
{
case NSLeftMouseDown:
[[self delegate] mouseDown:theEvent];
return;
case NSRightMouseDown:
[[self delegate] rightMouseDown:theEvent];
return;
case NSLeftMouseUp:
[[self delegate] mouseUp:theEvent];
return;
case NSRightMouseUp:
[[self delegate] rightMouseUp:theEvent];
return;
case NSMouseMoved:
[[self delegate] mouseMoved:theEvent];
return;
case NSLeftMouseDragged:
[[self delegate] mouseDragged:theEvent];
return;
case NSRightMouseDragged:
[[self delegate] rightMouseDragged:theEvent];
return;
case NSScrollWheel:
[[self delegate] scrollWheel:theEvent];
return;
default:
break;
}
}
[super sendEvent:theEvent];
}
@end