mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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- Updated to work with 0.5.x SDK - Uses Oculus Rendering rather than PostFX - Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice - Implements an Offscreen Canvas for in-game gui with oculus - Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly) |
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| .. | ||
| frustum.cpp | ||
| frustum.h | ||
| matrixSet.cpp | ||
| matrixSet.h | ||
| matrixSetDelegateMethods.h | ||
| quadTransforms.cpp | ||
| quadTransforms.h | ||
| sphereMesh.cpp | ||
| sphereMesh.h | ||
| tResponseCurve.cpp | ||
| tResponseCurve.h | ||